Let's Get Moving!
Year Level:
Year 4
Subject:
Health and Physical Education (HPE)
Duration:
100 minutes
Class Size:
30 students
ACARA Curriculum Alignment
Learning Area: Health and Physical Education
Strand: Movement and Physical Activity
Sub-strands:
- Moving our body (ACPMP043): Practise and refine fundamental movement skills in different movement situations
- Understanding movement (ACPMP045): Combine elements of effort, space, time, objects and people when performing movement sequences
- Learning through movement (ACPMP047): Adopt inclusive practices when participating in physical activities
WALT (We Are Learning To)
- Understand and participate in physical activities that are fun, inclusive, and cooperative
- Practise movement and coordination through non-competitive outdoor games
- Show teamwork, communication, and respect in group-based games
Success Criteria
By the end of the session, students will be able to:
- Participate in six outdoor games that encourage active involvement
- Demonstrate fundamental movement skills including running, jumping, dodging, and balancing
- Work respectfully in diverse groups
- Follow instructions independently and as part of a team
Differentiation Strategies
- Visual Instructions – Clear visual demonstrations and pictorial cue cards
- Verbal and Repetitive Instruction – Game rules explained multiple times
- Peer Pairing – Strategic groupings for students needing movement support
- Flexible Rules – Adjust game pace or boundaries for those with motor skill challenges
- Encouragement and Feedback – Positive reinforcement with adjusted challenge levels
Extension Activities
Advanced learners may:
- Lead warm-up or cool-down activities
- Suggest and demonstrate variations to games
- Keep tally of teamwork-based challenges (e.g., how many tosses before a drop)
- Reflect on inclusion strategies used during games
Literacy Considerations
All verbal instructions will be provided with visual aids and large, dyslexia-friendly font cue cards (font: Comic Sans or OpenDyslexic). All student groups will receive a simple written summary of each game.
Equipment Checklist
- 10 coloured cones
- 20 tennis balls
- 12 bean bags
- 4 hula hoops
- 2 skipping ropes
- 30 A4 printed game cards (laminated)
- Outdoor speaker (for soft background music during rotations)
- Timer or stopwatch
Lesson Sequence (100 minutes)
1. Welcome & Warm-Up (15 minutes)
Activity: 'Animal Movers' Warm-Up
Students move around the space embodying different animals based on teacher's call:
- "Kangaroo!" — two-footed jumping
- "Emu!" — long strides with pecking motions
- "Wombat!" — bear crawl
- "Frilled Neck Lizard!" — arms flared, tiptoeing rapidly
- "Cockatoo!" — flap arms and high knees
Purpose: Engages imagination, warms the body, inclusive for all movement levels.
🟢 Differentiation: Options for seated adaptation (e.g., imitate animals while seated or support balance by holding a friend’s hand)
2. Game Circuit Set-Up and Instructions (5 minutes)
- Briefly explain that students will rotate through six stations, each with a creative, non-competitive outdoor game.
- Assign students to six mixed-ability teams of 5.
- Explain that each game runs for 12 minutes, including transition time.
- Each group starts at one game and rotates when a whistle is blown.
3. Game Station Rotations (72 minutes total)
⛺ Game 1: Bean Bag Builders
Objective: Build the tallest free-standing tower using only bean bags and soft objects.
- Place a cone for each team.
- Team members take turns placing a bean bag on top of the previous one.
- If it falls, rebuild!
- Teams collaborate to develop balance strategies.
🟢 No winning or losing — main goal is experimentation and collaboration.
👩🏫 Differentiation: Provide a steady surface or wider base for those needing an easier version.
🎯 Extension: Add a “no hands” rule or a balancing challenge like building while standing on one foot.
⚽ Game 2: Tunnel Tag
Objective: Team-based cooperative tag game with a twist.
- One student from each group is the gentle 'tagger'.
- When someone is tagged, they freeze with arms outstretched forming a “tunnel”.
- Only another teammate can “unfreeze” them by crawling under the "tunnel".
🟢 Encourages teamwork and dynamic movement. No elimination.
