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Online Shopping Effects

Technology • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)

Technology
60
25 students
17 May 2026

Teaching Instructions

Lesson 2 - Online grocery shopping Reg Learning Intention Success Criteria Assessment Opportunity Lauren V 22/4CJ Students are learning: That products and digital systems affect people’s lives.

Students can: Describe a digital system that people use and describe how digital systems affect people’s lives.

Students complete an exit slip by finishing the sentence stem: Online shopping helps people by… In this lesson: Students explore online shopping as a digital system and consider how it affects people’s lives. Key vocabulary: design process, digital system, user needs, online shopping Lesson Preparation: Source a website used for online groershopping to display during the lesson.

Lesson Sequence Introduction Display Resource 3 – kitchen products. Review each of the kitchen products and their functions. Core Lesson Display the website of an online grocer or supermarket. Explain that it is a website for online shopping of groceries, food products and/or household items. Explain that online shopping is an example of a digital system. As a class, discuss what it means to shop online. Select students to share their experiences of online shopping. Explain that online shopping is a digital system that refers to the process of purchasing things through a website. To purchase an item, the user (buyer) needs to identify the product and/or item they wish to purchase. Items are paid for electronically over the internet and delivered to a nominated address. There are often set steps that the user (buyer) follows. For example: search for an item, add to cart, choose quantity, go to checkout etc. Ask: How is the process of online shopping similar and/or different to shopping in person?

Students think-pair-share to compare the experience of buying items in person from the shops and buying items online.

Figure 1 – simple flow chart for shopping online Seek student input to create a flow chart for the process of shopping online. See Figure 1. Remind students that online shopping is a digital system. Ask what might happen if a step does not work in the online shopping process. Remind students that throughout the process there is a user (the buyer). Revise the terms user and user needs. As a class, complete a PMI chart to explore the impact of online shopping. Record student responses on Resource 4 - PMI Chart Conclusion In small groups, students reflect on the ways online shopping affects people's lives. Groups share their responses with the class.

Year Level

Year 1

Duration

60 minutes

Number of Students

25


Curriculum Context

This lesson aligns with the NSW Digital Technologies Syllabus for Years 1 and 2, focusing on students investigating digital systems and how they meet user needs. Particularly, it addresses:

  • Content descriptor: Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001).
  • Learning outcome: Students show how simple digital solutions meet a need for known users and describe the role of users in digital systems.
  • Achievement standard excerpt: By the end of Year 2, students describe simple digital solutions that meet a user need and use digital systems for a purpose; they understand the role of the user in these systems.

Learning Intention

Students will understand that digital systems can provide solutions to everyday tasks and that online shopping is an example of a digital system affecting people's lives.

Success Criteria

Students can:

  • Describe an online grocery shopping system as a digital system.
  • Identify and explain how online shopping affects people’s lives.
  • Demonstrate understanding of the user’s role and needs within the online shopping process.
  • Compare online shopping to shopping in person.

Key Vocabulary

  • Digital system – a set of components that work together using technology.
  • User needs – what the person using the system requires to complete a task.
  • Online shopping – buying products or services via the internet.
  • Design process – the steps followed to create solutions.

Materials and Preparation

  • Display Resource 3: pictures/models of common kitchen products.
  • Access to an online grocery shopping website (real or simulated) displayed via projector or interactive whiteboard.
  • Resource 4: PMI Chart template (Pluses, Minuses, Interesting points).
  • Simple flow chart visual or whiteboard/chart paper to create flow chart.
  • Exit slip worksheet with sentence stem: "Online shopping helps people by..."

Lesson Sequence

1. Introduction (10 minutes)

  • Show Resource 3 (kitchen products).
  • Review each product’s purpose with the class.
  • Invite discussion on where and how people get these products (shops, markets, online).

2. Core Lesson (40 minutes)

a. Introducing Online Shopping as a Digital System (10 mins)

  • Display the online grocery shopping website.
  • Explain:
    • This is a website where people can shop using a digital system.
    • A digital system includes hardware and software working together for a purpose.
  • Discuss What is online shopping? Invite students to share any experiences they have.

b. Understanding the Online Shopping Process (10 mins)

  • Explain the steps in online shopping clearly:
    1. Search for an item.
    2. Add the item to a virtual shopping cart.
    3. Choose quantity.
    4. Go to checkout.
    5. Pay online.
    6. Delivery to a nominated address.
  • Ask students: How is this similar or different to shopping in a physical store?

c. Think-Pair-Share Activity (10 mins)

  • Students think about, then pair up to discuss, similarities and differences between online and in-person shopping.
  • Share ideas with the class.

d. Creating a Flow Chart of Online Shopping Steps (5 mins)

  • As a class, create a simple flow chart illustrating the online shopping sequence.
  • Emphasise that each step is part of the digital system process.

e. Exploring Impact Using PMI Chart (5 mins)

  • Explain PMI: Pluses (benefits), Minuses (challenges), and Interesting points about online shopping.
  • Record students’ responses on Resource 4 PMI chart.
  • Prompt thinking about user needs and what happens if a step doesn’t work well.

3. Conclusion and Reflection (10 minutes)

  • In small groups, students discuss how online shopping affects people’s lives (convenience, delivery, choice, etc.).
  • Each group shares one or two thoughts with the class.
  • Students complete the exit slip by finishing the sentence stem:
    • "Online shopping helps people by…"

Assessment Opportunity

  • Formative assessment through observation of student participation in discussions and activities.
  • Collect exit slips to assess students’ understanding of online shopping’s impact and how it meets user needs—specifically how they describe the role of the digital system and user experience.

Differentiation and Support

  • Support less confident students by pairing with peers for think-pair-share.
  • Use visual aids and physical objects to link abstract ideas to concrete examples.
  • Challenge more advanced students to consider and discuss possible problems if the digital system fails at any point.

Teaching Notes to Impress

  • Incorporate a real or simulated online shop interface to stimulate curiosity.
  • Use engaging visuals and interactive activities (flow chart building) to appeal to young learners.
  • Encourage students to think critically about digital systems beyond just usage — i.e., how the system affects people.
  • Tie in personal experiences to make the topic relevant and accessible.

NSW Curriculum Links Summary

  • Digital Technologies (Years 1-2): Explore digital systems and user needs (ACTDIK001).
  • General Capabilities: Critical and creative thinking; Information and Communication Technology (ICT) capability.
  • Cross-curriculum priorities: Aboriginal and Torres Strait Islander histories and cultures can be integrated by discussing local businesses or services that use digital systems.

This detailed plan meets NSW curriculum requirements and incorporates active and reflective learning, fostering understanding of digital systems in an age-appropriate manner. It respects students’ developmental levels by providing clear explanations, hands-on activities, and peer discussions.

Please let me know if you want me to generate templates for Resource 3 or 4 or the Exit Slip text!

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