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Red Orb Edit Boost

English • 60 • 2 students • Created with AI following Aligned with Australian Curriculum (F-10)

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English
60
2 students
19 July 2026

Teaching Instructions

This is lesson 23 of 30 in the unit "Gothic Adventure Project". Lesson Title: Narrative Polish & Problem-Solving Strategies Lesson Description: WALT: Refine mission stories and develop mathematical problem-solving skills. Success Criteria: Edit narrative for flow and use multiple strategies to solve problems. Peer-edit scripts using checklists, practice Red Orb word problems with visual steps, focus on editing and proofreading spelling, and compose revision songs celebrating the editing process.

Overview

This is Lesson 23 of the “Gothic Adventure Project” unit. Students refine their mission narrative for flow and accuracy, then practise maths problem-solving using Red Orb word problems with visual steps, supported by peer editing and proofreading routines.

Learning intentions

  • Students will edit a mission story script for clear flow (beginning, build-up, challenge, resolution) and improved wording.
  • Students will use multiple strategies to solve Red Orb problems (including visual/step-by-step methods).
  • Students will proofread for spelling accuracy and presentation.
  • Students will participate in peer-editing using an editing checklist and offer actionable feedback.
  • Students will reflect on their progress through a short revision “song” performance.

Success criteria

  • I can improve my script by revising sentences for better flow and clarity.
  • I can use at least two problem-solving strategies to solve a Red Orb word problem accurately.
  • I can find and correct spelling mistakes using proofreading steps.
  • I can give a peer one “Glow” (what’s strong) and one “Grow” (what to improve) using the checklist.

Curriculum links

  • Literature: create and edit literary texts adapting plot/characters/settings and experiment with literary devices.
  • Language: identify and use vivid/emotive vocabulary and edit for precise word choice.
  • Literacy comprehension strategies: visualise, predict, connect, summarise, and question to build literal and inferred meaning.
  • Comparing texts (briefly, during editing): identify similarities/differences in narrative structure and voice.
  • (Optional in discussion) Author style: explain characteristics that define an author’s style.

Lesson structure (60 minutes)

  1. 0–5 min · Mission Check-in (dopamine start). Teacher displays the “Mission Board: Edit Polish & Orb Rank” and reads a short prompt aloud: “What problem did our hero solve, and how do we make that moment crystal clear?” Students point to a rank goal (e.g., Bronze/Silver/Gold) and choose one focus: flow, spelling, or Red Orb strategy.

  2. 5–12 min · Quick model: “Edit for Flow” (low reading friction). Teacher shows a 4–6 sentence “before” mission excerpt (colour-coded: action/setting/feelings) and a “after” version with improvements (shorter sentences, clearer transitions, stronger ending). Students use thumbs to vote: “What changed?” Teacher leads a 3-question think-aloud (What did you visualise? What was confusing? What words made it clearer?).

  3. 12–22 min · Peer-edit warm-up: Checklist Glow/Grow. Students form pairs and swap one paragraph (or up to one page) of their mission script. Teacher hands each pair the checklist with icons (no heavy reading):

  • ☐ Beginning sets scene/goal
  • ☐ Challenge is clear
  • ☐ Actions are in order
  • ☐ Ending resolves the mission
  • ☐ Spelling check completed (look for tricky words)
  • ☐ One improved sentence (flow) circled Students complete two comments: one Glow (circle a strength) and one Grow (suggest one fix using a sentence starter: “Try changing ___ to make ___ clearer.”). Teacher circulates for guided feedback, using sentence stems.
  1. 22–34 min · Red Orb word problems: visual steps practise. Teacher displays one Red Orb problem card at a time (read aloud). Example types for this lesson: multiplying decimals for orb costs, then applying a simple percentage discount for an item bundle. Students solve using a “Visual Steps” template:
  • Draw/colour the orb amounts
  • Circle the key numbers
  • Write the strategy used (e.g., “break into parts”, “area model”, “inverse check”)
  • Compute and box the final answer
  • Do a quick reasonableness check (“Is the answer bigger or smaller than ___?”) Teacher prompts students to try a second strategy when stuck (e.g., undo/check with estimation). For the two-student pair, students alternate roles: Solver then Checker.
  1. 34–44 min · Spelling sprint: proofread like a detective. Teacher introduces a rapid routine: “Read slowly → Fix tricky words → Read aloud again.” Students use a small word bank from the unit (common gothic/adventure terms used in their drafts) and a personal “tricky list” (2–5 words they frequently miss). Students correct spelling and punctuation, then highlight corrections in a different colour.

  2. 44–54 min · Revision song (celebrate editing). Students create a 20–30 second “revision song” using 3 beats: Beat 1: “I fixed the flow…” Beat 2: “I solved the orb…” Beat 3: “I checked my spelling…” Teacher provides a simple rhythm option (tap-tap-clap) and a call-and-response line. Students perform to each other or to the teacher; peers give one clap of recognition for a successful edit strategy.

  3. 54–60 min · Exit ticket: one edit + one strategy. Students submit a mini response on a single sheet:

  • “One thing I improved in my story was…”
  • “One strategy I used to solve the Red Orb problem was…” Teacher checks quickly for understanding and marks whether the checklist items are being used accurately.

Resources

  • Mission script pages (one paragraph each for quicker peer editing)
  • Editing checklist with icons (Glow/Grow)
  • Read-aloud script cards (teacher-ready) for the lesson excerpt
  • Red Orb problem cards (decimal multiplication + percentage discount)
  • Visual Steps template (box key numbers, draw/colour, show strategy)
  • Personal tricky-word lists and unit word bank
  • Coloured pencils/markers for flow and corrections
  • Tap-tap-clap rhythm cue (paper or visual metronome)
  • Exit ticket slips

Assessment

  • Formative: teacher observes peer editing for checklist accuracy and quality of Grow suggestions.
  • Formative: maths during Visual Steps—checks that students show strategy choice and reasoning/estimation.
  • Exit ticket confirms each student made at least one narrative edit and can name one problem-solving strategy.

Differentiation

  • Provide choice: students choose either “flow edit” or “spelling sprint” first if overwhelmed, then complete the other task later.
  • Dyslexia-friendly support: all key directions are delivered orally; checklist uses icons; sentence starters are provided; teacher reads problem cards aloud.
  • Reduce writing load: allow editing by underlining and replacing “one sentence” only, rather than rewriting whole sections.
  • Neurodivergent-friendly pacing: offer sensory breaks between tasks (30–60 seconds movement or deep breaths) and allow quiet re-reading time after peer feedback.
  • Extension without extra reading: for students who finish early, ask them to add one strong verb or emotive phrase (from the unit word bank) and circle it.

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