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Sensory Safe Haven

Other • 45 • 1 students • Created with AI following Aligned with Australian Curriculum (F-10)

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Other
45
1 students
18 July 2026

Teaching Instructions

This is lesson 6 of 10 in the unit "The Ultimate Guide to Me". Lesson Title: Constructing My Sensory Safe Haven Lesson Description: WALT: Design a sensory space that meets individual needs. Discuss sensory preferences. Activity: Build a model of a sensory haven using craft materials or Minecraft. Success Criteria: Created space effectively incorporating preferred sensory inputs.

Overview

This is Lesson 6 of 10 in “The Ultimate Guide to Me”. Students design and construct a sensory safe haven that reflects their individual sensory preferences. The lesson builds toward the unit’s goal of understanding self and using choices to support wellbeing.

Learning intentions

Students will:

  • WALT: Design a sensory space that meets individual needs
  • WALT: Discuss sensory preferences (what helps, what feels too much)
  • WALT: Construct a model using craft materials or Minecraft to show sensory inputs
  • WALT: Explain how their choices support safety and comfort

Success criteria

Students can:

  • I can name at least 3 sensory inputs I prefer (e.g., calm light, quiet sound, soft textures)
  • I can name at least 1 sensory input that I need to avoid or reduce
  • I can build a sensory safe haven model that includes my preferred inputs
  • I can describe how my space helps my body feel safe

Curriculum links

  • Personal and social capability: students use strategies to understand and manage emotions and strengthen wellbeing through self-regulation choices.
  • Health and wellbeing focus: students identify what supports safe, healthy learning and apply strategies to suit individual needs.
  • Communication: students share ideas about preferences and justify choices using simple, clear language (spoken, written, or multimodal).

Lesson structure (45 minutes)

  1. 0–5 min · Dopamine Check-In (visual). Teacher shows a 4-image “sensory feelings” slide/poster (quiet/loud, soft/hard, bright/dim, still/moving) and asks “Which one helps you?” Student points, chooses, or uses a simple response card.

  2. 5–10 min · Mini-lesson: What is a sensory safe haven? Teacher explains: “A safe haven is a place that helps your body feel calm and safe by controlling sensory inputs.” Teacher uses colour-coded labels (Green = helps, Yellow = sometimes, Red = doesn’t help). Student repeats 2–3 examples using low-reading prompts (icons + word cards).

  3. 10–17 min · Sensory Preferences Sort (hands-on). Teacher places cut-out sensory cards around the room/table: light, sound, touch, movement, smell, temperature (some with pictures only). Student sorts cards into Green/Yellow/Red with a quick “why” using a single sentence frame:

  • “My Green is ___ because ___.” (or student records a voice note / points to a completed sentence strip)
  1. 17–27 min · Planning Burst: Design your space. Teacher provides a simple 2-part planning page (dyslexia-friendly):
  • Box A: “My calm features” (3 squares to fill with pictures)
  • Box B: “My protected features” (1–2 squares showing what gets blocked/reduced) Student chooses 3 preferred sensory inputs and 1 avoid/reduce input, then selects materials or Minecraft elements to match each.
  1. 27–40 min · Build Time (high choice, short bursts). Teacher offers two build options:
  • Craft model (cardboard base, foam, fabric, LED tea light effect, fidget items, labels)
  • Minecraft build (quiet room/den with chosen blocks, lighting settings, décor, and a “calm corner”) Teacher uses a timer for two bursts: 27–33 min and 33–40 min. Student constructs and labels each sensory feature using picture labels and/or short words.
  1. 40–45 min · Share & Reflect (evidence-based). Teacher prompts: “Show me your Green feature. Tell me how it helps.” Student gives a 20–30 second explanation using sentence starters or pointing. Teacher checks the success criteria with 2 quick questions:
  • “What do you like in your safe haven?”
  • “What will you reduce or avoid?”

Resources

  • Sensory feeling image cards (quiet/loud, soft/hard, bright/dim, still/moving)
  • Green/Yellow/Red sorting cards with pictures and optional word labels
  • Sentence starter strips with icons (e.g., “My Green is ___”)
  • Planning page with large boxes and minimal text
  • Craft supplies: cardboard base, fabric, textured materials (felt/foam), small container for “quiet corner”, labels, scissors (if needed), glue/tape
  • Optional: tea light effect (non-real candle) or battery LED strip
  • Minecraft access (device + preloaded creative world) or screenshots template for planning
  • Timer (visual countdown)
  • Dyslexia-friendly option: voice-recording device or app for responses

Assessment

  • Observation checklist during sorting and building:
  • Student identifies at least 3 preferred sensory inputs
  • Student identifies at least 1 avoid/reduce sensory input
  • Evidence from the model:
  • Labels or picture indicators match chosen sensory features
  • Quick formative questions at the end:
  • Student explains how at least one feature supports safety/comfort

Differentiation

  • Support for dyslexia/low reading: use pictures first, word cards second; allow voice notes, pointing, or choosing from prepared options.
  • Support for neurodivergence: short timed bursts, clear step-by-step visuals, predictable routine, sensory-neutral workspace setup (student can choose a “regulation object” during instructions).
  • Extension for advanced understanding: add “backup plan” features (e.g., “If it gets too bright, I will…”), or include a simple cause-and-effect statement: “When ___ happens, my space helps because ___.”
  • Choice-based engagement: offer both craft and Minecraft builds; let the student choose materials or Minecraft components that match their sensory plan.

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