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Future-Ready Thinkers

Other • Year 11 • 180 • 15 students • Created with AI following Aligned with Australian Curriculum (F-10)

Other
1Year 11
180
15 students
13 May 2025

Teaching Instructions

Innovation

Future-Ready Thinkers

Overview

Subject Area: Cross-Curriculum Priority – General Capabilities
Curriculum Focus: Critical and Creative Thinking; Ethical Understanding; Personal and Social Capability
Australian Curriculum Level: Year 11 (Senior Secondary) – Aligned with the Australian Curriculum: General Capabilities and the ACT Senior Secondary Curriculum Framework.
Lesson Duration: 180 minutes
Class Size: 15 students


Lesson Focus

Theme: Innovation — Understanding and Designing for Future Challenges
Big Idea: Students develop powerful ideas and prototypes that use innovation to solve real-world Australian and global problems.
Driving Question: How might we use innovation today to shape a sustainable, ethical, and socially responsible Australia tomorrow?


Learning Objectives

By the end of this lesson, students will be able to:

  • Analyse the concept of innovation from ethical, social, and technological perspectives.
  • Apply design thinking to a real-world Australian context to create innovative solutions.
  • Collaborate to produce a prototype addressing a future-focused problem using creative and critical thinking.
  • Reflect critically on the role of innovation in Australia’s cultural and socio-economic landscape.

General Capabilities Focus

CapabilityDescription
Critical and Creative ThinkingEncouraging ideation, divergent thinking, and solution-based processes.
Ethical UnderstandingUnderstanding ethical implications of innovation on society and future generations.
Personal and Social CapabilityCollaborating, empathising with end users, and respecting diverse perspectives.

Materials Required

  • Butcher’s paper, whiteboards, Post-it notes
  • Laptop/tablet per group
  • Access to prototyping materials (cardboard, recyclables, LEGO, electronics)
  • Creative software (e.g., Canva, Tinkercad, Scratch, Slides)
  • A "mystery box" with tactile inspiration items (random household objects)

Lesson Structure — 180 Minutes

Part 1: Ignite (0–30 mins)

Activity: ‘2100 Snapshots’ Futures Video + Debrief

  • Teacher presents a fictional documentary from the year 2100 created using AI visuals and audio (prepared beforehand or generated using AI tools like Synthesia or D-ID).
  • The documentary includes major socio-tech events: mass climate migration, ethical dilemmas over AI justice systems, renewable cities in the Outback, etc.
  • Students watch and write down surprise elements, ethical questions, and things they find exciting or scary.

Class Discussion:

  • What seemed possible vs implausible?
  • Could Australia lead in any of those innovations?
  • How did the video make you feel about the future?

🎯 Purpose: Sets a provocative tone, encourages empathy and systems thinking, and triggers deep questions.


Part 2: Explore & Empathise (30–60 mins)

Activity: Future Needs Mapping – Australia 2050

  • Working in groups, students are given one key area (e.g. agriculture, Indigenous knowledge, mental health, sea-level rise, AI & work, sustainable cities).
  • Each group researches current trends using curated offline resources or AI-generated newspaper reports from 2050 (written in advance by the teacher or generated).
  • They fill in a "Future Canvas":
    • Who will be affected?
    • What will be scarce/valuable?
    • What values may be in tension?
    • Who might be forgotten?

🎯 Purpose: Develops empathy and context. Creates understanding grounded in Australian geography, diversity, and Indigenous perspectives.


Part 3: Ideate & Innovate (60–110 mins)

Activity: Lightning Prototyping Labs

Students select one problem area and engage in a fast-paced innovation sprint using a hybrid Design Thinking + Systems Thinking framework:

Phases:

  1. Define the user – Build a persona (rural teen, Torres Strait Islander elder, etc.)
  2. What if...? – Each student generates 5 “What if we could…” ideas. Push for wild, world-changing, and disruptive.
  3. Mash-up ideation – Combine ideas randomly or with AI-generated suggestions.
  4. Prototype with limited time & tools (physical, digital, or performative)

💡 Twist: Halfway through the prototyping, introduce an “ethics card” that changes the challenge. E.g. “You must now make your solution accessible to remote Indigenous communities with no reliable internet.”

🎯 Purpose: Encourages innovative, Australian-specific, ethically-sound solutions under real-world constraints.


Part 4: Showcase & Reflect (110–160 mins)

Activity: Innovation Showcase Gallery Walk

  • Students prepare a 3-minute pitch and set up their prototypes.
  • Others circulate, ask questions as futuristic stakeholders (teacher assigns student roles: CEO, refugee advocate, high schooler of 2070, robotics engineer).
  • Students receive feedback cards: “Most likely to succeed,” “Most ethical innovation,” “Most unexpected solution.”

🎯 Purpose: Practises pitch skills, listening, peer feedback, and reframing ideas.


Part 5: Reflect & Extend (160–180 mins)

Activity: AI Facilitated Self-Reflection

  • Students have a dialogue with an AI chatbot (e.g. ChatGPT) in which they explain their project and reflect on what worked and what didn’t.
  • Prompts include:
    • “How innovative do you think this solution is compared to real-world examples today?”
    • “What did this experience teach you about your responsibility as an innovator?”
    • “Which General Capabilities did I use, and how might they help me in my personal goals?”
  • Students write a 150-word reflection or record a 1-minute video summary.

Assessment

CriteriaDescriptionWeighting
CollaborationDemonstrates cooperative teamwork and contributes constructively20%
Innovation QualityOriginality, creativity and real-world relevance of the prototype30%
Ethical ConsiderationThoughtfulness toward social, cultural, and environmental impact20%
CommunicationClarity and persuasion of the final presentation15%
Reflection DepthInsightfulness in evaluating personal growth and implications15%

Extension Opportunities

  • Submit prototypes to a real-world youth innovation challenge (e.g. ABC’s Heywire, the Australian STEM Video Game Challenge, or the Eureka Prize).
  • Schedule a virtual Q&A with an Australian entrepreneur or CSIRO futurist.
  • Invite Year 9/10 students for peer-led design thinking workshops.

Teacher’s Notes

  • Consider session pacing – if students are highly engaged, be flexible with prototyping time.
  • For lower-resource schools, allow alternatives like storyboards, paper models, etc.
  • Encourage emotional intelligence — discussion of anxiety about the future is valid and valuable.
  • Incorporate Indigenous perspectives intentionally — invite guest speakers where possible, include Country-specific challenges.

Conclusion

The innovation focus in this unit isn’t about shiny gadgets — it’s about reshaping how students think, act, feel, and take responsibility for complex futures. It promotes bold thinking under pressure, empathy in design, and incorporates ethical edges into problem-solving — the hallmarks of 21st-century learning through an Australian lens.

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