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Young Entrepreneurs

Business • Year 5 • 60 • 26 students • Created with AI following Aligned with Australian Curriculum (F-10)

Business
5Year 5
60
26 students
29 January 2025

Teaching Instructions

BIG IDEA “Shark Tank” “Young Entrepreneurs: Create, develop and pitch your business idea” • Engage students in real-world applications of economics and business • Creativity and critical thinking • “How can entrepreneurs create and develop products and businesses to meet the needs of society while utilising limited resources ou will need to follow an Inquiry Model which allows approx. 2 hours per week (minimum) of teaching time over 4 weeks. plan your 4-week inquiry. Planning is in stages, there may be more than one component/lesson for each stage. You will need to consider rich tasks, hooks, and formative assessment for each stage. Detail what will be taught and investigated and the role of the teacher and students in each stage. Stage of inquiry, Learning experiences (consider including differentiation here) Hint: make clear the role of the teacher

Young Entrepreneurs

Week 1: Discover & Ideate

Stage of Inquiry: Tuning In

This stage ignites curiosity and frames the inquiry by exploring the entrepreneurial landscape with examples students can connect to.

Learning Objectives:

  • Introduce the concept of entrepreneurship.
  • Understand how entrepreneurs solve problems in society while managing limited resources.
  • Develop foundational knowledge of needs versus wants.

Australian Curriculum Alignment:

Content Descriptor: Economics and Business – Year 5

  • Explore why decisions need to be made when allocating resources (ACHASSK119).
  • Consider the influence of consumer and financial decisions on individuals and the community (ACHASSK120).

Role of the Teacher:

  • Facilitate discussions and provide curated examples.
  • Provide scaffolded resources, such as videos or case studies, to reinforce understanding.
  • Guide brainstorming activities to maximise student engagement.

Role of the Students:

  • Engage actively in class discussions.
  • Identify needs and problems in their community through guided questioning.
  • Begin brainstorming potential solutions and ideas.

60-Minute Lesson Plan:

Hook (10 minutes)

  • Teacher-led activity: Show a short, engaging video about a young entrepreneur (12-year-old Aussie entrepreneur Sabri Suby, for example, or a fictionalised Shark Tank pitch adapted for children).
  • Discuss: How did this person solve a need or problem in their community? Highlight limited resources (time, money, creativity).

Rich Task (20 minutes)

Hands-on Inquiry Activity:

  • Split the class into small groups (4 students each, 26 students total).

  • Provide sticky notes and large chart paper. Instruct students to answer the question:
    "What are the most common problems in your school, community, or neighbourhood? What needs are unmet?"

  • Rotate, giving each group 5 minutes to expand on others’ ideas (writing their additions under subcategories). Examples of categories include "environment," "wellbeing," or "entertainment."

Whole Class Reflection (10 minutes)

  • Bring the class together to discuss their group findings and consolidate ideas into two main focus areas: What do we need? and How can limited resources affect solutions?

Formative Assessment (10 minutes)

  • Hand out small “Problem-Solver Cards” where students write one specific community problem they are passionate about exploring further. Collect these for review and to guide Week 2 planning.

Week 2: Research & Develop

Stage of Inquiry: Finding Out

Students begin researching their ideas, understanding key business concepts, and framing resources into their community's context.

Learning Objectives:

  • Investigate how businesses use resources efficiently.
  • Identify competition and customer needs in their market.
  • Understand the basics of costs, pricing, and profit.

Curriculum Alignment:

  • Examine consumer purchasing decisions (ACHASSK120).
  • Explain entrepreneurial choices and societal benefits using given evidence.

Role of the Teacher:

  • Facilitate small-group research by providing curated resources.
  • Teach foundational concepts explicitly to scaffold deeper exploration (e.g., profit calculation or resource trade-offs).

Role of the Students:

  • Dive deeper into solving a chosen problem by conducting research.
  • Develop ideas into preliminary pitches.

