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Creative Digital Storytelling

Other • Year Year 12 • 53 • 20 students • Created with AI following Aligned with Australian Curriculum (F-10)

Other
2Year Year 12
53
20 students
7 December 2024

Teaching Instructions

write a unit plan for the multimedia stage 6 syllabus including exercises and syllabus connections

Creative Digital Storytelling

Overview

This lesson plan is designed for Year 12 students in Stage 6 Multimedia, aligned with the NSW syllabus. The focus is on enhancing students' skills in creating compelling digital narratives using multimedia elements (visuals, audio, text, interactivity). This practical, hands-on session will integrate technology, creativity, and critical thinking to align with Australian multimedia industry standards.


Curriculum Area

Subject: Multimedia (Stage 6, Year 12)
Syllabus Reference: NESA – Information Processes and Technology Multimedia (Focus Area)
Outcome: The lesson corresponds to the following Stage 6 Multimedia-specific outcomes:

  • H3.1: Selects and justifies appropriate hardware and software for multimedia tasks.
  • H5.2: Designs and creates effective multimedia presentations using a range of media and interactive elements.
  • H6.1: Critically evaluates the ethical implications and societal impact of multimedia.

Lesson Objectives

By the end of this session, students will:

  1. Understand the role of multimedia in modern storytelling.
  2. Use industry-standard software to create a short digital story.
  3. Integrate multiple media formats (audio, video, visuals) into a cohesive narrative.
  4. Critically reflect on how multimedia affects audience engagement and ethics in storytelling.

Resources Required

  • Computers with editing software (e.g. Adobe Premiere Pro, Canva, or DaVinci Resolve).
  • Headphones for audio editing.
  • Phones or cameras for video capture (if required).
  • Internet access (for image/audio sourcing under copyright compliance).
  • Whiteboard/Smartboard.

Lesson Breakdown (53 Minutes)

Introduction (5 minutes)

  • Teacher Prompt: Begin by asking the class, “Have you ever watched a video that moved or inspired you? What made it memorable?”
  • Discuss the concept and importance of storytelling in multimedia, referring to real-world examples (e.g., Australian documentary shorts or campaigns like Beyond Blue’s emotional impact projects).
  • Outline the objective: Students will create a 30-sec visually engaging and meaningful digital narrative.

Skill Development Part 1: Storyboarding (10 minutes)

Activity:

  1. Briefly describe the components of a good digital story – narrative arc, visual consistency, and engaging audio.
  2. Hand out simple storyboard templates (8-panel templates).
  3. Students spend 8 minutes sketching a storyboard idea based on one of the following prompts:
    • "What inspires me every day?"
    • "How technology shapes my world."
    • "My vision of Australia in 2050."
  4. Share 3-4 storyboards as examples with the class to set expectations.

Key Pedagogy Tip: Emphasise that ideas can be abstract or symbolic, not necessarily literal.


Skill Development Part 2: Multimedia Asset Creation (20 minutes)

Exercise:

  1. Guide students to collect and create visuals:

    • Photos/videos: they can quickly shoot using their phone cameras or use free, copyright-compliant media platforms.
    • Text: Include meaningful quotes or statements to anchor their story.
    • Audio: Students can record a voiceover (1-2 lines explaining their narrative) or choose non-intrusive background music.
  2. Mini-Challenge (Optional): Ask students to pick one multimedia element and incorporate an Australian cultural reference (e.g., indigenous artwork patterns or the sound of bush wildlife).

  3. Introduce editing software:

    • For beginners: Demonstrate basics like trimming, layering, and transitions.
    • Advanced students: Encourage them to experiment with animation or visual effects.
  4. Students begin assembling their 30-sec stories with guidance.


Critical Discussion and Ethics Reflection (10 minutes)

  1. Create a gallery-style “quick draw” presentation:

    • Each student plays their draft for 20-30 seconds (screen and sound).
    • Viewers note their immediate emotional responses.
  2. Facilitate a discussion using the following guiding questions:

    • How did different media elements (e.g., text, visuals, sounds) affect your interpretation?
    • What makes multimedia stories ethically powerful or problematic?
    • How can digital storytellers avoid cultural appropriation or biases (e.g., in representing Indigenous Australians)?

Conclusion and Reflection (5 minutes)

  • Highlight that multimedia storytelling is a transferable skill applicable to advertising, journalism, and beyond.
  • Share constructive feedback with students on their projects.
  • Assign a follow-up task: Students refine their stories into a polished 1-2 minute video for a later peer critique.

Assessment Opportunities

Formative assessment occurs during:

  • Storyboarding: Peer and teacher feedback ensures narratives are clear and focused.
  • Final draft presentation: Students’ application of skills like layering and transitions can be evaluated.
  • Ethical discussions show students’ critical thinking and awareness of societal impacts.

Syllabus Connection Breakdown

OutcomeEvidence of Achievement in This Lesson
H3.1Selecting appropriate tools and practising software skills for video editing.
H5.2Designing and integrating multimedia components into a cohesive story.
H6.1Reflecting on ethical dilemmas in multimedia representations.

Differentiation Strategies

  • For advanced students: Provide tutorials on advanced editing tools or ask them to add interactivity (e.g., clickable story elements).
  • For students who need support: Offer pre-made templates, images, and simplified tasks like audio-only storytelling.

Extension Opportunities

Students with exceptional work may enter their digital stories in relevant student film competitions such as the ATOM Awards or present their narratives at school assemblies.


This lesson plan blends creativity, technology, and Australian context. It’s designed to engage Year 12 students with hands-on work while developing essential multimedia skills to prepare them for their future.

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