
Health • 45 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 4 of 6 in the unit "Understanding Identity and Change". Lesson Title: The Role of Peer Influence Lesson Description: Students will explore how peers can impact their identity. They will engage in role-playing scenarios to understand positive and negative peer influences. WALT: Analyze the impact of peers on identity. Success Criteria: Students can discuss examples of peer influence. Differentiation: Provide role-play scripts for students needing support. Extension: Write a reflective piece on a peer influence experience. Dyslexia-friendly options: Use large print scripts.
Western Australian Curriculum – Health and Physical Education
Content Descriptor:
AC9HP6P01 – Explain how identities can be influenced by people and places, and how we can create positive self-identities.
Elaborations supporting lesson focus:
Also supported by:
AC9HP6P10 – Analyse how behaviours influence health, safety, relationships and wellbeing of individuals and communities, including strategies such as assertive communication and social support.
We Are Learning To:
Students can:
| Time | Activity | Description | Resources / Supports |
|---|---|---|---|
| 0 – 5 min | Introduction and Setting the Scene | Discuss the concept of identity and how peers can influence how we see ourselves. Brief brainstorm on what "peer influence" means. | Interactive whiteboard/flipchart |
| 5 – 10 min | Explicit Teaching | Explain positive vs negative peer influences. Provide real-life examples relatable to Year 6 students (school, sport teams, social media). | Prepared examples, simple definitions |
| 10 – 25 min | Role-Playing Scenarios | In small groups (4–5 students), students receive role-play scripts illustrating different peer influence situations – both positive and negative. Groups act out scenarios. |
For students needing support:
For advanced learners:
For students with dyslexia:
This lesson plan builds directly on the Western Australian Curriculum’s expectations for Year 6 Health outcomes related to identity, relationships, and wellbeing, notably AC9HP6P01 and AC9HP6P10, embedding both conceptual and practical learning through engaging, age-appropriate activities. The use of role-play provides kinaesthetic and social learning opportunities ideal for this age group, fostering deep understanding of peer influence and identity. This plan also incorporates universal design principles for learners of varying needs, including dyslexia-friendly materials and extension tasks.
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