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Design Feedback Workshop

Technology • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)

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Technology
60
25 students
10 August 2026

Teaching Instructions

This is lesson 7 of 18 in the unit "Design, Model and Make". Lesson Title: Design Development and Feedback Lesson Description: Theory lesson: Explore iterative design, peer feedback and design documentation. Students use a structured critique process to identify strengths, problems and possible improvements while demonstrating respectful communication.

Overview

In this seventh lesson of Design, Model and Make, students examine how designers improve ideas through iterative development, critique and documentation. They apply a structured feedback process to a current jewellery, CAD, textile or STEM design concept, then record a justified improvement for the next stage of development.

Learning intentions

Students will:

  • explain how iteration strengthens a design solution
  • use design criteria to give specific, respectful peer feedback
  • identify functional, aesthetic and sustainability strengths and problems
  • document feedback and justify a proposed design improvement

Success criteria

  • I can explain why designers test and revise ideas.
  • I can give feedback using evidence from the design criteria.
  • I can communicate respectfully, identifying strengths and a useful next step.
  • I can record feedback and justify one change to my design.

Curriculum links

  • Analyse needs and opportunities and develop design briefs that identify requirements for a designed solution.
  • Analyse how material properties, systems, components, tools and equipment can be combined effectively.
  • Generate, test, iterate and communicate design ideas and processes using appropriate technical language and digital tools.
  • Develop independent design criteria, including sustainability, to evaluate design ideas and solutions.
  • Select and justify suitable technologies, processes and safety procedures for making designed solutions.

Lesson structure (60 minutes)

  1. 0–5 min · Hook and connection. Teacher displays two versions of the same product on the opening comparison slide and asks, “What changed, and what evidence might have led to that change?” Students complete a quick think-pair-share, then connect the idea of revision to their current project.

  2. 5–15 min · Direct teaching: iterative design. Teacher uses the iterative design teaching slides to explain the cycle of brief, criteria, idea generation, modelling, testing, feedback, refinement and documentation, emphasising that a first idea is not expected to be perfect. Students annotate the design development and feedback worksheet with one example of how testing or feedback can improve function, appearance, safety or sustainability.

  3. 15–23 min · Modelled critique. Teacher presents a deliberately imperfect sample design on the critique model slide and models “notice, question, suggest”: identify a strength, describe a problem using evidence, and propose an achievable improvement. Students classify sample comments as useful, vague, respectful or disrespectful and rewrite one vague comment using the sentence frame, “The design meets ___ because ___. To improve ___, consider ___.”

  4. 23–28 min · Prepare for peer feedback. Teacher explains the feedback protocol and distributes the Prototype Testing Feedback Template to each student, reminding students to refer to the project’s design criteria rather than personal preference. Students prepare their current sketch, CAD screenshot, textile sample, model or design brief and select two criteria they want their partner to consider.

  5. 28–46 min · Structured peer critique. Teacher forms pairs and displays the protocol on the peer critique instruction slides: Partner A explains the design and criteria for two minutes; Partner B records evidence-based feedback for five minutes; Partner A asks clarifying questions; then swap roles. Students use the template to record strengths, concerns, evidence, questions and one practical suggestion, demonstrating the class values of Respect, Integrity and Excellence.

  6. 46–55 min · Individual iteration decision. Teacher prompts students to review feedback critically, reminding them that designers do not accept every suggestion automatically; they judge it against user needs, feasibility, materials, sustainability and the design criteria. Students complete the final section of the design development and feedback worksheet by choosing one change, explaining why it is needed, identifying its likely impact and sketching or describing the revised idea.

  7. 55–60 min · Plenary and exit check. Teacher uses the reflection and exit slide to ask, “How has feedback changed your next design decision?” Students submit the worksheet and state one improvement they will make in the next practical lesson, while the teacher checks that each decision is linked to evidence or a criterion.

Resources

  • the Design Development and Feedback slide deck
  • the Design Development and Feedback worksheet
  • the Prototype Testing Feedback Template
  • Students’ current design briefs, sketches, CAD files, samples or models
  • Project design criteria and sustainability considerations
  • Devices for viewing or editing digital designs
  • Whiteboard and markers
  • Timer

Assessment

  • During direct teaching, question students on the purpose of iteration and check their ability to distinguish useful from vague feedback.
  • During peer critique, observe whether students refer to design criteria, provide evidence and communicate respectfully; review completed feedback templates for quality and specificity.
  • Exit check: each student records one justified design change for the next practical lesson. Use responses to identify students needing support with criteria, feasibility or technical vocabulary.

Differentiation

  • Provide sentence starters on the worksheet and display key terms such as criterion, evidence, function, aesthetic, sustainability, constraint, iterate and justify.
  • Allow students to present a design verbally, with a labelled sketch, physical sample or digital image; provide enlarged templates, reduced writing demands or speech-to-text for students requiring adjustments.
  • Pair students strategically and privately rehearse the critique protocol before the timed exchange. Establish that feedback addresses the design, not the person.
  • Extend capable students by requiring comparison of two possible improvements and a judgement about trade-offs such as cost, strength, appearance, environmental impact or ease of manufacture.
  • Support EAL/D learners with visual examples, demonstrated gestures for “notice, question, suggest”, partner rehearsal and permission to combine labelled diagrams with short written explanations.

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