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Pastimes and Play

History • 60 • 25 students • Created with AI following Aligned with the NCCA Primary Curriculum, Junior Cycle & Senior Cycle (Leaving Cert) specifications

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History
60
25 students
1 May 2026

Teaching Instructions

Create a history lesson plan for 3rd class (Irish context) about games and hobbies from the past, aligned with the Irish 1999 curriculum. Include learning objectives, key activities such as discussing traditional games, comparing past and present hobbies, storytelling, and a simple assessment. Lesson length 60 minutes, class size 25.

Overview

This 60-minute lesson explores traditional Irish games and hobbies from the past, encouraging Year 3 pupils (8-9 years old) to understand cultural heritage and compare it with their own modern experiences. It aligns with the Irish Primary School Curriculum (1999), Social, Environmental and Scientific Education (SESE) – History strand, focusing on the objectives of understanding people’s lifestyles in the past and recognising change over time.


Learning Objectives

By the end of the lesson, students will be able to:

  • Recall at least three traditional Irish games and hobbies from the past.
  • Describe similarities and differences between past and present hobbies and games.
  • Explain why some games or hobbies have changed or disappeared over time.
  • Develop listening and storytelling skills through oral history sharing.

Curriculum Links

  • SESE – History (1999 Curriculum):

    • Strand Unit: “The Past and Present” – Developing awareness of change over time and understanding aspects of daily life of people in the past.
    • Skills: observing, describing, recounting, comparing and discussing change using appropriate vocabulary.
  • Language Development:

    • Use of oral language to recount and describe.
    • Listening skills through storytelling and discussion.

Resources Needed

  • Picture cards/photos of traditional Irish games and toys (e.g. ring toss, hopscotch, hurley and sliotar, marbles, conkers)
  • Whiteboard and markers
  • Large Venn diagram poster (or drawn on whiteboard) labelled “Past Hobbies” and “Present Hobbies”
  • A short prepared story or audio narrative about children playing games in Ireland 50+ years ago
  • Worksheets for the assessment activity (simple matching or drawing exercise)
  • Props or simple toys to demonstrate (optional)

Lesson Structure

1. Introduction & Engagement (10 minutes)

  • Warm-up question: “What do you like to do in your free time? What games or hobbies do you enjoy?”
  • Teacher charts pupils’ answers on the whiteboard under “Modern Hobbies and Games.”
  • Introduce the lesson theme: “We’re going to find out what children’s games and hobbies were like when our grandparents were young!”
  • Show a few picture cards of traditional games and toys to spark interest.

2. Exploring Traditional Games and Hobbies (15 minutes)

  • Group Discussion: Introduce and briefly explain each traditional game/hobby with visual aids. For each:

    • Name the game/hobby.
    • Describe how it was played or what it involved.
    • Invite any pupil prior knowledge or opinions.
  • Examples to include:

    • Hopscotch (scotchies)
    • Marbles
    • Hurley and Sliotar
    • Ring toss / quoits
    • Skipping rope
    • Making conkers
  • Use a prop demonstration for a couple of games where possible to deepen understanding.


3. Storytelling: Life of Children in the Past (10 minutes)

  • Read or play a recorded story recounting a day of play for Irish children 50+ years ago, highlighting the games and pastimes described previously.
  • Follow-up questions: “Which games did you hear about in the story? How do you think the children felt playing these games? Are these games still played today?”
  • Encourage personal connections: “Do you have any similar games or hobbies?”

4. Comparing Past and Present Hobbies (15 minutes)

  • Using the whiteboard, draw a large Venn diagram with two circles labelled “Past Hobbies” and “Present Hobbies.”
  • Engage the class in placing games/hobbies into the chart:
    • Games only played in the past (e.g. marbles, quoits).
    • Games only played today (video games, tablet apps).
    • Games played then and now (e.g. skipping rope, hopscotch).
  • Discuss reasons why some games have disappeared or changed (e.g. technology, urbanisation, safety).

5. Assessment & Reflection (10 minutes)

  • Hand out a worksheet with two parts:
    • Part 1: Match pictures of traditional games with their correct names.
    • Part 2: Draw and label their favourite game/hobby from the past or present and write one sentence explaining why it’s their favourite.
  • Circulate and support individual pupils as needed.
  • Quick round of sharing a few pupils’ favourite drawings/sentences.

Differentiation

  • Support: Provide picture-word matching cards for less confident readers. Use paired talk for sharing.
  • Extension: Challenge more able pupils to describe in detail how a traditional game was played and suggest how they might adapt it for today’s playtime.

Classroom Management Tips

  • Use group discussion norms (raise hands, listen respectfully) to create an inclusive environment.
  • Incorporate movement by having pupils act out short clips of games during the discussion to maintain engagement.
  • Use praise and positive reinforcement especially during the storytelling and creative drawing activities.

Reflection and Follow-up Ideas

  • Invite pupils to ask grandparents or older relatives about their favourite childhood games and report back.
  • Organise a traditional games day where children can experience playing some of the games learnt about.
  • Link learning to geography by locating the regions of Ireland where specific traditional games originated.

This lesson brings history alive through active participation and personal connection, while respecting the developmental stage and interests of Year 3 pupils. It also provides a strong foundation in historical inquiry skills aligned with Irish curriculum expectations.

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