60-Minute Lesson Plan:

Explicit Instruction (15 minutes):

  • Explain core business concepts (e.g., costs and profit margins). Use practical scenarios, such as selling lemonade at a school market, to make it relatable.
  • Teach students how businesses identify customers' needs through surveys or informal data collection.

Guided Group Work (35 minutes):

  • Market Research Simulation:
    Groups develop a simple survey to ask classmates about customer needs. Sample questions include:

    • “What would you do to make school lunches more fun?”
    • “What’s a product you wish existed on your walk home from school?”
  • Groups begin drafting solutions based on survey results and outline how their idea could utilise resources.

Quick Reflection Activity (10 minutes):

  • Groups share one challenge they foresee in developing their idea (e.g., cost, competition, or resource management).

Week 3: Prototype & Refine

Stage of Inquiry: Sorting Out

Students refine their business ideas and prepare prototypes, ensuring alignment with business fundamentals.

Learning Objectives:

  • Apply creative thinking to design and create a simple business prototype or service plan.
  • Begin considering the pitch: how to market and sell their idea.

Curriculum Alignment:

  • Develop informed business decisions and consider strategies to attract customers using evidence (ACHASSI102).

Role of the Teacher:

  • Provide templates for planning and prototyping.
  • Ensure equitable participation within groups and manage time effectively.
  • Give individual and group feedback as ideas become more concrete.

Role of the Students:

  • Collaborate on project development.
  • Use feedback to improve their product or service.

60-Minute Lesson Plan:

Mini-Lesson on Prototyping (15 minutes):

  • Demonstrate simple "rapid prototyping." Use supplies such as Lego, cardboard, or digital drawing apps (e.g., Canva).
  • Explain 3 key prototype components: Features, Costs, Target Audience.

Prototype Development (30 minutes):

  • Students create a paper blueprint of their service or construct a product mock-up. Provide art supplies and sample templates.
  • Targeted Teacher Feedback Stations: Rotate between groups, offering feedback on feasibility and presentation.

Exit Card Reflection (5 Minutes):

  • Each student writes 1 question they still have about their product or how to communicate its value.

Week 4: Pitch & Showcase

Stage of Inquiry: Taking Action

Students pitch their ideas in a "Shark Tank"-style classroom event, applying their learning and justifying decisions.

Learning Objectives:

  • Present their business product/service with confidence.
  • Respond to constructive criticism, adapt, and propose solutions.

Curriculum Alignment:

  • Apply economics concepts to decision-making processes and justify entrepreneurial ideas (ACHASSI103).

Role of the Teacher:

  • Provide structured pitch preparation guidance.
  • Act as a “Shark Tank” judge, encouraging probing questions.
  • Give final feedback and assess business viability.

Role of the Students:

  • Present business concepts to peers using persuasive skills.
  • Learn resilience and adaptability through feedback.

60-Minute Lesson Plan:

Pitch Preparation (20 minutes):

  • Distribute a “Pitch Cheat Sheet” with questions students must address:

    • “Who is your target audience?”
    • “What makes your idea unique?”
    • “Why is this better than competitors’ ideas?”
  • Each group practises for 10 minutes using cue cards and feedback from another group.

Shark Tank Showcase (30 minutes):

  • Groups present their pitch (3 minutes per group). Judges (teacher and peer panel) ask one follow-up question per group. Assign mock investments for their favourite pitches.

Final Reflection (10 Minutes):

  • Whole-class discussion:
    • What did we learn about problem-solving in business?
    • What was hard about working with limited resources?
    • How will these skills help us in the future?

Formative & Summative Assessment

  • Week 1: Problem-Solver Card contributions to assess ideation skills.
  • Week 2: Market research questions developed collaboratively.
  • Week 3: Annotated prototypes or blueprints.
  • Week 4: Oral presentation (pitch), evaluated on clarity, feasibility, and adherence to criteria.

This unit plan ensures hands-on engagement, critical thinking, and real-world application—all perfect for building young entrepreneurs in a fun, age-appropriate way.

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