Future-Ready Thinkers
Overview
Subject Area: Cross-Curriculum Priority – General Capabilities
Curriculum Focus: Critical and Creative Thinking; Ethical Understanding; Personal and Social Capability
Australian Curriculum Level: Year 11 (Senior Secondary) – Aligned with the Australian Curriculum: General Capabilities and the ACT Senior Secondary Curriculum Framework.
Lesson Duration: 180 minutes
Class Size: 15 students
Lesson Focus
Theme: Innovation — Understanding and Designing for Future Challenges
Big Idea: Students develop powerful ideas and prototypes that use innovation to solve real-world Australian and global problems.
Driving Question: How might we use innovation today to shape a sustainable, ethical, and socially responsible Australia tomorrow?
Learning Objectives
By the end of this lesson, students will be able to:
- Analyse the concept of innovation from ethical, social, and technological perspectives.
- Apply design thinking to a real-world Australian context to create innovative solutions.
- Collaborate to produce a prototype addressing a future-focused problem using creative and critical thinking.
- Reflect critically on the role of innovation in Australia’s cultural and socio-economic landscape.
General Capabilities Focus
Capability | Description |
---|
Critical and Creative Thinking | Encouraging ideation, divergent thinking, and solution-based processes. |
Ethical Understanding | Understanding ethical implications of innovation on society and future generations. |
Personal and Social Capability | Collaborating, empathising with end users, and respecting diverse perspectives. |
Materials Required
- Butcher’s paper, whiteboards, Post-it notes
- Laptop/tablet per group
- Access to prototyping materials (cardboard, recyclables, LEGO, electronics)
- Creative software (e.g., Canva, Tinkercad, Scratch, Slides)
- A "mystery box" with tactile inspiration items (random household objects)
Lesson Structure — 180 Minutes
Part 1: Ignite (0–30 mins)
Activity: ‘2100 Snapshots’ Futures Video + Debrief
- Teacher presents a fictional documentary from the year 2100 created using AI visuals and audio (prepared beforehand or generated using AI tools like Synthesia or D-ID).
- The documentary includes major socio-tech events: mass climate migration, ethical dilemmas over AI justice systems, renewable cities in the Outback, etc.
- Students watch and write down surprise elements, ethical questions, and things they find exciting or scary.
Class Discussion:
- What seemed possible vs implausible?
- Could Australia lead in any of those innovations?
- How did the video make you feel about the future?
🎯 Purpose: Sets a provocative tone, encourages empathy and systems thinking, and triggers deep questions.
Part 2: Explore & Empathise (30–60 mins)
Activity: Future Needs Mapping – Australia 2050
- Working in groups, students are given one key area (e.g. agriculture, Indigenous knowledge, mental health, sea-level rise, AI & work, sustainable cities).
- Each group researches current trends using curated offline resources or AI-generated newspaper reports from 2050 (written in advance by the teacher or generated).
- They fill in a "Future Canvas":
- Who will be affected?
- What will be scarce/valuable?
- What values may be in tension?
- Who might be forgotten?
🎯 Purpose: Develops empathy and context. Creates understanding grounded in Australian geography, diversity, and Indigenous perspectives.
Part 3: Ideate & Innovate (60–110 mins)
Activity: Lightning Prototyping Labs
Students select one problem area and engage in a fast-paced innovation sprint using a hybrid Design Thinking + Systems Thinking framework:
Phases:
- Define the user – Build a persona (rural teen, Torres Strait Islander elder, etc.)
- What if...? – Each student generates 5 “What if we could…” ideas. Push for wild, world-changing, and disruptive.
- Mash-up ideation – Combine ideas randomly or with AI-generated suggestions.
- Prototype with limited time & tools (physical, digital, or performative)
💡 Twist: Halfway through the prototyping, introduce an “ethics card” that changes the challenge. E.g. “You must now make your solution accessible to remote Indigenous communities with no reliable internet.”
🎯 Purpose: Encourages innovative, Australian-specific, ethically-sound solutions under real-world constraints.
Part 4: Showcase & Reflect (110–160 mins)
Activity: Innovation Showcase Gallery Walk
- Students prepare a 3-minute pitch and set up their prototypes.
- Others circulate, ask questions as futuristic stakeholders (teacher assigns student roles: CEO, refugee advocate, high schooler of 2070, robotics engineer).
- Students receive feedback cards: “Most likely to succeed,” “Most ethical innovation,” “Most unexpected solution.”
🎯 Purpose: Practises pitch skills, listening, peer feedback, and reframing ideas.
Part 5: Reflect & Extend (160–180 mins)
Activity: AI Facilitated Self-Reflection
- Students have a dialogue with an AI chatbot (e.g. ChatGPT) in which they explain their project and reflect on what worked and what didn’t.
- Prompts include:
- “How innovative do you think this solution is compared to real-world examples today?”
- “What did this experience teach you about your responsibility as an innovator?”
- “Which General Capabilities did I use, and how might they help me in my personal goals?”
- Students write a 150-word reflection or record a 1-minute video summary.
Assessment
Criteria | Description | Weighting |
---|
Collaboration | Demonstrates cooperative teamwork and contributes constructively | 20% |
Innovation Quality | Originality, creativity and real-world relevance of the prototype | 30% |
Ethical Consideration | Thoughtfulness toward social, cultural, and environmental impact | 20% |
Communication | Clarity and persuasion of the final presentation | 15% |
Reflection Depth | Insightfulness in evaluating personal growth and implications | 15% |
Extension Opportunities
- Submit prototypes to a real-world youth innovation challenge (e.g. ABC’s Heywire, the Australian STEM Video Game Challenge, or the Eureka Prize).
- Schedule a virtual Q&A with an Australian entrepreneur or CSIRO futurist.
- Invite Year 9/10 students for peer-led design thinking workshops.
Teacher’s Notes
- Consider session pacing – if students are highly engaged, be flexible with prototyping time.
- For lower-resource schools, allow alternatives like storyboards, paper models, etc.
- Encourage emotional intelligence — discussion of anxiety about the future is valid and valuable.
- Incorporate Indigenous perspectives intentionally — invite guest speakers where possible, include Country-specific challenges.
Conclusion
The innovation focus in this unit isn’t about shiny gadgets — it’s about reshaping how students think, act, feel, and take responsibility for complex futures. It promotes bold thinking under pressure, empathy in design, and incorporates ethical edges into problem-solving — the hallmarks of 21st-century learning through an Australian lens.