
Technology • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
Lesson 2 - Online grocery shopping Reg Learning Intention Success Criteria Assessment Opportunity Lauren V 22/4CJ Students are learning: That products and digital systems affect people’s lives.
Students can: Describe a digital system that people use and describe how digital systems affect people’s lives.
Students complete an exit slip by finishing the sentence stem: Online shopping helps people by… In this lesson: Students explore online shopping as a digital system and consider how it affects people’s lives. Key vocabulary: design process, digital system, user needs, online shopping Lesson Preparation: Source a website used for online groershopping to display during the lesson.
Lesson Sequence Introduction Display Resource 3 – kitchen products. Review each of the kitchen products and their functions. Core Lesson Display the website of an online grocer or supermarket. Explain that it is a website for online shopping of groceries, food products and/or household items. Explain that online shopping is an example of a digital system. As a class, discuss what it means to shop online. Select students to share their experiences of online shopping. Explain that online shopping is a digital system that refers to the process of purchasing things through a website. To purchase an item, the user (buyer) needs to identify the product and/or item they wish to purchase. Items are paid for electronically over the internet and delivered to a nominated address. There are often set steps that the user (buyer) follows. For example: search for an item, add to cart, choose quantity, go to checkout etc. Ask: How is the process of online shopping similar and/or different to shopping in person?
Students think-pair-share to compare the experience of buying items in person from the shops and buying items online.
Figure 1 – simple flow chart for shopping online Seek student input to create a flow chart for the process of shopping online. See Figure 1. Remind students that online shopping is a digital system. Ask what might happen if a step does not work in the online shopping process. Remind students that throughout the process there is a user (the buyer). Revise the terms user and user needs. As a class, complete a PMI chart to explore the impact of online shopping. Record student responses on Resource 4 - PMI Chart Conclusion In small groups, students reflect on the ways online shopping affects people's lives. Groups share their responses with the class.
Year 1
60 minutes
25
This lesson aligns with the NSW Digital Technologies Syllabus for Years 1 and 2, focusing on students investigating digital systems and how they meet user needs. Particularly, it addresses:
Students will understand that digital systems can provide solutions to everyday tasks and that online shopping is an example of a digital system affecting people's lives.
Students can:
This detailed plan meets NSW curriculum requirements and incorporates active and reflective learning, fostering understanding of digital systems in an age-appropriate manner. It respects students’ developmental levels by providing clear explanations, hands-on activities, and peer discussions.
Please let me know if you want me to generate templates for Resource 3 or 4 or the Exit Slip text!
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