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Protect and Move

Physical Education • 40 • 15 students • Created with AI following Aligned with the NCCA Primary Curriculum, Junior Cycle & Senior Cycle (Leaving Cert) specifications

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Physical Education
40
15 students
13 October 2025

Teaching Instructions

i want the lesson plan tpo focus on the strand games. The girls will be playing a game called protect and move. In this game they will be in groups of 4. There will be a large play area set up using cones with a smaller square in the centre. One group starts the game in the middle of the square and they have the role of magpies. On a signal all groups move into the square and begin bouncing their balls. The aim of the game is for the magpies to bounce and dribble their own ball in the playing area while attempting to knock the other groups balls out of the playing area. The winner is the last pupil to be still in the square. I want 3 lower order questions and 3 higher order questions. I also want learning objectives for this lesson with a intro, development and conclusion

Overview

This 40-minute Physical Education session is designed for fifth class students, focusing on the strand Games, aligned closely with the Curriculum Framework for Ireland (Junior Cycle PE and Primary PE curriculum strands). The activity "Protect and Move" builds pupils’ ball-handling, teamwork, spatial awareness, and strategic thinking skills through a dynamic and engaging game context.


Curriculum Links

  • Strand: Games
    Developing skills and applying tactics in playing movement games.

  • Learning Outcomes Supported:

    • Pupils demonstrate control of a ball when bouncing and dribbling within a game context.
    • Pupils apply tactics to maintain possession and challenge opponents safely.
    • Pupils work cooperatively in groups, showing understanding of team roles and strategies.
    • Pupils evaluate performance to improve individual and team skills.
  • Competencies Developed:

    • Being Creative (tactics and problem solving in gameplay)
    • Managing Information and Thinking (strategic movement and decision making)
    • Staying Well (fair play, collaboration, physical stamina)

Learning Objectives

By the end of the lesson, pupils will be able to:

  1. Demonstrate controlled bouncing and dribbling of a ball within a confined space while adapting movements to avoid opponents.
  2. Work effectively in small groups (teams of four) applying offensive and defensive tactics in a competitive setting.
  3. Reflect and discuss strategies used during the game, evaluating both their own and others’ performances.

Lesson Structure

1. Introduction (5 minutes)

  • Warm-up Activity: Light jogging around the play area cone boundary followed by dynamic stretches (arm circles, side shuffles).

  • Teacher Explanation:

    • Explain the rules of "Protect and Move" clearly.
    • Describe roles: magpie group in the centre, others outside.
    • Safety reminders (avoid rough contact, respect space).
    • Highlight the learning focus: control, teamwork, spatial tactics.
  • Demonstration:

    • Teacher or two pupils demonstrate how to bounce and dribble safely.
    • Show how to knock opponents’ balls out without hitting players.

2. Development (30 minutes)

  • Game Set-Up:

    • Play area with large square marked by cones, small central square inside that.
    • Divide class into groups of 4 (total 15 pupils means one group has 3 or arrange one with 5 if needed).
    • One group enters the central square as magpies with their balls; others bounce balls in the large play area.
  • Gameplay:

    • On signal, all groups bounce balls, magpies try to knock others’ balls out while maintaining their own.
    • Encourage dribbling with one hand and switching hands to evade magpies.
    • Rotate magpies every 3-4 minutes or after a round ends (when one group remains inside).
  • Teacher Role:

    • Observe, prompt positive communication and encourage tactical thinking (“Where should your group move?”, “How can you protect your ball best?”).
    • Offer tailored feedback on ball control and team collaboration.
  • Variation (if time permits):

    • Introduce a ‘safe zone’ for brief rest or strategic regrouping, encouraging pupils to think about timing movement and positioning.

3. Conclusion (5 minutes)

  • Cool-down:

    • Breathing exercises and light stretching.
  • Group Discussion:

    • Ask pupils to reflect on strategies that worked best.
    • Prompt questions (see below) facilitate critical thinking and self-evaluation.
    • Emphasise fair play and respect during competition.
  • Wrap-up:

    • Reinforce how the skills of dribbling, teamwork, and movement can be applied in other games and sports.
    • Set a personal physical challenge for the week (e.g., practice bouncing and dribbling ball for 5 minutes at home).

Assessment and Questions

Lower Order Questions (Recall and Understanding)

  1. How do you bounce the ball correctly while moving in the play area?
  2. What is the role of the magpies in the game?
  3. Can you name one rule we have to follow in the game to keep it safe?

Higher Order Questions (Analysis and Evaluation)

  1. What strategies did your team use to protect your ball from being knocked out?
  2. How did changing your position in the play area help your team during the game?
  3. If you could change one rule to make the game more challenging, what would it be and why?

Resources Needed

  • 15 basketball-sized balls or similar suitable balls for controlled bouncing
  • Cones to mark the large and small squares
  • Whistle or signal device for start/stop commands
  • Open indoor or outdoor space with enough area to safely run the game

Safety Considerations

  • Ensure the play area is free from obstacles and hazards.
  • Reinforce non-contact intentions.
  • Monitor pupils for signs of fatigue or distress.
  • Encourage hydration breaks.

This lesson promotes cooperative learning, active participation, and cognitive engagement aligned with the Curriculum Framework for PE in Ireland and prepares pupils to transfer these tactical and ball-control skills into broader game contexts.

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