Visual Communication Journey
Lesson Plan Overview
Below is a six-lesson plan designed to introduce Year 9 students in Australia to the world of graphics and its functions within the subject of Industrial Technology and Design (ITD). Each lesson links specifically to the Australian Curriculum: Design and Technologies (Years 9-10) - Content Descriptions ACTDIP043, ACTDIP044, and ACTDIP046. These lessons build foundational skills in visual communication, technical literacy, and practical application in ITD, while fostering creativity and real-world problem-solving.
The topics and tasks have been tailored for Year 9 students, ensuring age-appropriateness while introducing concepts in an engaging, hands-on manner. The curriculum encourages students to “evaluate how well solutions and designs meet needs,” and each lesson provides opportunities for critical discussion and reflection.
Lesson 1: Why Graphics Matter
Objective: Introduce the role of graphics in ITD and its real-world applications.
Duration: 70 minutes
Key Activities:
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Class Discussion (10 mins):
- Pose the question: "Where do we see graphics in everyday life?"
- Build a word cloud as a class (e.g., road signs, app interfaces, product labels). Use this as a real-world connection to graphics design.
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Interactive Presentation (15 mins):
- Explain the importance of graphics (e.g., communication clarity, functionality, aesthetics).
- Connect to Australian industries like construction, product design, and graphic design.
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Group Analysis (20 mins):
- Provide examples of good and poor graphic design (e.g., product packaging, instruction manuals).
- In small groups, students analyse these designs using criteria: usability, aesthetics, and clarity. Groups present findings.
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Handbook Sketch Task (20 mins):
- Each student sketches their idea of a clear, user-friendly road sign for a new school drop-off zone.
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Reflection (5 mins):
- Journal entry: "What makes a graphic effective, and why does it matter in ITD?"
Lesson 2: Technical Drawings
Objective: Understand, read, and create basic technical drawings used in ITD.
Duration: 70 minutes
Key Activities:
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Warm-Up Quiz (5 mins):
- Quick quiz – identify common technical drawing symbols and their meaning (provided in handout).
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Teacher Demonstration (20 mins):
- Step-by-step how to sketch a 2D orthographic projection using grid paper.
- Explain concepts like scale, dimensioning, and line types (e.g., hidden, boundary).
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Practical Task – A Simple Box (35 mins):
- Students use measurement tools to draw a 2D orthographic projection of a simple box with specific given dimensions.
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Peer Feedback (10 mins):
- Swap drawings with a partner and leave constructive feedback: Does it meet the technical standards? Is the scale accurate?
Lesson 3: CAD Basics
Objective: Learn the fundamentals of CAD (Computer-Aided Design) tools for technical graphics.
Duration: 70 minutes
Key Activities:
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Introduction (5 mins):
- Discuss the evolution of design and how CAD replaced traditional drawing boards.
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Hands-on Demo [Fusion 360 / SketchUp or Similar] (20 mins):
- Instructor projects CAD software on a screen and demonstrates creating a simple 3D cube.
- Demonstrate zoom, orbit tools, and adding dimensions.
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Student Practice (40 mins):
- Students recreate the on-screen example.
- Extension task: Add a circular cutout to one surface.
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Wrap-Up & Reflection (5 mins):
- Students write down one new skill they learned and one skill they’d like help with.
Lesson 4: Graphics in Problem-Solving
Objective: Use visuals to develop design solutions for real-world problems.
Duration: 70 minutes
Key Activities:
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Problem Presentation (5 mins):
- Present a real-world scenario: "Design a protective casing for a fragile item like a phone screen during postage."
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Decision-Making in Pairs (10 mins):
- Students brainstorm possible design options using freehand sketches.
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Digital Prototype (45 mins):
- Use CAD software to start designing the casing’s 3D model.
- Focus on practical considerations: size, material strength, aesthetic appeal.
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Class Showcase (10 mins):
- Select a few projects for students to briefly present.
Lesson 5: Storytelling through Graphics
Objective: Explore how graphics tell stories and convey messages effectively.
Duration: 70 minutes
Key Activities:
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Class Poll (5 mins):
- Ask: “What’s the most powerful graphic you’ve ever seen?” Discuss choices.
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Case Studies (15 mins):
- Explore iconic graphics like government health warnings, bushfire evacuation maps, or Indigenous art in design.
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Design a Safety Poster (45 mins):
- Individual task: Create a graphic safety poster explaining proper workshop safety protocols (e.g., wearing goggles, handling tools correctly).
- Include clear visuals, symbols, and minimal but effective text.
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Gallery Walk (5 mins):
- Posters are displayed around the room for quick peer review and feedback.
Lesson 6: Graphics Project
Objective: Consolidate learning by creating a final project.
Duration: 70 minutes, with part of it serving as a summative assessment.
Key Activities:
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Overview & Planning (10 mins):
- Students choose from two options for their final project:
- Create a fully annotated 3D CAD model of a simple piece of furniture or tool.
- Design a set of packaging graphics for a sustainable product.
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Design Time (55 mins):
- Students use a combination of sketching and CAD software to create their designs.
- Teacher circulates room, providing individualised feedback.
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Self-Assessment (5 mins):
- Students assess their progress against provided success criteria.
Key Resources
- Grid paper, rulers, and pencils
- Fusion 360 or SketchUp (or equivalent CAD software)
- Australian Design Standards (refer to ACTDIP043, ACTDIP044, ACTDIP046)
Assessment Opportunities
- Ongoing teacher observation through lessons.
- Peer feedback (formative).
- Final project (summative).
This six-lesson sequence introduces functional, creative, and technological uses of graphics in ITD, fostering Year 9 students' confidence and preparedness in applying these skills to practical contexts.