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Belonging Through Tech

PE • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)

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PE
60
25 students
28 July 2026

Teaching Instructions

Create a Year 9 PDHPE lesson plan to introduce Kahoot as a new learning tool for the class. Include learning objectives about digital engagement and teamwork, activities to familiarize students with Kahoot gameplay, and a short quiz using Kahoot to reinforce a current PDHPE topic. Include assessment ideas and resources needed.

Overview

Students explore how identity and belonging support health and wellbeing, and how respectful teamwork can strengthen participation in learning. They will be introduced to Kahoot as a digital engagement tool and use a short quiz to reinforce a current PDHPE topic related to inclusion and healthy identity.

Learning intentions

Students will:

  • Learn how Kahoot works and how to respond responsibly in a digital quiz space.
  • Practise teamwork by sharing roles (device, reader, time-checker, encouragement).
  • Analyse how identity and belonging influence health and wellbeing in individuals and communities.
  • Apply PDHPE knowledge through a short Kahoot quiz and explain their choices.

Success criteria

Students can:

  • Join a Kahoot quiz correctly and follow game rules safely and respectfully.
  • Work in teams using agreed roles and communicate encouragement without disrupting others.
  • Select answers and justify them using PDHPE ideas about identity, belonging and wellbeing.
  • Reflect on how digital engagement can support or harm inclusion.

Curriculum links

  • PH5-IBC-01: Students analyse how identity and a sense of belonging contribute to the health and wellbeing of individuals and communities.
  • PH5-SHW-01: Students analyse the interrelationship between contextual factors, attitudes and behaviours to promote safety, health and wellbeing (including respectful online/learning behaviours).
  • PH5-SMI-01: Students evaluate and adapt self-management and interpersonal skills to manage complex situations (team roles, staying focused, handling competition).
  • Digital citizenship focus aligns with safe, respectful participation expectations in classroom learning contexts.

Lesson structure (60 minutes)

  1. 0–5 min · Hook and expectations. Teacher shows the learning intention on the board: “Belonging through tech—respectful participation matters.” Students do a quick think: “What helps you feel included when learning with others?”

  2. 5–15 min · Direct teach: Kahoot and teamwork norms. Teacher demonstrates joining a Kahoot quiz, selecting answers, and how results display. Teacher explicitly models teamwork rules: one device per team, turn-taking, respectful language, and no shouting/teasing after answers. Students practise: in groups, open the Kahoot practice screen (or teacher demo) and rehearse pressing “A/B/C” style options.

  3. 15–25 min · Gameplay familiarisation (practice round). Teacher runs a short “How it works” practice quiz with 5 very easy questions unrelated to PDHPE (e.g., day/time, classroom routine). Students: each group appoints roles—Device Manager, Reader (reads the question aloud), Encourager (tracks respectful behaviour), and Resolver (checks team agreement). They agree on an answer, then submit as a team.

  4. 25–40 min · PDHPE Kahoot quiz (current topic). Teacher introduces the PDHPE link: identity and belonging. The teacher runs a short Kahoot quiz (8–10 questions) based on the topic taught recently, such as:

  • recognising how belonging supports wellbeing
  • examples of inclusive behaviours in school/community
  • interpreting how identity can be expressed safely and respectfully
  • contextual factors that influence inclusion (e.g., peer attitudes, cultural factors, growth/change). Students answer during the quiz; after each question (or every 2 questions), teacher pauses for 20–30 seconds to ask: “What idea from PDHPE helped you choose?”
  1. 40–50 min · Team reflection: justify and connect. Teacher prompts a quick discussion: “Were your answers chosen as a team? How did your team support inclusion during the quiz?” Students complete a short written response (or sentence starters) for 2 questions they found hardest:
  • “My team decided because…”
  • “This links to belonging because…”
  • “A safe/respectful digital behaviour is…”
  1. 50–58 min · Formative check and class debrief. Teacher reviews common misconceptions shown by quiz results and corrects misconceptions with brief explanations. Teacher asks students to rate confidence (thumbs) for: understanding belonging/identity, and feeling prepared to use Kahoot respectfully. Students share one “team success” and one “improvement” for next time (e.g., better turn-taking, clearer role responsibilities).

  2. 58–60 min · Exit ticket. Students submit a final quick response on paper or verbally:

  • “One way digital learning tools can improve inclusion is…”
  • “One behaviour that keeps quiz spaces safe and respectful is…”

Resources

  • Teacher device with projector/interactive screen capability.
  • Student devices (phones/tablets/laptops) or a rotation setup for 25 students.
  • Kahoot login/setup and a prepared quiz with 8–10 PDHPE questions plus a 5-question practice set.
  • Printed team role cards (Device Manager, Reader, Encourager, Resolver).
  • Whiteboard/slide with classroom norms for digital quizzes (respect, no teasing, turn-taking).
  • Student worksheet/sentence starters for reflection.
  • Timer visible to support role duties and pacing.

Assessment

  • Formative during practice: teacher observes correct joining, respectful behaviour, and team role use.
  • Formative during PDHPE quiz: teacher reviews which questions had low accuracy to identify misconceptions about identity and belonging.
  • Written reflection: checks ability to connect quiz answers to PDHPE ideas about wellbeing and inclusion.
  • Exit ticket: checks understanding of inclusive, safe digital engagement behaviours.

Differentiation

  • Support: provide sentence starters for reflection and a “linking phrase” bank (e.g., “Belonging helps wellbeing because…”).
  • Support: allow teams to rehearse controls before the PDHPE quiz; offer clear visual cues for answers.
  • Extension: for fast finishers, ask teams to write a short justification for one question using both an identity/belonging idea and a contextual factor (attitudes/behaviours).
  • EAL/SEN: use simplified question wording in the quiz where appropriate; Reader role helps access; teacher pauses for clarifying instructions before key questions.
  • Manage competition: emphasise improvement and teamwork rather than only leaderboard position to reduce pressure for sensitive students.

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