👩🏫 Differentiation: Reduce the size of the zone for students needing shorter distances.
🎯 Extension: Challenge: 3 tunnels at once = full team win bonus (cheer and reset).
🎨 Game 3: Rainbow Race
Objective: Silly group relay where colour cards determine the movement type.
- A stack of coloured cards lies at the end of a 10m “runway.”
- One student runs, picks a card, returns to teammates and debates movement style (e.g., “Blue = hopping”, “Green = crab walk”).
- Everyone does the movement together to the marked cone and back.
🟢 Teams invent, adapt, and reflect on movement styles. No time goals.
👩🏫 Differentiation: Modify pace; buddy up; adjust the distance.
🎯 Extension: Add an optional story/world-building element (“We’re dinosaurs crossing lava!”)
🌀 Game 4: Mirror Movers
Objective: Copy your partner’s movements by mimicking them like a mirror.
- One student is ‘the mirror’, one is ‘the mover’.
- After every 2 minutes, swap roles.
- Encourage slow, controlled, flowing movements.
- Extra points for group synchronisation.
🟢 Encourages body control, focus and empathy.
👩🏫 Differentiation: Demonstrate with students beforehand. Offer example moves.
🎯 Extension: Encourage partner groups to form a “synchronised dance” and perform briefly.
🏰 Game 5: Castle Keep
Objective: Protect your tower of balls (placed on standing cones) using only your body, without touching others.
- Each team has a “castle” made of 5 tennis balls on cones.
- Using only dodging and blocking (no physical contact), protect your castle from one “wandering” bean bag being tossed gently by other teams.
🟢 Non-contact strategy game. No point tracking.
👩🏫 Differentiation: Introduce a “force field” area where a student can stand safely and observe if needed.
🎯 Extension: Appoint strategists to develop silent team signals.
🧭 Game 6: Follow the Rhythm
Objective: A musical-movement chain game.
- One student creates a 4-beat movement (e.g., stomp, clap, jump, turn).
- Each player adds to the routine, creating a growing chain.
- Keep the rhythm. Everyone joins, moving together.
🟢 Builds focus and memory. Ultimately, the group creates a giant movement routine.
👩🏫 Differentiation: Students may opt to repeat a move instead of create a new one.
🎯 Extension: Include quiet sound effects or tap percussion with movements.
4. Reflection and Cool Down (8 minutes)
Activity: 'Pose and Freeze'
- Students stand in a circle. One student does a balance-based freeze pose (e.g., yoga shape).
- The rest copy.
- Reflect after 2 minutes: What helped you stay balanced?
Discussion prompt questions:
- What game helped you work best as a team?
- Which activity made you laugh?
- How did you help your teammates today?
Assessment & Observation
Teachers will monitor and record anecdotal notes on:
- Student engagement
- Inclusivity participation
- Ability to follow movement instructions
- Social skills and cooperation
An informal rubric can be used:
| Criteria | Emerging | Developing | Achieved |
|---|
| Participates in all games | ⬜︎ | ⬜︎ | ⬜︎ |
| Demonstrates movement skills | ⬜︎ | ⬜︎ | ⬜︎ |
| Uses teamwork language | ⬜︎ | ⬜︎ | ⬜︎ |
| Adapts positively to different roles | ⬜︎ | ⬜︎ | ⬜︎ |
Use of Digital Technology
- Use a portable speaker to play rhythm-based background music during mirror and rhythm games
- Use a stopwatch or timer displayed visually on iPad for clear expectations
- Optional: record brief game plays and review for self-reflection or future digital PE portfolios
Teacher Notes
🟡 Emphasise effort and enjoyment over skill
🟡 Use praise frequently (“Nice team communication!”, “Great safe movements!”)
🟡 Allow flexibility in transitions if certain stations need more support
Final Word
This 100-minute session blends imaginative play, physical skill-building, and inclusive movement practices. By removing competition and focusing on collaboration and fun, these activities support students’ social-emotional development while addressing key curriculum goals.
"In Year 4, movement becomes more than physical—it's a tool for expression, creativity, and connection."