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Making Consumer Choices

Other • 60 • 20 students • Created with AI following Aligned with the NCCA Primary Curriculum, Junior Cycle & Senior Cycle (Leaving Cert) specifications

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Other
60
20 students
27 July 2026

Teaching Instructions

Key Learning: Distinguishing between needs and wants; tracking personal spending; how advertising and peer pressure influence consumer decisions, Strand 2 Specification: 2.10 Duration (3-4 weeks), Topic: Introduction to Consumerism & Budgeting Basics

Overview

In this lesson, students practise distinguishing needs from wants, begin tracking simple personal spending, and identify how advertising and peer pressure can influence what people choose to buy.

Learning intentions

  • Students will be able to sort everyday items into needs and wants.
  • Students will understand that money choices involve trade-offs, even for small purchases.
  • Students will begin tracking spending using a simple record (money in, money out).
  • Students will explain, with examples, how ads and friends can affect consumer decisions.

Success criteria

  • I can say why an item is a need or a want.
  • I can record a few purchases or pretend purchases accurately in a spending tracker.
  • I can give one example of an advertisement or peer influence and how it changed (or could change) a choice.
  • I can choose a want only after considering my needs and a simple budget.

Curriculum links

  • Responsible consumer choices in everyday life (needs vs wants).
  • Basic personal budgeting and tracking spending.
  • Understanding influences on purchasing decisions, including advertising and peer pressure.
  • Development of decision-making skills using simple reasoning and evidence.

Lesson structure (60 minutes)

  1. 5 minutes – Warm-up: “Need or Want?”
  • Display 6 pictures (e.g., water bottle, cereal, toy, school notebook, snack, shoes).
  • Students vote with thumbs: up = want, down = need, then share one reason with a partner.
  1. 10 minutes – Teacher model: spotting needs in real life
  • Explain: a need helps you stay safe, healthy, or learn; a want makes life more fun or convenient but is not required.
  • Use a short scenario: “You have 5 euro. Do you buy a warm coat, or a flashy hoodie?” Model the thinking: safety first, then decide if there is money left for a want.
  1. 12 minutes – Spending tracker introduction
  • Give students a “My Money Tracker” sheet with columns: Date, What I bought, Need/Want, Cost, Money Left.
  • Teacher demonstrates with pretend money (e.g., starting budget of 10 euro). Show how to record and subtract, keeping numbers simple.
  1. 12 minutes – Guided practice: mini case study
  • In groups of 3–4, students receive 8 shopping cards (some needs, some wants, with prices).
  • Task: Choose items that fit a small budget (e.g., 10 euro), placing each chosen card into their tracker. They must include at least 2 needs and at least 1 want only if there is money left.
  1. 8 minutes – Advertising & peer pressure discussion
  • Present 3 short prompts on the board:
  • “A toy ad shows a character like your favourite one.”
  • “Everyone in class wants the same snack.”
  • “The shop signs say ‘Buy now!’”
  • Students choose one prompt and complete a sentence: “This could make someone want to buy ___ because ___.”
  1. 10 minutes – Independent reflection: my choices
  • Students complete an exit section:
  • Circle 2 items from their list as needs and write one reason.
  • Write one rule for themselves, such as: “Check needs first before wants,” or “Think about ads and friends before I decide.”
  1. 3 minutes – Share and wrap
  • Quick share from 4 students: one need, one want (if possible), and one influence they noticed.
  • Teacher reinforces the core idea: needs first, then wants within a budget.

Resources

  • Picture cards for common items (school, health, snacks, toys, clothing).
  • “My Money Tracker” worksheet (Date, What I bought, Need/Want, Cost, Money Left).
  • Shopping cards with simple euro prices (whole numbers only).
  • Pretend play money or token money for teacher modelling.
  • Coloured paper or sticky notes for need/want voting.
  • Scenario prompt cards for advertising and peer pressure.
  • Pencils, rubbers, and a class board/marker.

Assessment

  • Teacher observation during need/want sorting: listens for accurate reasons (not just guesses).
  • Review of spending tracker: checks correct recording (items, need/want label, cost subtraction within the given budget).
  • Exit reflection: evaluates understanding of how advertising or peers can influence choices.

Differentiation

  • Support: Provide sentence starters for the influence section and a reduced set of shopping cards (6 instead of 8).
  • Support: Offer a worked example tracker with the first purchase completed.
  • Extension: Ask students to create an additional “new want” card and decide how it changes the remaining budget.
  • EAL/SEN: Use visuals for needs vs wants and allow oral responses to be recorded by a partner; keep language targets consistent (“I choose because…” “I had money left…”).

Progression (from this 1st lesson within the 3–4 weeks)

  • Students start with distinguishing needs/wants and a first spending tracker.
  • Next lessons build on real or simulated shopping choices, practising budgeting across multiple weeks and deeper reasoning about advertising and peer pressure.

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