
Technology • 60 • 26 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 1 of 8 in the unit "Coding Adventures: Game Design". Lesson Title: Introduction to Algorithms Lesson Description: WALT: Understand algorithms. Success Criteria: Define algorithms; create a simple algorithm. Begin with reviewing previous programming knowledge, focusing on algorithms. Students will work through exercises in the Mini Coding Challenge Activity Workbook.
In this first lesson of “Coding Adventures: Game Design”, students revisit what an algorithm is and use branching and iteration thinking (without coding yet) to create a simple set of game steps. Students work through the Mini Coding Challenge Activity Workbook to practise designing and writing algorithms clearly.
Students will:
0–8 min · Hook and retrieval. Teacher shows the introduction slides and plays a short scenario clip/image sequence of a “game move” with a surprise outcome, then asks: “What steps did the game follow?” Students think-pair-share what a player needs to do first, next, and what changes the next step.
8–18 min · Mini-teach: What is an algorithm? Teacher uses the introduction slides to model turning a vague idea (“when it’s time, do stuff”) into clear steps (“start game → check score → choose path → repeat until done”). Students record a simple definition in notes: “An algorithm is a set of steps to solve a problem.”
18–28 min · Branching and iteration as game logic. Teacher returns to the introduction slides to show two examples:
45–55 min · Share and improve. Teacher uses the introduction slides to prompt a whole-class gallery: “Find one clear step, one decision, and one repeat.” Students rotate through two or three partner algorithms, giving feedback using sentence stems such as: “Your algorithm is clear because…”, “Your IF statement should test…”, “Your repeat should stop when…”
55–60 min · Plenary check. Teacher displays the final slide on the introduction slides with a quick “teacher check” question: “Circle the step that is the stop condition.” Students answer on a scrap of paper (or in workbook margin) and hold up: clear definition, includes decision, includes repeat.
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