Hero background

Maths Meets Imagination

Maths • Year 8 • 60 • 1 students • Created with AI following Aligned with Australian Curriculum (F-10)

Maths
8Year 8
60
1 students
8 May 2025

Teaching Instructions

This is lesson 1 of 28 in the unit "Creative Maths Adventures". Lesson Title: Introduction to Creative Maths Adventures Lesson Description: Kick off the unit by discussing how maths is used in storytelling and game creation. Introduce the concept of using maths in creative ways, and set the stage for the upcoming lessons.

Maths Meets Imagination


🧭 Overview

Lesson Title: Introduction to Creative Maths Adventures
Duration: 60 minutes
Unit: Creative Maths Adventures – Lesson 1 of 28
Class Size: 1 student
Year Level: Year 8
Subject Area: Mathematics
Australian Curriculum Reference:

  • Content Strand: Number and Algebra
  • Sub-Strand: Patterns and Algebra
  • Code: ACMNA193 – Extend and apply the distributive law to the expansion of algebraic expressions
  • General Capabilities: Critical and Creative Thinking, Numeracy, ICT Capability
  • Cross-Curriculum Priority: None

🎯 Learning Intentions

By the end of this lesson, the student will:

  • Understand how mathematics can be applied creatively in storytelling and game design.
  • Explore the idea that mathematics can be both analytical and imaginative.
  • Begin to make connections between algebraic patterns and narrative structures.
  • Reflect on their personal perception of maths and how creativity enhances understanding.

✅ Success Criteria

The student will:

  • Contribute original ideas about how maths can link to creative fields like gaming and storytelling.
  • Identify at least two specific mathematical concepts that can be used creatively.
  • Complete a mind map linking maths concepts to creative outputs.
  • Begin an ongoing "Mathematical Notebook" to collect creative ideas throughout the unit.

🧠 Prior Knowledge

  • Familiarity with basic algebra (variables, equations)
  • Understanding of shapes, patterns, and simple coordinates
  • Curiosity about games/stories (video games, books, or films)

🧃 Warm-Up Activity (10 minutes)

Activity Name: “Maths Myths and Legends”

Purpose: Activate prior knowledge and explore mathematical stereotypes.

Instructions:

  1. Ask the student:

    "What do you think maths is really about?"

  2. Use a small whiteboard or digital drawing tool to write/draw their responses.
  3. Prompt further with questions like:
    • "Can you think of a movie or game that uses maths in some way?"
    • "Have you ever used maths to solve a real-life mystery or puzzle?"
  4. Gently challenge misconceptions (e.g., "maths is only about numbers").

Key Outcome: Student broadens their initial concept of what maths is.


📚 Core Learning Sequence (40 minutes)

Part A: Creative Maths in the Real World (15 minutes)

Discussion (5 minutes)
Introduce the idea that maths is a language of patterns and logic, and that it’s hiding in stories, games, and art.

Use the example of role-playing games (RPGs):

  • Characters are built using stats and points (algebra).
  • Maps are designed using grids and coordinates (geometry).
  • Choices players make follow if/else logic trees (logic/math reasoning).

Mini Activity – Literary Equations (10 minutes)
Give the student story fragments and ask them to match mathematical expressions that could describe them.

Example:

  • A character levels up every 3 missions. Mission 1: Level 1. Mission 4: Level 2. Mission 7: Level 3.
    → Expression: Level = 1 + ⌊(Missions - 1)/3⌋

Reflect: How is this similar to an algebraic rule?


Part B: Maths as World-Building (25 minutes)

Activity – Build-a-World Workshop

Let the student begin designing a fictional world where maths rules their universe.

  1. Prompt:

    "Imagine a world where buildings float based on equations. Time changes with patterns. How would you plan that world using maths?"

  2. Provide categories:

    • Currency system (e.g., value depends on day of week – modular arithmetic)
    • Languages or codes (secret number patterns)
    • Magical powers (based on coordinates or shape transformations)
  3. Student chooses two categories and starts designing using simple maths facts they know.

  4. Use graph paper or an online drawing tool to sketch part of the design.

  5. Introduce vocabulary:

    • Variables
    • Rules/functions
    • Patterns
    • Logical structures

Note: Ensure student writes down any equations or number systems they create. This becomes part of their Mathematical Notebook.


🔁 Reflection & Wrap-Up (10 minutes)

Guided Reflection:

  1. “What surprised you about how maths can be creative?”
  2. “If you were making a video game, how would you use maths to control how a player moves or wins?”

Exit Task:

Student completes a short reflection journal entry:

"One creative way I might use maths this term is…"

Place this into their Mathematical Notebook.


📝 Assessment Opportunities

  • Observation of participation and engagement in discussion.
  • Evaluation of the creative thinking process in the world-building mini project.
  • Quality and originality in mathematical reflections and linkages.

📌 Resources & Materials

  • Graph paper
  • Markers or coloured pens
  • Worksheet examples of maths used in stories/games
  • Whiteboard or digital whiteboard tool
  • Mathematical Notebook (can be a physical book or digital doc)

👨‍🏫 Teacher Notes

  • Encourage out-of-the-box thinking – this lesson is non-judgemental and idea exploration-focused.
  • Push connections between familiar entertainment (games/movies/books) and mathematical logic.
  • Use this lesson to establish that mistakes and experiments are welcome in this unit.

🧩 Differentiation

  • Support: If the student struggles with abstract links, scaffold using familiar games they already enjoy (e.g., Minecraft’s block coordinates).
  • Extension: Invite them to write a short 1-paragraph story and then break it down using maths (e.g., How many moves? What’s the logic behind time travel in the story?)

📅 Next Lesson Preview

Lesson 2: The Algebraic Hero’s Journey
Students will uncover the algebraic patterns found in classic storytelling structures and begin designing their first interactive maths-based story.


🌟 Teacher Tip

Let maths take on a new identity. Today it’s about imagination, not precision – build brick-by-brick. Encourage creativity and trust that rigour will follow!


Create Your Own AI Lesson Plan

Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with Australian Curriculum (F-10) in minutes, not hours.

AI-powered lesson creation
Curriculum-aligned content
Ready in minutes

Created with Kuraplan AI

🌟 Trusted by 1000+ Schools

Join educators across Australia