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Entrepreneurial Spark

Business • 110 • 10 students • Created with AI following Aligned with Australian Curriculum (F-10)

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Business
110
10 students
17 April 2026

Teaching Instructions

This is lesson 1 of 5 in the unit "Young Entrepreneurs: Business Basics". Lesson Title: What is Entrepreneurship? Lesson Description: Students will engage in a warm-up game called 'Product Charades' where they will act out various products without speaking. This activity will help students think creatively about products while exploring the concept of entrepreneurship, the qualities of successful entrepreneurs, and examples from their community.

Lesson Overview

  • Subject: Business (Economics & Business within HASS)
  • Year Level: Year 1 (with differentiation notes for Years 2 and 3)
  • Duration: 110 minutes
  • Class Size: 10 students
  • Unit: Young Entrepreneurs: Business Basics
  • Lesson 1 Title: What is Entrepreneurship?
  • Context: This is the first lesson in a 5-lesson thematic cycle designed for a small group setting focusing on thematic learning and hands-on activities aligned with the NSW Curriculum (New South Wales).

Learning Intentions (WALT)

  • WALT: Understand the concept of entrepreneurship and recognise qualities of successful entrepreneurs.
  • Recognise and describe what entrepreneurs do.
  • Recognise examples of entrepreneurs in their community.
  • Develop creativity and teamwork skills through role-play and games.

NSW Curriculum Alignment

  • Learning Area: Humanities and Social Sciences (HASS) — Economics and Business strand
  • Year 1 Outcomes:
    • Students identify the role of people in the community including entrepreneurs who provide goods and services (linked to HASS Year 1 achievement standard: Students identify roles and everyday activities of people in the community)
    • Develop questions and collect, sort and record information from observations and sources
    • Recognise products and services and their purpose
  • Entrepreneurship Focus: While specific “entrepreneurship” terms occur more explicitly in higher years (e.g. Year 7), the Year 1 curriculum supports foundational understanding of community roles and awareness of products, services, and people who create them

Success Criteria

Students will be successful if they can:

  • Define entrepreneurship in simple terms (e.g., someone who makes or sells things to help others).
  • Participate actively and creatively in the 'Product Charades' game.
  • Identify qualities of entrepreneurs such as creativity, problem-solving, and teamwork.
  • Give examples of entrepreneurial roles they know from the community.
  • Work respectfully in groups and share ideas.

Lesson Breakdown

TimeActivityDescriptionResourcesDifferentiation
10 minIntroduction & Warm-Up DiscussionTeacher introduces the word "Entrepreneur" and relates it to products and services familiar to students; brief discussion on what entrepreneurs do.Picture cards of local shops, markets, or community helpersUse simple, clear language; visual aids for EAL/ESL or low literacy students. Provide extra examples for extended learners.
15 minProduct Charades GameStudents take turns acting out a product (e.g., ice-cream, bicycle, book) without speaking. Others guess the product.Product cue cardsScaffold with picture clues for younger or struggling students; challenge more advanced students to describe the product's use or who might buy it.
15 minGroup Discussion: Qualities of EntrepreneursFollowing the game, discuss what skills or qualities entrepreneurs might need such as creativity, working hard, helping others, problem-solving. Write ideas on a large chart or board.Chart paper and markersFor younger students, use emojis or pictures to indicate qualities; for advanced learners, discuss famous local entrepreneurs briefly.
20 minStory Time: Local Entrepreneur ExampleRead or tell a simple story about a local entrepreneur or small business owner (e.g., a baker, a market stall owner).Picture book or story scriptProvide gestures and visuals to support comprehension; for advanced learners, ask questions about why the entrepreneur was successful or what problems they solved.
25 minDesign Your Own Product (Hands-on Activity)Students draw or craft a simple product they would like to create or sell. Discuss what makes their product helpful or fun, encouraging creativity and entrepreneurial thinking. Use craft supplies.Paper, crayons, scissors, glue, recycled materialsSupport fine motor skills by providing templates; extend advanced learners by encouraging a simple business name or slogan.
10 minSharing and ReflectionStudents share their product ideas and talk about what qualities they think an entrepreneur needs to make their idea successful.Sharing circleProvide sentence starters for struggling students (e.g., "My product is..."), prompt advanced learners to explain more detail or how they would sell their product.
15 minWrap-Up and Success Criteria ReviewTeacher revisits learning points and success criteria, reinforcing key vocabulary and ideas about entrepreneurship.Chart with success criteriaRecap with visuals and oral discussion for all students.

Differentiation Strategies

  • For diverse learners:
    • Use visual supports (pictures, symbols)
    • Simplify language and instructions
    • Provide one-on-one assistance during activities
    • Use peer-support pairing
  • For advanced learners:
    • Encourage use of entrepreneurial vocabulary (e.g., profit, customer)
    • Ask "why" and "how" questions to deepen thinking
    • Suggest designing a simple business plan or advertising their product verbally
    • Involve them in leading parts of the group discussion or game

Assessment Opportunities

  • Observation of participation and engagement during the Product Charades game.
  • Students’ ability to articulate a simple definition or describe what entrepreneurs do.
  • Review the product designs for creativity and understanding of needs.
  • Listen for use of entrepreneurial vocabulary during sharing.
  • Teacher checklist of success criteria demonstrated during lesson.

Materials and Resources Needed

  • Product cue cards for charades (pictures of everyday products)
  • Storybook or script about a local entrepreneur
  • Craft supplies (paper, crayons, safety scissors, glue, recycled materials)
  • Large chart paper and markers
  • Visual aids for qualities of entrepreneurs (emojis, pictures)

Reflection for Future Lessons

  • Collect student feedback on which activities sparked the most interest.
  • Adjust complexity of language or tasks based on student responses.
  • Plan to progressively introduce simple economic terms in later lessons.
  • Consider involving a local entrepreneur guest speaker in future sessions if possible.

Notes on Teaching Style and Setting

  • This lesson uses a small group setting ideal for personalised interaction.
  • Combines game-based learning with storytelling and hands-on creative tasks to enhance engagement and understanding.
  • Powerpoint or slides can be easily introduced in future lessons to support visual learners.
  • The lesson cycle integrates well with thematic learning days and aligns with literacy and STEM units.

I hope this detailed lesson plan “Entrepreneurial Spark” excites and equips teachers with a structured yet flexible approach to introducing entrepreneurship to Year 1 students, aligned with the NSW Curriculum! If you would like, I can assist in creating lesson plans for Years 2 and 3 with tailored differentiation and enrichment strategies.

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