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Exploring Everyday Designs

Technology • Year prep • 120 • 24 students • Created with AI following Aligned with Australian Curriculum (F-10)

Technology
pYear prep
120
24 students
31 March 2025

Teaching Instructions

Create a plan for design technology for a pre-primary class aligned the west Australian and Australian curriculum

Exploring Everyday Designs

Overview

Year Level: Prep (Pre-Primary/Foundation)
Learning Area: Technologies – Design and Technologies
Curriculum Links:

Australian Curriculum (Foundation Year):

  • Knowledge and Understanding: ACTDEK001 – Explore how technologies use forces to create movement in products
  • Processes and Production Skills: ACTDEP005 – Explore needs or opportunities for designing, and the technologies needed to realise designed solutions

Western Australian Curriculum (Pre-Primary/Foundation):

  • Design and Technologies – Knowledge and Understanding
    • Objects are made of materials that suit their purpose
  • Design and Technologies – Processes and Production Skills
    • Explore needs or opportunities for designing
    • Use materials, components, tools and equipment to safely make designed solutions

Duration: 120 Minutes
Class Size: 24 students


Learning Intentions

By the end of the lesson, students will:

  • Recognise that everyday items are designed for specific purposes
  • Engage in simple design thinking by identifying a need and creating a prototype
  • Use imagination and creativity to construct a simple product using a variety of safe materials
  • Work collaboratively and reflect on their designs using appropriate vocabulary

Success Criteria

Students can:

  • Identify everyday objects and describe their use
  • Use simple tools and materials to create a functional design
  • Explain their design choices in simple terms
  • Work respectfully in teams and give feedback

Lesson Title

“Let’s Make It Better!”

A design challenge encouraging critical thinking, creativity and hands-on fun!


Resources & Materials

Station Supplies

  • Cardboard pieces, clean recyclables (boxes, milk bottles, paper rolls)
  • Pipe cleaners, straws, paddle pop sticks, sticky tape, scissors, glue, coloured paper
  • Safety scissors (child-safe)
  • Markers, crayons, pencils
  • Mini clipboards or worksheets for sketching
  • Large display posters of simple machines (e.g. wheels, levers)
  • Carpet area or large mat for group activities

Lesson Breakdown

Part 1: Introduction to Design Thinking (20 minutes)

Objective: Introduce key design concepts in an age-appropriate way.

  • Gather students on a mat. Use the “Yarning Circle” method to promote inclusion and sharing.
  • Teacher shows three common designed products: a lunchbox, a pair of scissors, and a toy truck.
  • Ask students questions:

    “What do you think this is for?”
    “Why do you think it's made like that?

    “How could we make it better?”*

  • Discuss how people design things to make life easier.

Key Vocabulary: design, build, function, materials, fix, change

  • Introduce the concept of a “need” – we design things when we “need” them.

Part 2: Design Challenge Introduction (15 minutes)

Challenge Title: Design a better school bag object!
Students are asked to redesign an everyday item they use at school – could be a lunchbox holder, pencil case, a new kind of hat hook or even a water bottle carrier.

Steps:

  • Brainstorm: What do we use every day at school?
  • What’s tricky about them? (e.g. losing pencils, heavy backpacks, leaky water bottles)
  • In pairs, students choose one need to solve.
  • Students share their ideas briefly with their partner.

Part 3: Planning with Pencils (15 minutes)

Objective: Pre-planning allows students to visualise their ideas.

  • Give each student a mini-design worksheet:
    • What problem are you trying to fix?
    • What does your idea look like? Sketch it.
    • What will you use to build it?

Note: Teachers and aides assist with writing where needed – emphasise drawing and talking about the ideas.


Part 4: Build Time! (40 minutes)

Objective: Use provided materials to prototype a solution.

  • Students move to table stations with materials ready.
  • In pairs, they begin constructing their design idea.
  • Encourage creativity and problem-solving: “What could we use instead?” "How can we keep it together?"
  • Teachers and aides support safety and guidance in using glue, scissors etc.

Mid-build check-in (at 20-minute mark):

  • Invite 2–3 pairs to share what they’re making and why.
  • Highlight use of materials and “smart designing”.

Part 5: Design Expo (15 minutes)

Objective: Share and reflect on built prototypes.

  • Students return to the mat and bring their prototype.
  • Each pair stands and:
    • Names their object
    • Explains what it’s for
    • Shares why they made it that way

Teacher records key vocabulary on a chart titled “Things We Designed Today”.


Part 6: Reflection & Cool Down (15 minutes)

Objective: Reflect on the design process and what was learned.

  • Discuss together:

    “What was tricky?”
    “What did you enjoy?”
    “Would you change anything next time?”

  • Students complete a simple reflection with smiley faces:

    • I liked designing 😀 😐 🙁
    • I used my creativity 😀 😐 🙁
    • My idea helped fix a problem 😀 😐 🙁

Create a gallery walk around the mat or classroom wall for students’ prototypes and sketches.


Differentiation Strategies

  • ESL students: Use visuals and buddy pairs for translation support
  • Advanced learners: Encourage more complex joinery or multi-part designs
  • Students with additional needs: One-on-one support with materials and simplification of task

Assessment Opportunities

Formative:

  • Observation checklist: Are students engaging in the design cycle? (Plan-Do-Share)
  • Anecdotal teacher notes during design process
  • Evaluation of sketches and explanations of final product

Summative:

  • Student reflection sheet
  • Photo and voice recording of “expo” speeches

Extensions & Cross-Curricular Links

  • Literacy: Read a related narrative such as “Izzy Gizmo” or “Not A Box” as a class text
  • Maths: Discuss shapes used in designs; introduce basic measurement language (big, small, long, heavy)
  • STEAM: Introduce simple machines in future lessons

Teacher Reflection Notes

Did students understand the concept of function?
Were students engaged throughout the hands-on build time?
Could scaffolded planning be improved or simplified?

Consider displaying student work in the school foyer or making a short class book of designs.


Final Thoughts

This imaginative and tactile design lesson focuses on student curiosity and creativity — aligning beautifully with both the Western Australian and Australian Curriculums. By anchoring innovation in their everyday surroundings, even our youngest learners gain confidence as budding designers and problem-solvers. 🚀

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