
English • 60 • 2 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 6 of 30 in the unit "Gothic Adventure Project". Lesson Title: Multiplication Foundations & Character Development Lesson Description: WALT: Multiply whole numbers confidently and develop detailed character backstories. Success Criteria: Solve 2-digit multiplication and write character descriptions with literary devices. Use visual multiplication arrays with Red Orb inventory examples, practice spelling through character creation, and write character ballads using simple rhyme schemes.
In this lesson (Lesson 6 of 30), students begin with confidence-building multiplication practice using visual arrays (linked to Red Orbs), then develop character backstory by writing a short “character ballad” that uses simple rhyme and gothic detail. This supports the unit’s mission-kit goal by creating usable character descriptions for the final booklet.
Students will be able to:
0–5 min · Mission hook (high-dopamine). Teacher displays a Mission Board card: “Inventory Upgrade: Multiply to Earn Red Orbs!” and reads aloud a 30-second mini-script about a character needing supplies. Students choose one of two “mood orbs” (Spooky / Mysterious) and repeat the mission goal aloud.
5–15 min · Visual arrays quick-teach. Teacher draws a 2-digit-by-2-digit array using a Red Orb “inventory grid” (e.g., 23 × 14 shown as rows and columns), modelling regrouping/area thinking. Students use square tiles or paper grids to build one array, then record the total as Red Orbs earned.
15–25 min · Two multiplication challenges (short bursts). Teacher gives two timed “Rank Tasks” (each 3–4 minutes): Task A and Task B. Example prompts:
25–33 min · Dyslexia-friendly spelling sprint (character creation). Teacher provides a word bank on a slide/printout: character name options, gothic nouns, and literary-device frames (e.g., “like…”, “the shadows…”, “cold as…”, “whispered…”). Students complete a “Backstory Builder” with sentence starters and optional picture prompts (draw first, write second).
33–45 min · Character description writing (hand-on evidence option). Teacher models one example paragraph: sets mood + character motivation + one vivid sentence using imagery/simile/personification, then highlights where devices appear. Students write their own backstory paragraph using the planning box (Setting + Character trait + Problem + Memory image + Device checklist). If writing is hard, students choose a reduced-write option: 3–4 strong sentences with at least 2 devices.
45–55 min · Character ballad (simple rhyme scheme). Teacher explains AABB rhyme quickly with a spoken model, then provides a “rhyme runway” list of end words (e.g., stone / alone / bone / throne). Students write 4 lines: 2 lines rhyming (A) and 2 lines rhyming (B). Students can swap one line if it doesn’t rhyme after a quick read-aloud check.
55–60 min · Exit ticket + mission checkpoint. Teacher collects: (1) one solved multiplication with array evidence and (2) one stanza (ballad) or a reduced backstory paragraph. Students do a 1-minute self-check using the checklist: “Array correct? Devices included? Rhyme pattern?”
Keep instructions visual and repeat the mission goal after each burst. Use “show me” moments (array tiles, pointing to device cues, reading one line aloud) to reduce reliance on silent reading and long transcription. Allow students to draft in drawings first, then convert to sentences using the sentence starter bank.
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