
PE • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Create a Year 9 PDHPE lesson plan to introduce Kahoot as a new learning tool for the class. Include learning objectives about digital engagement and teamwork, activities to familiarize students with Kahoot gameplay, and a short quiz using Kahoot to reinforce a current PDHPE topic. Include assessment ideas and resources needed.
Students explore how identity and belonging support health and wellbeing, and how respectful teamwork can strengthen participation in learning. They will be introduced to Kahoot as a digital engagement tool and use a short quiz to reinforce a current PDHPE topic related to inclusion and healthy identity.
Students will:
Students can:
0–5 min · Hook and expectations. Teacher shows the learning intention on the board: “Belonging through tech—respectful participation matters.” Students do a quick think: “What helps you feel included when learning with others?”
5–15 min · Direct teach: Kahoot and teamwork norms. Teacher demonstrates joining a Kahoot quiz, selecting answers, and how results display. Teacher explicitly models teamwork rules: one device per team, turn-taking, respectful language, and no shouting/teasing after answers. Students practise: in groups, open the Kahoot practice screen (or teacher demo) and rehearse pressing “A/B/C” style options.
15–25 min · Gameplay familiarisation (practice round). Teacher runs a short “How it works” practice quiz with 5 very easy questions unrelated to PDHPE (e.g., day/time, classroom routine). Students: each group appoints roles—Device Manager, Reader (reads the question aloud), Encourager (tracks respectful behaviour), and Resolver (checks team agreement). They agree on an answer, then submit as a team.
25–40 min · PDHPE Kahoot quiz (current topic). Teacher introduces the PDHPE link: identity and belonging. The teacher runs a short Kahoot quiz (8–10 questions) based on the topic taught recently, such as:
50–58 min · Formative check and class debrief. Teacher reviews common misconceptions shown by quiz results and corrects misconceptions with brief explanations. Teacher asks students to rate confidence (thumbs) for: understanding belonging/identity, and feeling prepared to use Kahoot respectfully. Students share one “team success” and one “improvement” for next time (e.g., better turn-taking, clearer role responsibilities).
58–60 min · Exit ticket. Students submit a final quick response on paper or verbally:
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