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Sustainable Design Intro

Technology • 50 • 30 students • Created with AI following Aligned with Australian Curriculum (F-10)

Technology
50
30 students
22 May 2026

Teaching Instructions

This is lesson 1 of 3 in the unit "Sustainable Design Explorations". Lesson Title: Introduction to Design Thinking Lesson Description: WALT: Understand the design thinking process. Explore the significance of design thinking in creating sustainable products and services. Success Criteria: Explain the steps of design thinking and its relevance to sustainability. Differentiation: Provide graphic organizers. Extension: Research a designer’s sustainable process. Dyslexia-friendly: Use visuals and audio resources.

Unit: Sustainable Design Explorations

Lesson 1 of 3

Lesson Title: Introduction to Design Thinking Year Levels: 4, 5, and 6 Duration: 50 minutes Class Size: 30 students


Learning Area

Technologies: Design and Technologies


Curriculum Alignment (Australian Curriculum v9)

  • AC9TDE6P01 — Investigate needs or opportunities for designing, and the materials, components, tools, equipment and processes needed to create designed solutions
  • AC9TDE6P05 — Develop project plans that include consideration of resources to individually and collaboratively make designed solutions
  • AC9TDE6K03 — Explain how and why food and fibre are produced in managed environments (to link sustainability context)
  • General Capabilities: Critical and Creative Thinking, Literacy (visual and digital texts), ICT Capability, Ethical Understanding, and Personal and Social Capability

WALT

  • Understand the design thinking process.
  • Explore why design thinking is important in developing sustainable products and services.

Success Criteria

  • Explain the main steps in the design thinking process: Empathise, Define, Ideate, Prototype, Test.
  • Describe how design thinking can lead to sustainable solutions.
  • Use graphic organisers and visual aids to support understanding.

Resources Needed

  • Projection system or interactive whiteboard
  • Visual graphic of the Design Thinking process (large poster and slide)
  • Graphic organisers (handouts) for note-taking on design thinking steps
  • Tablet or laptops (optional) for students to research sustainable designers (extension)
  • Audio narration/video clip of a sustainable design example (to support dyslexia-friendly learning)
  • Paper and colouring materials
  • Sticky notes for group brainstorming
  • Timer

Lesson Outline

1. Introduction (5 minutes)

  • Greet students and introduce the unit "Sustainable Design Explorations".
  • Share the WALT and Success Criteria.
  • Briefly discuss "What is design?" and "Why do designers think about the environment?" to activate prior knowledge.

2. Presentation: What is Design Thinking? (10 minutes)

  • Show a simple visual infographic of the 5 steps in design thinking: Empathise, Define, Ideate, Prototype, Test.
  • Explain each step with age-appropriate language and examples:
  • Empathise: Understand people’s needs (e.g., think about how people use water).
  • Define: What problem are we solving?
  • Ideate: Think of many ideas even if some seem silly.
  • Prototype: Make a small model or drawing of the idea.
  • Test: See how it works and how to improve it.
  • Play a short audio or video story showing a designer using this process to create something sustainable (example: designing a reusable water bottle).

3. Guided Activity: Graphic Organiser - Design Thinking Steps (15 minutes)

  • Distribute a graphic organiser with five sections, one per design thinking step, with guiding questions and space for notes/drawings.
  • In pairs or small groups, students discuss and fill out the organiser based on the examples given.
  • Teacher circulates, provides support, clarifies concepts, and offers verbal/auditory prompts for students who need it.

4. Interactive Group Brainstorming: Design for Sustainability (10 minutes)

  • Pose the question: “How can design thinking help us make products or services that help the planet?”
  • Students write ideas on sticky notes (individually or in pairs) focused on sustainability (e.g., less waste, saving energy, using natural materials).
  • Gather sticky notes on a board and group by themes with students’ help. Discuss briefly.

5. Extension Task for Advanced Learners (Optional, ongoing or homework)

  • Research a famous designer or company known for sustainable design (examples: Vivienne Westwood's sustainable fashion, or Tesla’s electric cars).
  • Prepare a short report or digital presentation about their sustainable design methods.

6. Wrap-up and Reflection (5 minutes)

  • Recap the design thinking steps and their importance in creating sustainable products.
  • Ask students to share one new thing they learned.
  • Identify how the use of visuals, audio, and graphic organisers helped their learning.
  • Remind students of the next lesson’s focus (deep dive into empathy and problem definition).

Differentiation Strategies

  • Provide graphic organisers with visual cues and simple language to assist all learners.
  • Use paired or small group work to offer peer support.
  • Use a multisensory approach: spoken instructions, visuals, and hands-on activities.
  • Extra support for students with dyslexia by providing audio materials and allowing oral responses.
  • For students needing extra challenge, offer the research extension or encourage them to create digital sketches of their prototypes using tablets.

Assessment

  • Formative assessment through observation of group discussion and graphic organiser completion.
  • Oral questioning about the steps of design thinking and its sustainability purpose.
  • Reflection during wrap-up to confirm understanding.

Integration of Digital Technology

  • Use interactive whiteboard/slide for visuals and video clips.
  • Tablets/laptops for optional research extension.
  • Encourage drawing or notes on digital devices for tech-savvy students, if available.

Notes for Teacher

  • Maintain a clear, calm pace to keep engagement.
  • Use frequent positive reinforcement.
  • Encourage curiosity and open-mindedness in idea generation.
  • Employ clear, direct instructions and check comprehension regularly.

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