
PE • 60 • 20 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 10 of 18 in the unit "Touch Rugby Fitness and Game Sense". Lesson Title: Roles and Set Plays Lesson Description: 60 minutes: Introduce middles, links and wings, explaining responsibilities, attacking structure, crowding and the seven-metre rule. Students use pair-and-share brainstorming and diagrams to develop simple set plays and predict how positional choices create space. Success criteria: I can identify the roles of middles, links and wings, explain crowding, and diagram a suitable set play. Differentiation: use positional bibs, role cards, partially completed diagrams and verbal rehearsal; extend students by designing a set play against a specified defensive pattern. Assessment and links: theory exit ticket; Game Sense, Teaching Games for Understanding and Arnold’s education about movement; APST 2.1, 2.2, 3.2 and 5.1.
In this tenth lesson of the 18-lesson Touch Rugby Fitness and Game Sense unit, students develop game sense by connecting positional roles with attacking space. They learn the responsibilities of middles, links and wings, then apply crowding, the seven-metre rule and simple set plays through guided diagrams and small-sided play.
Students will:
0–5 min · Hook and safety briefing. Open with the opening game-sense question: “If every attacker runs towards the ball, where does the space go?” Establish the lesson goals, boundaries, no-contact expectations and the signals for stop, reset and rotate. Students complete a quick think-pair-share and identify one consequence of crowding.
5–15 min · Roles and rules teaching. Use the roles and seven-metre rule diagrams to model a touch-rugby attack. Explain that the middle players organise the central attack and make forward progress, links connect the middle and edge and support passing decisions, and wings use width, communicate and finish attacking movements. Clarify that after a touch, the attacking team retreats and defenders must move back seven metres before play restarts; players should not deliberately crowd the ruck or restart area. Students use positional bibs and repeat the role descriptions to a partner, then demonstrate where each role would stand.
15–25 min · Pair-and-share space investigation. Place students in pairs with a ball and cones marking a seven-metre line. Display the crowding comparison and distribute the roles and set-play planning sheet. Students sketch two attacking shapes: one crowded near the ball and one spread across the width. They label likely passing options and answer: “Which shape creates more time and space, and why?” Partners rehearse an explanation using the sentence frame, “When the attack…, the defence…, so the space…”.
25–37 min · Teacher modelling and set-play design. Model a simple set play from a restart: the middle receives or organises the ball, one link runs a lead line to draw a defender and the opposite link or wing moves into the created space. Use cones and students as defenders, pausing to ask, “What does the defender have to choose?” Students work in groups of four or five to create their own set play, draw it on the worksheet, add arrows and label middle, links, wings, ball carrier and space. Each student must be able to explain one movement and one communication cue.
37–52 min · Small-sided application. Set up two 5 v 5 games on reduced fields, with remaining students acting as rotating sideline coaches or referees before joining play. Revisit the set-play success checklist. Teams begin each attack with a nominated set play, then play freely for three touches. Award a bonus point when a team maintains width, respects the seven-metre retreat and creates a clear passing option. Rotate roles every three minutes. Coaches identify whether crowding occurred and suggest one adjustment; the teacher pauses play briefly for targeted feedback.
52–60 min · Review and theory exit ticket. Bring students together for a quick debrief using the plenary questions. Students complete the final section of the exit-ticket questions independently: name the three roles, explain crowding, state the seven-metre rule and diagram a set play that creates space. Collect responses as students leave and remind them that effective game sense involves reading space, communicating respectfully and adapting decisions.
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