
English • 45 • 30 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 15 of 15 in the unit "Wombat Tales: A Story Adventure". Lesson Title: Wrap-Up and Future Stories Lesson Description: Reflect on learning and discuss future story ideas. WALT: Reflect on what we learned about storytelling. Success Criteria: Share one key takeaway. Extension: Brainstorm ideas for another story. Dyslexia-friendly options: Use drawing notes.
This final lesson in “Wombat Tales: A Story Adventure” invites students to reflect on story features they have learned and to generate ideas for a new story. Students discuss plot, characters and setting, then brainstorm a next-story plan.
WALT: Reflect on what we learned about storytelling.
Students will:
Students can:
0–5 min · Retrieval warm-up (explicit). Teacher displays three picture cards: “Character”, “Setting”, “Plot” and quickly prompts: “What is a character? What is the setting? What happens in the plot?” Students turn-and-talk, then one student per turn shares a word/idea.
5–15 min · Whole-class reflection circle. Teacher re-tells a short, familiar part of the unit (or shows a key illustration) and asks guiding questions: “Who is in the story?”, “Where does it happen?”, “What is the problem and how does it get solved?” Students answer using sentence starters: “The character is…”, “The setting is…”, “The problem is…”, “It ends when…”.
15–25 min · “Story Feature” quick task (hands-on + dyslexia-friendly). Teacher hands out a simple reflection sheet with three boxes and optional drawing prompts:
25–33 min · Share and listen (structured talk). Teacher sets rules: “Listen for the story feature words.” Students form pairs and use a checklist: “Did my partner share one key takeaway?” Students share their takeaway using the stem: “One thing I learned is…” then point to their drawing.
33–42 min · Future story brainstorm (play-based + co-creation). Teacher places story “idea stations” around the room: Character cards, Setting cards, Problem cards (simple and familiar: hungry, lost, noisy, rain, garden, cave, schoolyard). In small groups, students pick one card from each station and build a quick verbal “next story” with a role-play moment (10–20 seconds): “Act it out once, then say it.” Teacher records group ideas on a class “Next Story” chart with simple headings: Character / Where? / Problem / How it ends (teacher writes words; students may draw).
42–45 min · Exit ticket (fast assessment). Students hold up a mini-card or sticky note and complete one sentence starter: “My key takeaway is…” and draw a single icon for a future story (character/setting/plot).
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