
Science • 60 • 11 students • Created with AI following Aligned with Australian Curriculum (F-10)
Free PDF · we'll email you a copy
This is lesson 4 of 6 in the unit "Fast Forces: Play and Learn". Lesson Title: Designing a Forces Game: Brainstorming Lesson Description: Students will begin designing their own game that incorporates contact or non-contact forces. They will outline their game’s objective, materials needed, and safety considerations.
Learning Intention: To create a game that uses learned concepts of forces. Success Criteria: Students can explain their game concept clearly and gain teacher approval.
This lesson begins students’ final game design by brainstorming and planning a forces-based game using learned ideas about contact and non-contact forces. Students create a clear objective, list materials, and include safety considerations before teacher approval.
0–6 min · Welcome & unit check-in. Teacher revisits key unit ideas: contact vs non-contact forces, and what “observable outcomes” look like in games. Students do a quick “thumbs” check: “My game uses…” (contact / non-contact / both).
6–12 min · Look at a forces game concept. Teacher shows a 1–2 minute age-appropriate clip of a simple game or toy that demonstrates an interaction (no links; describe what to watch: what makes something move or change). Students note: “What caused the change?” and “Was contact involved?”
12–20 min · Direct teach: planning the game. Teacher introduces a one-page Game Brainstorm Sheet model: objective, forces used, simple rules, materials list, and safety checks. Teacher models scientific vocabulary on the board (e.g. push, pull, magnet, gravity, friction, attract/repel, contact, non-contact). Students ask one clarification question.
20–35 min · Student brainstorming (teacher circulates). Students work in pairs to brainstorm using the sheet. Each pair completes:
35–46 min · Represent the idea. Students create a simple representation of the game: either a labelled sketch or a small table showing “Force → action → game outcome.” Teacher reminds students that a representation helps others understand patterns and relationships. Students add 1–2 labels using scientific terms.
46–55 min · Teacher approval conference. Each pair has a 2–3 minute teacher check. Teacher uses the approval checklist: objective clear, forces identified accurately, materials safe and realistic, safety plan included, and rules support consistent play. Students revise their sheet immediately based on feedback.
55–60 min · Exit ticket: one-sentence pitch. Students write a final exit ticket response: “My game uses ___ (contact/non-contact) forces because ___, and it keeps players safe by ___.”
Teacher approval targets (what “meets success” looks like):
Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with Australian Curriculum (F-10) in minutes, not hours.
Created with Kuraplan AI
Generated using openai/gpt-5.4-nano
🌟 Trusted by 1000+ Schools
Join educators across Australia