
PE • 50 • 23 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 4 of 10 in the unit "Mastering Dribble and Evade". Lesson Title: Tactical Moves I Lesson Description: Introduce tactical concepts like spacing and timing while dribbling.
In this 4th lesson of the “Mastering Dribble and Evade” unit, students learn simple tactical ideas—spacing and timing—while dribbling. They apply these ideas in short game-like challenges with quick feedback.
Students will be able to:
0–7 min Retrieval + warm-up (Game: “Dribble & Space Tags”) In a marked zone, students dribble with a ball. On teacher signal, they change direction to stay in “space libre” (free space) and avoid taggers without stopping. Quick reset if collisions happen; prompt “eyes up” and “small touches.”
7–10 min Goals (WALT) + safety checks WALT: We Are Learning To use spacing and timing while dribbling to evade safely. Teacher models: “If my space is too small, I change direction early (timing). If two people are close, I move to open space (spacing).” Review safety: no shoulder barging, keep personal space, stop if ball moves out.
10–18 min Learning (I Do: Model & cues) Teacher demonstrates two scenarios with cones/partners (no contact).
18–26 min Learning (We Do: Guided practice in “Space Lanes”) Students in pairs or groups of 3 with 1 ball each. Mark 3–5 lanes. Task: dribble from start to end; teacher calls “espacio!” or “ahora!” Students choose when to move between lanes (change direction/speed) to avoid “blocked lanes” (a cone or standing partner). Check for understanding: Ask, “What did you notice about timing?” and “Where was the best space?”
26–36 min Learning (You Do: Skill game “Evade & Switch”) Setup: 2 small zones side-by-side. One “runner” dribbles; one or two “evaders” or “taggers” try to block the path without touching. Use soft marking (cones) for boundaries. Rules: Runner dribbles and tries to reach the opposite side by using spacing (avoid crowds) and timing (change direction early or late—students choose). Teacher role: roams, gives “one cue” feedback: “Try earlier timing,” or “Find bigger space.” Quick reteach moment at 33–34 min: stop, show 1 good example, then restart fast.
36–46 min Consolidation (Game rounds + teacher feedback) Small-sided rounds (2–3 minutes each), minimal downtime.
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