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Object Control Teams

PE • 50 • 20 students • Created with AI following Aligned with Australian Curriculum (F-10)

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PE
50
20 students
29 June 2026

Teaching Instructions

This is lesson 9 of 10 in the unit "Manos en Acción: Object Control". Lesson Title: Team-Based Object Control Games Lesson Description: Students will engage in small-sided games that combine all previously learned skills. Success will depend on cooperation and effective object control.

Overview

In this lesson (9 of 10) students combine previously learned object control skills in small-sided team games. They practise responding appropriately to preferred and non-preferred situations (e.g. waiting, sharing space, using a different object) and attending to actions in the game.

Learning intentions

  • WALT: Students will participate in team-based object control games by responding to objects and actions safely and fairly.
  • WALT: Students will practise using simple “yes/no” choices and following permission-based routines when an adult or peer asks for help (for example: “Can I have the ball?” “Wait.”).
  • WALT: Students will respond when teammates’ actions or sounds signal “your turn” or a chance to move/play.

Success criteria

  • I can respond safely when I see an object coming (catch/stop or kick/pass as taught).
  • I can respond to my team’s actions and turn-taking signals (for example “your turn”, “go”, “stop”).
  • I can use fair team actions: share space, wait my turn, and follow the rules.

Curriculum links

  • Health Education: Interacting with others — Students respond to preferred and non-preferred actions or objects.
  • Health Education: Identities and change — Students respond to their body parts as they move and are named.
  • Health Education: Interacting with others — Students attend to a peer’s actions or sounds during activities.

Lesson structure (50 minutes)

  1. 0–6 min · Retrieval warm-up (Game: “Freeze & Go”). Teacher sets up a small area with cones and shows two objects (soft ball/beanbag) and two signals (clap = go, hand up = freeze). Students move using the same object-control action from the last lesson, then freeze when the signal changes, showing “ready body” (feet apart, eyes on teacher/object).

  2. 6–10 min · Goals and safety. Teacher says WALT and shows 3 visual rule reminders: “Safe feet”, “Safe hands”, “Team first”. Students repeat the WALT in simple language with teacher and point to the success criteria pictures. Teacher checks understanding with quick yes/no choice: “Do we throw at faces? (yes/no)” and “Do we share space? (yes/no)”.

  3. 10–18 min · I Do (Model): Team cues + object control. Teacher demonstrates two cues and two object skills:

  • Skill A: “Stop/catch” (soft hands, eyes on object, freeze after receiving).
  • Skill B: “Pass/kick” (small steps, use body part named: “hands/feet”). Teacher models turn-taking: one partner plays, the other waits at the “waiting line”, then swap on “your turn”.
  1. 18–26 min · We Do (Guided practice in pairs). Students in pairs with 1 object. Teacher calls out a sequence: “Pass… stop… hands… freeze.” Students practise: partner passes (or rolls) to a target, receiver stops/catches and freezes for 1–2 seconds before passing back. Teacher asks: “What do we do when it stops?” Students answer using actions (freeze) and a short phrase or gesture (e.g. “Stop!”).

  2. 26–42 min · You Do (Small-sided team games, minimal downtime). Teacher groups students into 4 teams of 5 with 2 stations running in parallel (swap after 5 minutes). Each station has clear roles and simple rules.

  • Game 1: “Team Target Pass.” Teams try to pass/roll the object to a teammate near a cone “target zone” and then the teammate scores by carrying the object 1 step into the zone and back to the team line (no running). Success = more team passes to the target zone before a reset.
  • Game 2: “Your Turn Bounce.” Students stand facing each other in a line of 3–4. One player uses the practiced object control to send the ball/beanbag to the peer; peer must stop/catch and then pass back. Teacher adds a sound cue: teacher claps once for “go” and twice for “swap”. Students attend to peer cues and take turns.

Teacher role during games: roams, gives short feedback using cues (“Eyes on… hands ready… freeze”). Quick reteach when needed: stops play for 20–30 seconds, re-demonstrates the turn-taking signal and one object-control cue, then restarts.

Support (for mixed ability and inclusion):

  • Use softer/ larger objects, shorter distances, or a slower roll.
  • Allow a “two-hand stop” and permit receiver to drop the object to a hoop/marker for safety.
  • Provide a visual waiting line and “my turn” cards (or hand signal) for students needing structure.

Extension (for advanced learners):

  • Increase distance or reduce time to act (teacher calls “fast hands/fast feet”).
  • Add a challenge: pass to the teammate’s left or right side target cone, or do a “no bounce” rule.
  1. 42–47 min · Show Me What You Know (Game reflection). Teacher pauses teams for a quick “spotlight” rotation: each team shows 2 fast turns while a partner explains using an action + short words: “I look… I stop/catch… I freeze… I pass.” Teacher checks success criteria by observation.

  2. 47–50 min · Quick closure (Wellbeing + choice). Students sit or stand in a circle. Teacher asks two yes/no questions linked to wellbeing and rules:

  • “Was our team playing safe?”
  • “Did we use fair turn-taking?” Students respond with gesture/word. Teacher reinforces CLIL: “Equipo” (team), “turno” (turn), “alto” (stop), “buen juego” (good game).

Resources

  • Soft balls, beanbags (at least 1 per team or per station)
  • Cones for target zones and waiting lines
  • Hoops or floor markers (optional targets)
  • Coloured bibs or pinnies for teams
  • Visual cue cards: “go”, “stop/alto”, “your turn/turno”
  • Timer or music for 5-minute station rotations

Assessment

  • Formative observation during warm-up and games: Can the student respond safely to objects and turn-taking signals?
  • Checklist (teacher quick tick): uses “stop/freeze” after receiving; attends to peer cue (“your turn”).
  • Exit evidence: pair or partner explanation using actions (look, stop/catch, freeze, pass) aligned to the “I can” statements.

Differentiation

  • Support: smaller playing area; reduced number of players per station (3–4); allow underhand roll instead of kick; teach one body-part cue at a time (“hands” first).
  • Scaffold communication: offer a consistent gesture set for permission/choices (yes/no, wait/go) and repeat the same cue words each time.
  • Extension: add accuracy targets, quicker turn changes, and “left/right” passing demands; students can coach a peer with one cue only.
  • Safety and behaviour: clear “safe feet” rule, no chasing rolling objects—collect at the side; teacher holds a “stop” signal that pauses all movement immediately.

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