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What Makes a Good Player?

PE • 60 • 20 students • Created with AI following Aligned with Australian Curriculum (F-10)

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PE
60
20 students
10 August 2026

Teaching Instructions

This is lesson 13 of 18 in the unit "Touch Rugby Fitness and Game Sense". Lesson Title: What Makes a Good Player? Lesson Description: 60 minutes: Revisit touch rugby skills and fitness components through a quiz, movement stations and discussion of what makes a good touch rugby player. Students synthesise technical skill, fitness, decision-making, communication, teamwork and fair play into a personal improvement goal. Success criteria: I can identify strengths and an area for improvement, explain the fitness component behind a skill, and set a specific practical goal. Differentiation: provide accessible quiz formats, visual prompts and individual conferences; extend students by analysing how two components interact in a game situation. Assessment and links: quiz, goal-setting record and observation; Arnold’s holistic education through physical activity; Victorian Curriculum personal and social capability; APST 1.1, 1.2, 5.1 and 5.4.

Overview

In lesson 13 of 18, students revisit touch rugby skills and fitness components before considering the wider qualities of an effective player. Through a short quiz, movement stations and game-based discussion, students synthesise technical skill, fitness, decision-making, communication, teamwork and fair play into one specific personal improvement goal.

Learning intentions

Students will:

  • identify key touch rugby skills and associated fitness components
  • explain how fitness, decision-making and communication influence performance
  • recognise the qualities of effective, safe and fair players
  • set a specific, practical goal for improvement

Success criteria

  • I can identify one strength and one area for improvement.
  • I can explain the fitness component behind a touch rugby skill.
  • I can describe how communication, teamwork and fair play support performance.
  • I can set a specific practical goal that I can apply in the next lesson.

Curriculum links

  • Students analyse how changes in performance and relationships affect participation, and devise strategies to support themselves and others through improvement.
  • Students apply respectful, assertive communication when giving feedback, making decisions and working with others.
  • Students plan a practical strategy using health, safety and wellbeing principles to improve their own and others’ participation.
  • Personal and Social Capability: students identify enablers and barriers to achieving goals and use strategies to prevent or resolve conflict within groups.
  • Arnold’s holistic education through physical activity: learning develops physical, social, emotional and cognitive qualities together.
  • APST 1.1, 1.2, 5.1 and 5.4 are supported through age-appropriate planning, inclusive teaching, assessment and feedback.

Lesson structure (60 minutes)

  1. 0–5 min · Welcome and hook. Teacher marks a safe playing area, checks footwear and equipment, then displays the question using the opening question slide: “Is the most skilful player always the best player?” Students move to a position along an agree/disagree continuum and briefly justify their view.

  2. 5–13 min · Retrieval quiz. Teacher distributes the touch rugby quiz and goal-setting record and uses the quiz slides to present eight accessible questions about passing, catching, evasion, support play and fitness components. Students answer independently, then compare with a partner; teacher checks answers through whole-class response and corrects misconceptions. Questions should include examples such as agility for changing direction, speed for breaking into space, cardiovascular endurance for repeated efforts and coordination for passing and catching.

  3. 13–18 min · Warm-up and safety briefing. Teacher leads a dynamic warm-up including jogging, mobility, acceleration, deceleration and partner passing, revisiting safe touch rules, controlled movement and spatial awareness. Students complete the warm-up, practise calling “here”, “left”, “right” and “switch”, and identify one fitness component they are preparing to use.

  4. 18–38 min · Movement stations. Teacher organises five groups of four and explains the stations with the station instruction slides; rotate groups every four minutes with a short transition. Students complete:

  • Passing and catching: pass while moving, focusing on accuracy and hands ready.
  • Evasion and agility: use a cone gate, change direction and accelerate into space.
  • Support play: follow a ball carrier, communicate and offer a safe passing option.
  • Repeated efforts: complete short shuttle runs followed by a controlled pass.
  • Decision-making: choose whether to pass, run or support in a three-player scenario.

At each station, one student observes using the prompts “What worked?” and “What is one next step?” Students give specific, respectful feedback and change roles regularly.

  1. 38–50 min · Small-sided game and observation. Teacher runs four touch rugby games of five players, pausing once to pose the game reflection prompt: “Which quality helped your team most: skill, fitness, decision-making, communication, teamwork or fair play?” Students play with rolling substitutions, apply the station learning and observe one teammate’s communication, support play or fair decision-making. Teacher records brief observations of participation, skill application, communication and safe conduct.

  2. 50–57 min · Goal-setting conference. Teacher models a specific goal, such as “In the next game I will call for the ball three times and move into support immediately after a pass.” Students complete the goal section of the touch rugby quiz and goal-setting record, identifying a strength, an area for improvement, the related fitness or game-sense component, a practical action and how success will be measured. Teacher conducts brief individual conferences, prompting students to make goals observable and achievable.

  3. 57–60 min · Exit reflection. Teacher displays the closing reflection slide and asks students to share with a partner: “A good player is someone who…” and “My next-step goal is…”. Students submit their completed worksheet as an exit record and safely return equipment.

Resources

  • the touch rugby lesson deck
  • the touch rugby quiz and goal-setting record
  • Touch rugby balls, one per group
  • Cones to mark stations and playing areas
  • Bibs or coloured bands
  • Whistle and stopwatch
  • First-aid kit and drinking-water access

Assessment

  • Formative quiz responses identify students’ understanding of skills and fitness components; questioning and partner explanations reveal misconceptions.
  • Teacher observation during stations and games records skill application, communication, decision-making, teamwork, fair play and safe participation.
  • The completed goal-setting record assesses whether each student can identify a strength, explain a relevant fitness component and establish a specific, measurable practical goal.

Differentiation

  • Provide the quiz orally, with large-print and reduced-reading versions, visual icons, word banks and the option to respond verbally or with a partner.
  • Use clear station demonstrations, colour-coded cones, repeated instructions and role cards for passer, runner, observer and defender. Adjust distances, movement speed and defensive pressure as needed.
  • Support EAL learners with illustrated vocabulary, sentence starters such as “This skill uses ___ because…” and peer modelling. Offer individual conferences and allow students to set goals linked to participation, communication or confidence as well as performance.
  • Extend students by analysing how two components interact in a game situation, such as how cardiovascular endurance affects decision-making late in a possession, then designing a more challenging personal goal.

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