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Introduction to C

Other • Year Year 13 • 40 • 25 students • Created with AI following Aligned with National Curriculum for England

Other
3Year Year 13
40
25 students
10 December 2024

Teaching Instructions

Make lesson plan on C language basics and also add objectives and teaching methodology

Introduction to C

Curriculum Relevance

This lesson is designed for Year 13 students in alignment with the UK A-level Computing/Computer Science curriculum. It introduces fundamental programming knowledge in the C language, focusing on developing logic-building, problem-solving, and coding structure. The lesson enables students to enhance transferable skills that are essential for further education or careers in software development, engineering, or computer science.


Lesson Objectives

By the end of the 40-minute lesson, students will:

  1. Understand the foundational syntax and structure of the C language.
  2. Identify data types, variables, and basic input/output functions.
  3. Write and execute a simple C program.
  4. Demonstrate an understanding of debugging and testing in C programming.
  5. Appreciate the importance of C in modern programming by connecting theory to real-world applications.

Resources & Materials

  • Computers/Laptops with a pre-installed C compiler (e.g. GCC or Code::Blocks).
  • Handout with pre-written code snippets and challenges.
  • Whiteboard, markers, and a projector/slides for visual support.
  • Scratch cards with quick coding challenges (as a kinaesthetic activity).
  • A timer for structured tasks and pacing.

Teaching Methodology

The lesson uses an interactive and hands-on approach with a combination of short lectures, collaborative problem-solving, demonstrations, and individual coding practice. This methodology integrates constructivism by encouraging discovery-based learning and active participation.


Lesson Structure

1. Starter Activity (5 Minutes)

Goal: Engage and establish relevance.

  • Begin with a thought experiment: "How do machines understand our instructions?"
  • Use the analogy of giving someone step-by-step instructions to cross the room to connect to programming logic.
  • Show a quick slide of iconic software and systems built with C (e.g., Linux, Windows, embedded systems).
  • Ask a quick warm-up question: "What programming languages do you think C influenced?" (Elicit answers such as Python, C++, Java, etc.)

2. Introduction to C Syntax & Structure (10 Minutes)

Goal: Build foundational knowledge.

  • Use slides to explain the basic structure of a C program:

    #include <stdio.h>
    int main() {
        printf("Hello, World!");
        return 0;
    }
    

    Explain line-by-line: Header files, main function, statements, and return 0;.

  • Data Types & Variables:
    Explain the core data types (int, float, char) using relatable examples (e.g., storing exam marks, names, etc.).
    Show declaration examples: int age = 18;

  • I/O Functions:
    Introduce scanf for input and printf for output. Share a simple example:

    #include <stdio.h>
    int main() {
        int age;
        printf("Enter your age: ");
        scanf("%d", &age);
        printf("You are %d years old!", age);
        return 0;
    }
    

3. Guided Practice (10 Minutes)

Goal: Reinforce learning through collaboration.

  • Task 1: Debugging Exercise
    Provide a flawed C program on the projector:

    #include <stdio.h>
    int main() {
        printf("Enter your name: ")
        char name;
        scanf("%s", name);
        printf("Hello %s!", name);
        return 0;
    }
    

    Students work in pairs to identify the errors (missing semicolon, incorrect data type, etc.).

  • Task 2: Write a Basic Program
    In pairs, students write a program to calculate the sum of two numbers and display the result. Provide starter code:

    #include <stdio.h>
    int main() {
    
        /* Your code here */
    
        return 0;
    }
    

    Walk around the room to provide feedback and assistance.


4. Individual Coding Activity (10 Minutes)

Goal: Consolidate understanding and encourage independent problem-solving.

  • Challenge: Write a program that asks for the user’s favourite number and responds with a personalised message (e.g., “Your favourite number is 7? Great choice!”).
  • Students work independently, and their programs are executed to test for errors. Encourage trial and error as a normal part of learning.

5. Plenary & Reflection (5 Minutes)

Goal: Summarise learning and identify next steps.

  • Quick Quiz: Ask 3-5 rapid-fire recap questions:

    • What is the purpose of #include <stdio.h>?
    • What does %d represent in scanf?
    • What is the output of printf("Hello, %s!", "Alice");?
  • Class Discussion:

    • “What did you find easy about writing C code today?”
    • “What challenges did you face, and how did you address them?”
  • Homework Assignment: Design a small program to calculate the area of a rectangle.


Differentiation Strategies

  • Support for Struggling Students: Provide additional debugging tips and walk them through their code step by step.
  • Challenge for High-Achievers: Encourage students to integrate conditional statements (if-else) into their favourite number program to offer a more dynamic response.
  • Visual Learners: Use detailed slides and diagrams to depict the flow of C programs.
  • Kinaesthetic Learners: Use scratch cards with coding problems to solve physically before translating into code.

Assessment Strategies

  • Formative Assessment: Observing student engagement during pair and group activities, monitoring their debugging progress, and reviewing their independent coding work.
  • Peer Review: Partner students to run and test each other’s code to identify errors and suggest improvements.
  • Self-Assessment: Students list one thing they learned and one thing they still find challenging.

Extension/Further Learning

  • Explore the history and impact of C on the development of modern programming languages.
  • Present an optional coding challenge: Converting temperatures from Celsius to Fahrenheit using formulae.

Teacher Notes

  • Ensure equitable access to working computers with configured C compilers.
  • Be approachable and ready to encourage perseverance when students encounter syntax errors.
  • Use real-life examples to connect abstract concepts to practical importance (e.g., why handling memory efficiently matters in robotics).

End of Lesson Plan

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