
PE • 60 • 20 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 2 of 18 in the unit "Touch Rugby Fitness and Game Sense". Lesson Title: Running, Agility and Reaction Lesson Description: 60 minutes: Apply diagnostic concepts through rabbit-and-fox, chase-the-tiger and cone-based reaction games, followed by introductory ball movement. Students practise changing direction, accelerating, reacting to opponents and coordinating movement with a pass. Game Sense questioning prompts students to explain which movement choices create advantage. Success criteria: I can demonstrate controlled acceleration, evade an opponent safely, and explain how agility and reaction time affect attacking play. Differentiation: vary space, speed, tagging rules and equipment; use peer modelling and challenge tasks. Assessment and links: teacher observation and questioning; Arnold’s education through movement; APST 1.5, 3.3 and 4.1.
Lesson 2 of 18 in Touch Rugby Fitness and Game Sense. Students apply fitness and game-sense concepts through progressively challenging pursuit, evasion and reaction activities, then transfer these skills into introductory ball movement. Activities build from individual acceleration and change of direction to decision-making against an opponent.
Students will:
0–5 min · Welcome, learning intention and safety. Teacher gathers students in a semicircle, explains that today’s focus is accelerating, reacting and creating space, and establishes safety expectations: eyes up, controlled speed, no pushing, grabbing or diving, and stop immediately on the whistle. Students identify one personal focus, such as quick feet, safe evasion or communication.
5–12 min · Pulse raiser: rabbit and fox. Teacher marks a rectangular area and selects two “foxes”; rabbits move freely and avoid a safe touch on the shoulder or upper arm, then complete a nominated movement before re-entering. Change foxes regularly and vary the space to adjust challenge. Students accelerate into open space, slow down before changing direction and scan for opponents. Pause briefly to ask: “When did slowing down help you change direction?” and “Where was the safest space to move?”
12–22 min · Chase the tiger. Teacher places students in pairs, with one student as the tiger and one as the runner, and demonstrates a safe chase from a standing start. On the signal, the runner attempts to cross a line or reach a cone while the tiger tries to make a two-finger touch on the shoulder or back; swap roles after each attempt. Students practise varied starting positions, explosive acceleration and deceleration. Ask: “What made the runner difficult to catch?” and “How did the tiger predict the runner’s choice?” Increase or reduce the distance as required.
22–34 min · Cone-based reaction games. Teacher sets groups of four around four differently coloured cones. One student is the caller, one is the mover and two observe; the caller names or points to a cone, and the mover reacts, touches it with one hand and returns to the centre under control. Progress to two calls, a fake call, or a partner mirroring the mover. Students rotate roles and observers give one specific feedback point about reaction, body position or control. Challenge students to respond to the caller’s visual signal rather than waiting for a voice cue.
34–50 min · Introductory ball movement and advantage. Teacher creates groups of four in channels, using one touch rugby ball per group. Students pass backwards or sideways while running forwards, then add a passive defender who can move laterally and apply a touch to the ball carrier. After a touch, the carrier stops, presents the ball safely and a teammate continues play according to the class touch-rugby rules. Students practise running straight before passing, supporting at depth and width, and changing speed or direction to receive. Rotate attacker, defender and observer roles. Pause to ask: “Which movement created space?” “When was passing better than running?” and “How did reaction time influence the decision?”
50–60 min · Conditioned game and reflection. Teacher organises four teams of five for a small-sided touch game in two reduced spaces, awarding a bonus point when a team creates space through a clear change of speed, direction or supporting run. Students apply safe evasion, communication and passing, then complete a verbal reflection with a partner: “One movement choice that created advantage was … because …”. Each student reports one improvement goal as the teacher checks understanding through questioning.
The lesson uses education through movement by developing personal, social and movement capabilities through purposeful physical experiences. It supports planning for diverse learners, clear explanation and demonstration, and a safe, inclusive learning environment.
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