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Persuasive Media Planning

Art • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)

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Art
60
25 students
22 July 2026

Teaching Instructions

This is lesson 3 of 6 in the unit "Persuasive Media Mastery". Lesson Title: Collaborative Planning for Advertisements Lesson Description: Work in teams to brainstorm ideas for a television-style advertisement. Use provided templates to outline the advertisement's message, target audience, and persuasive elements.

Overview

In this third lesson of the unit Persuasive Media Mastery, students work in teams to plan the key parts of a television-style advertisement. They use a template to decide on the message, the target audience, and the persuasive elements they will include in the final recording.

Learning intentions

  • Students will collaboratively plan an advertisement with a clear message and persuasive purpose.
  • Students will identify and select persuasive features suited to a target audience.
  • Students will use planning tools (templates) to organise ideas for filming and soundtrack later.

Success criteria

  • I can explain who my advertisement is for and what we want them to do or feel.
  • I can list persuasive elements we will include (for example, catchy slogan, simple reasons, or visual demonstrations).
  • I can fill in the planning template clearly with team ideas and roles.
  • I can contribute respectfully and use feedback to improve our plan.

Curriculum links

  • Students create and present ideas for media works using simple production and planning steps.
  • Students identify and describe audience, purpose, and persuasive techniques in media.
  • Students collaborate, communicate ideas, and revise plans based on feedback.
  • Students use media concepts to make choices about content and presentation.

Lesson structure (60 minutes)

  1. 0–5 min | Welcome + unit focus
  • Briefly recap lessons 1–2: what persuasion means in ads, and how ads try to influence feelings or actions.
  • Share today’s goal: “We are planning our TV-style ad together.”
  1. 5–12 min | Watch and discuss (1–2 min clips)
  • Show 1–2 short, age-appropriate children’s advertisements (teacher-prepared or pre-approved).
  • Stop after 30–60 seconds to ask: “Who is it for?” “What is the message?” “What makes it persuasive?”
  1. 12–18 min | Key vocabulary mini-model
  • Teach and model 5–7 vocabulary terms using student-friendly sentences and gestures.
  • Quick check: students turn-and-talk to find one example of each term from the clip.
  1. 18–25 min | Teacher “I do” — complete a template together
  • Project a sample planning template.
  • Model filling it in with a simple, shared idea (for example: an advertisement for a pretend “new playground game”).
  • Use an “I do, we do, you do” approach: first fill one section, then do the next section with students’ suggestions.
  1. 25–40 min | Team planning “You do” (template work)
  • Students form teams of 3–5 (25 students: aim for 5–8 teams).
  • Each team completes the template:
  • Team name and roles (planner, spokesperson, prop/visual checker, language/slogan writer).
  • Advertisement message (what we want people to do/feel).
  • Target audience (who it’s for).
  • Persuasive elements (at least 2 chosen from class list).
  • Planned visuals/scene ideas (2–3 simple steps).
  • Teacher circulates, prompting with sentence stems:
  • “Our message is…”
  • “Our audience will be…”
  • “We persuade by…”
  • “One visual we’ll show is…”
  1. 40–52 min | “Gallery walk” feedback
  • Teams swap templates (or teams walk to view others).
  • Each team uses two feedback prompts written on the board:
  • “One thing that is clear is…”
  • “One way to make it more persuasive is…”
  • Teams record one improvement decision on their own template.
  1. 52–60 min | Share-out + tidy + exit check
  • Two or three teams quickly share: audience, message, and one persuasive choice.
  • Exit check (verbal or on a small slip): “My ad is for… and our message is…”

Resources

  • Advertisement planning templates (one per team)
  • Projector/screen and speakers (or classroom device)
  • Pre-selected, age-appropriate ad clips (1–2 minutes each)
  • Markers, pencils, colouring tools, sticky notes
  • Role cards for team responsibilities (planner, spokesperson, visuals, language)
  • Persuasive elements word bank chart (teacher-created)
  • Sentence stems for planning and feedback
  • Sample completed template (teacher display)
  • Timer and “feedback prompt” cards

Assessment

  • Teacher uses an observation checklist during team planning and feedback:
  • Clear target audience and message.
  • Persuasive elements selected and explained simply.
  • Template completed with readable, team-based contributions.
  • Collect the completed planning templates to review evidence of:
  • Audience-purpose alignment (message matches audience).
  • Ability to justify persuasive choices using planning language.

Differentiation

  • Support:
  • Provide a partially completed template for students who need structure (e.g., audience and message boxes pre-started).
  • Offer a simplified persuasive elements bank with pictures/words (for example: “Slogan”, “Reasons”, “Funny/surprising moment”).
  • Use teacher-led conferencing for 2–3 teams.
  • Extension:
  • Challenge teams to include an additional persuasive element and a planned “attention-getter” line for the opening.
  • Ask teams to justify why their chosen persuasive elements suit their audience.
  • EAL/SEN:
  • Sentence stems and word bank; allow drawing instead of long writing.
  • Permit oral responses to be written by a team scribe if needed.
  • Collaboration supports:
  • Assign roles explicitly and rotate roles for fairness.
  • Provide a clear “how to agree” routine (for example, one suggestion, vote, then record final choice).

Key vocabulary

  • advertisement
  • audience
  • message
  • persuade
  • persuasive elements
  • slogan
  • visual (idea/scene)
  • soundtrack (introduced as “sound we will add later”)

Answer key (teacher use)

  • Template should show:
  • Target audience: a group of people (e.g., “kids who like games”, “families”, “students at our school”).
  • Message: a simple purpose statement (e.g., “Try this game”, “Ask for this book”, “Come to our club”).
  • Persuasive elements: at least two from the class list (example outcomes):
  • attention-getter (funny/surprising start)
  • slogan or repeated phrase
  • reasons/features (simple benefits)
  • demonstration/visual proof
  • 2–3 planned visuals/steps that match the message (opening, main idea, ending call-to-action).
  • Feedback check:
  • “Clear” point identifies one section that is specific and understandable.
  • “Improve” point suggests one upgrade (make message clearer, choose a better persuasive element, or add a stronger opening).

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