Hero background

Creative Coding

Science • Year Year 5 • 50 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)

Science
5Year Year 5
50
25 students
18 August 2024

Teaching Instructions

NESA Science and technology lesson plan for year 5 (stage 3), which uses Micro-bits as the form of technology. Include appropriate syllabus outcomes and suggested differentiation. Lesson to be exploratory and hands on.

Creative Coding

Year Level: Year 5

Learning Area: Science

Duration: 50 minutes

Class Size: 25 Students

Technology Focus: Micro-bits

Syllabus Outcomes

Science Understanding - Digital Technologies:

  • ST3-3DP-T: Plans and uses materials, tools and equipment to develop solutions for a need or opportunity.
  • ST3-5LW-T: Investigates how electrical energy can control movement, sound, or light in a system.

Objectives

  • Students will understand the basic components and functions of Micro-bits.
  • Students will explore how to program Micro-bits to create a simple, interactive project.
  • Students will develop problem-solving and critical thinking skills through hands-on experimentation.

Materials

  • Micro-bits (one per student or one per pair)
  • Computers or tablets with internet access for programming
  • USB cables for Micro-bit connection
  • Various electronic components (LEDs, resistors, buzzers)
  • Projector for demonstration

Lesson Structure

Introduction (10 minutes)

  1. Greeting and Objective Introduction:

    • Welcome the students and explain the lesson objectives.
    • Explain what Micro-bits are and show a brief demonstration using the projector.
  2. Exploration of Components:

    • Distribute a Micro-bit to each student or pair.
    • Allow students to explore the different components on the Micro-bit (e.g., LED display, buttons, sensors).

Main Activity (35 minutes)

Part 1: Basic Programming (15 minutes)

  1. Introduction to Code Editor:

    • Show students how to access the Micro-bit code editor on their devices.
    • Demonstrate simple block coding to create a basic program (e.g., making the LEDs form a smiley face).
  2. Hands-On Coding:

    • Allow students to create their own simple program. Encourage creativity and experimentation.
    • Walk around to provide support and guidance as needed.

Part 2: Interactive Project (20 minutes)

  1. Project Planning:

    • Divide students into small groups (3-4 students per group).
    • Introduce the task: each group will create an interactive project using their Micro-bits (e.g., a simple game, an electronic dice, or a sound-activated light).
  2. Guided Development:

    • Provide instructions and examples of how to connect other electronic components (like LEDs and buzzers) to the Micro-bit.
    • Allow students to brainstorm and plan their project.
    • Have students start programming and building their projects, testing and iterating as they go.
  3. Presentation:

    • If time allows, have each group briefly present their project to the class.

Conclusion (5 minutes)

  1. Reflection and Discussion:

    • Gather students for a group discussion.
    • Ask questions such as:
      • What challenges did you encounter?
      • How did you solve them?
      • What did you enjoy the most about this activity?
  2. Wrap-Up:

    • Summarise the key learnings of the lesson.
    • Highlight how these skills and knowledge could be applied to other areas or future projects.

Differentiation

  • Support for Struggling Students:

    • Provide additional visual aids or step-by-step written instructions.
    • Pair them with a more knowledgeable peer.
    • Offer more guided practice before letting them attempt tasks independently.
  • Extension for Advanced Students:

    • Encourage creating more complex programs with multiple outputs.
    • Allow them to add additional sensors or components to their projects.
    • Challenge them to debug and improve their peers’ projects.

Evaluation

  • Formative Assessment:

    • Observe students during the activity to assess engagement and understanding.
    • Provide immediate feedback and support.
  • Summative Assessment:

    • Evaluate the final projects based on creativity, functionality, and teamwork.
    • Use a rubric to assess specific elements such as coding skills and project design.

This lesson plan leverages hands-on experimentation with Micro-bits to engage Year 5 students in an exploratory and technology-rich learning experience aligned with the Australian Curriculum. Through the integration of Digital Technologies, students not only learn scientific concepts but also enhance their critical thinking and problem-solving skills.

Create Your Own AI Lesson Plan

Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with Australian Curriculum (F-10) in minutes, not hours.

AI-powered lesson creation
Curriculum-aligned content
Ready in minutes

Created with Kuraplan AI

🌟 Trusted by 1000+ Schools

Join educators across Australia