Exploring Everyday Designs
Overview
Year Level: Prep (Pre-Primary/Foundation)
Learning Area: Technologies – Design and Technologies
Curriculum Links:
Australian Curriculum (Foundation Year):
- Knowledge and Understanding: ACTDEK001 – Explore how technologies use forces to create movement in products
- Processes and Production Skills: ACTDEP005 – Explore needs or opportunities for designing, and the technologies needed to realise designed solutions
Western Australian Curriculum (Pre-Primary/Foundation):
- Design and Technologies – Knowledge and Understanding
- Objects are made of materials that suit their purpose
- Design and Technologies – Processes and Production Skills
- Explore needs or opportunities for designing
- Use materials, components, tools and equipment to safely make designed solutions
Duration: 120 Minutes
Class Size: 24 students
Learning Intentions
By the end of the lesson, students will:
- Recognise that everyday items are designed for specific purposes
- Engage in simple design thinking by identifying a need and creating a prototype
- Use imagination and creativity to construct a simple product using a variety of safe materials
- Work collaboratively and reflect on their designs using appropriate vocabulary
Success Criteria
Students can:
- Identify everyday objects and describe their use
- Use simple tools and materials to create a functional design
- Explain their design choices in simple terms
- Work respectfully in teams and give feedback
Lesson Title
“Let’s Make It Better!”
A design challenge encouraging critical thinking, creativity and hands-on fun!
Resources & Materials
Station Supplies
- Cardboard pieces, clean recyclables (boxes, milk bottles, paper rolls)
- Pipe cleaners, straws, paddle pop sticks, sticky tape, scissors, glue, coloured paper
- Safety scissors (child-safe)
- Markers, crayons, pencils
- Mini clipboards or worksheets for sketching
- Large display posters of simple machines (e.g. wheels, levers)
- Carpet area or large mat for group activities
Lesson Breakdown
Part 1: Introduction to Design Thinking (20 minutes)
Objective: Introduce key design concepts in an age-appropriate way.
- Gather students on a mat. Use the “Yarning Circle” method to promote inclusion and sharing.
- Teacher shows three common designed products: a lunchbox, a pair of scissors, and a toy truck.
- Ask students questions:
“What do you think this is for?”
“Why do you think it's made like that?”
“How could we make it better?”*
- Discuss how people design things to make life easier.
Key Vocabulary: design, build, function, materials, fix, change
- Introduce the concept of a “need” – we design things when we “need” them.
Part 2: Design Challenge Introduction (15 minutes)
Challenge Title: Design a better school bag object!
Students are asked to redesign an everyday item they use at school – could be a lunchbox holder, pencil case, a new kind of hat hook or even a water bottle carrier.
Steps:
- Brainstorm: What do we use every day at school?
- What’s tricky about them? (e.g. losing pencils, heavy backpacks, leaky water bottles)
- In pairs, students choose one need to solve.
- Students share their ideas briefly with their partner.
Part 3: Planning with Pencils (15 minutes)
Objective: Pre-planning allows students to visualise their ideas.
- Give each student a mini-design worksheet:
- What problem are you trying to fix?
- What does your idea look like? Sketch it.
- What will you use to build it?
Note: Teachers and aides assist with writing where needed – emphasise drawing and talking about the ideas.
Part 4: Build Time! (40 minutes)
Objective: Use provided materials to prototype a solution.
- Students move to table stations with materials ready.
- In pairs, they begin constructing their design idea.
- Encourage creativity and problem-solving: “What could we use instead?” "How can we keep it together?"
- Teachers and aides support safety and guidance in using glue, scissors etc.
Mid-build check-in (at 20-minute mark):
- Invite 2–3 pairs to share what they’re making and why.
- Highlight use of materials and “smart designing”.
Part 5: Design Expo (15 minutes)
Objective: Share and reflect on built prototypes.
- Students return to the mat and bring their prototype.
- Each pair stands and:
- Names their object
- Explains what it’s for
- Shares why they made it that way
Teacher records key vocabulary on a chart titled “Things We Designed Today”.
Part 6: Reflection & Cool Down (15 minutes)
Objective: Reflect on the design process and what was learned.
Create a gallery walk around the mat or classroom wall for students’ prototypes and sketches.
Differentiation Strategies
- ESL students: Use visuals and buddy pairs for translation support
- Advanced learners: Encourage more complex joinery or multi-part designs
- Students with additional needs: One-on-one support with materials and simplification of task
Assessment Opportunities
Formative:
- Observation checklist: Are students engaging in the design cycle? (Plan-Do-Share)
- Anecdotal teacher notes during design process
- Evaluation of sketches and explanations of final product
Summative:
- Student reflection sheet
- Photo and voice recording of “expo” speeches
Extensions & Cross-Curricular Links
- Literacy: Read a related narrative such as “Izzy Gizmo” or “Not A Box” as a class text
- Maths: Discuss shapes used in designs; introduce basic measurement language (big, small, long, heavy)
- STEAM: Introduce simple machines in future lessons
Teacher Reflection Notes
Did students understand the concept of function?
Were students engaged throughout the hands-on build time?
Could scaffolded planning be improved or simplified?
Consider displaying student work in the school foyer or making a short class book of designs.
Final Thoughts
This imaginative and tactile design lesson focuses on student curiosity and creativity — aligning beautifully with both the Western Australian and Australian Curriculums. By anchoring innovation in their everyday surroundings, even our youngest learners gain confidence as budding designers and problem-solvers. 🚀