
PE • 60 • 20 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 9 of 18 in the unit "Touch Rugby Fitness and Game Sense". Lesson Title: Fitness Infographic Workshop Lesson Description: 60 minutes: Complete and refine the one-page infographic on two chosen fitness components, linking each component to touch rugby skills, rules, tactics and a sport of choice such as swimming. Students use evidence from practical lessons and peer conferencing to clarify cause-and-effect explanations. Success criteria: I can accurately explain two fitness components and link each to a touch rugby action and another sport. Differentiation: offer a structured template, exemplars, speech-to-text and teacher conferences; extend students by comparing health-related and skill-related components. Assessment and links: formative task feedback and progress monitoring; Arnold’s education about movement, constructivism and APST 1.2, 3.5, 5.1 and 5.2.
In this 60-minute workshop, students complete and refine a one-page infographic explaining two fitness components and their links to touch rugby and a sport of choice, such as swimming. Building on practical lessons and previous game-sense learning, students use evidence, peer conferencing and teacher feedback to strengthen cause-and-effect explanations.
Students will:
0–5 min · Hook and purpose. Display the opening hook and lesson purpose and ask: “How could one fitness component change the way a player performs during a touch rugby game?” Students silently identify one touch rugby action and share an initial connection with a partner.
5–12 min · Success criteria and model. Use the exemplar infographic and success criteria to unpack the required features: two clearly named components, definitions, touch rugby links, another-sport link, evidence and readable design. Teacher models improving a weak statement, such as “Agility helps in touch rugby”, into a cause-and-effect explanation: “Agility helps a player change direction quickly to avoid a defender and create space.”
12–20 min · Planning and evidence check. Distribute the infographic planning and drafting template. Students choose two components and record a definition, a touch rugby example, a relevant rule or tactic, an example from another sport and evidence from practical lessons. Teacher conferences with students who need help selecting accurate examples and checks that claims are specific rather than general.
20–35 min · Independent infographic completion. Students complete or refine their one-page infographic using the worksheet as a planning scaffold and their own notes from practical lessons. The deck displays the infographic design checklist and cause-and-effect sentence stems. Teacher circulates, monitors progress and provides brief formative feedback on accuracy, links and use of evidence.
35–47 min · Peer conference. Explain the feedback routine using the peer-conferencing steps and feedback prompts. In pairs, students take turns presenting their draft while the partner identifies one accurate connection, asks one clarifying question and gives one actionable suggestion. Students record the feedback and make at least one revision. Remind students to use respectful language such as “This is clear because…” and “You could explain…”
47–56 min · Final refinement and sharing. Students apply feedback, improve their layout and check spelling, labels and cause-and-effect explanations. Invite several students to share one strong connection; classmates identify the fitness component and explain why the link is convincing. Use the final checklist and sharing prompts to keep responses focused.
56–60 min · Exit reflection. Display the plenary reflection questions. Students submit their infographic or progress draft and complete a brief oral or written response: “One fitness component I understand better is… It supports this touch rugby action because…” Teacher previews that the next lesson will use these explanations to inform practical fitness and game-sense activities.
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