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Software & Development

Technology • Year 12 • 58 • 9 students • Created with AI following Aligned with National Curriculum for England

Technology
2Year 12
58
9 students
24 November 2025

Teaching Instructions

i want it like the below: Suggested PowerPoint Structure Slide 1 – Title • Software and Software Development • OCR A-Level Computer Science (Year 12) • Include lesson objectives

Slide 2 – Types of Software • System software (OS, utilities) • Application software (word processors, games) • Utility software (antivirus, compression tools) • Visual: Icons/logos of familiar software

Slide 3 – Software Development Life Cycle (SDLC) • Stages: Analysis → Design → Implementation → Testing → Evaluation → Maintenance • Diagram showing the cycle

Overview

Subject: Technology
Level: Cambridge International AS Level (Year 12)
Duration: 58 minutes
Class size: 9 students
Curriculum: Cambridge International AS & A Level Computer Science (9618)
Topic: Software and Software Development
References:

  • Cambridge International AS & A Level Computer Science syllabus (9618), Section 1 & 3 (Systems Software, Software Development)
  • Learning Outcomes:
    • Understand different types of software and their purposes
    • Explain the stages of the Software Development Life Cycle (SDLC)
    • Identify tasks and outputs at each SDLC stage

Learning Objectives

By the end of the lesson, students will be able to:

  • Define and classify types of software: system software, application software, and utility software (Cambridge 9618, Topic 1.1)
  • Describe the major stages of the Software Development Life Cycle (SDLC) and explain key activities within each (Topic 3.1)
  • Analyse the importance of SDLC in producing high-quality, maintainable software
  • Evaluate common tools used within SDLC stages (e.g., IDEs, testing tools)
  • Collaborate to plan a basic software development project outline

Suggested PowerPoint Structure and Activities

Slide 1 – Title

  • Title: Software and Software Development
  • Subtitle: Cambridge International AS-Level Computer Science (9618)
  • Lesson Objectives:
    • Understand types of software
    • Learn SDLC stages and their significance
    • Apply SDLC knowledge through group discussion

Teacher Activity: Read aloud the objectives. Ask students why understanding software types is important before developing software.


Slide 2 – Types of Software

  • Categories:
    • System software: Operating systems, device drivers, utilities
    • Application software: Word processors, games, browsers
    • Utility software: Antivirus, file compression, backup tools
  • Visuals: Display icons/logos of Windows/MacOS, Microsoft Word, WinRAR, Norton Antivirus

Student Activity: Whole-class brainstorming – list as many software examples as they can think of and classify them into the three categories. Use a whiteboard or shared virtual board.

Assessment: Check student classifications against correct categories to measure understanding (formative).


Slide 3 – Software Development Life Cycle (SDLC)

  • Stages: Analysis → Design → Implementation → Testing → Evaluation → Maintenance
  • Diagram: Cycle chart with arrows
  • Short description of each stage:
    • Analysis: Gathering requirements from users
    • Design: Planning software structure and UI
    • Implementation: Writing code
    • Testing: Verifying functionality and fixing bugs
    • Evaluation: Assessing if software meets requirements
    • Maintenance: Updating and fixing post-release

Teacher Activity: Explain the purpose of each stage with real-world analogies (e.g., designing a building).


Slide 4 – Deep Dive: SDLC Stages and Outputs

  • Table with columns: Stage | Key Activities | Outputs/Documents
  • Example:
    • Analysis | Requirements gathering, feasibility study | Requirement Specification Document
    • Design | Create flowcharts, data structures | Design Document, UML diagrams
    • Implementation | Coding, compiling | Executable software
    • Testing | Unit testing, system testing | Test reports, bug logs
    • Evaluation | Compare output to requirements | Evaluation report
    • Maintenance | Bug fixes, enhancements | Updated software versions

Student Activity: In groups of 3, receive one stage each and prepare a 2-minute presentation describing that stage’s activities and outputs.


Slide 5 – Real-World Software Development: Tools and Techniques

  • Discuss Integrated Development Environments (IDEs), version control (Git), automated testing tools
  • Explain benefits such as error detection, collaboration, efficiency
  • Photos/screenshots of tools (e.g., Visual Studio Code, GitHub interface, Selenium)

Teacher Activity: Brief demo of a simple IDE if possible (e.g., opening VS Code and showing basic features).


Slide 6 – Collaborative Mini-Project: Plan a Simple App

  • Scenario: Design a “to-do list” app using SDLC principles
  • Tasks: Outline requirements, propose design ideas, list implementation languages/tools, suggest testing strategies
  • Group work: 15 minutes with roles assigned (Analyst, Designer, Coder, Tester)

Assessment: Groups present their plans. Teacher provides feedback on completeness and real-world feasibility.


Slide 7 – Summary & Recap

  • Key points revisited: software types, SDLC stages, real-world tools
  • Ask questions:
    • Why is maintenance important in SDLC?
    • Give examples of system software and utility software you use daily.
  • Clarify doubts

Slide 8 – Exit Ticket / Formative Assessment

  • Short quiz (3 questions):

    1. What is the purpose of the Testing stage?
    2. Name two examples of utility software.
    3. Which SDLC stage involves gathering user requirements?
  • Students write answers on small slips or submit digitally.


Differentiation & Inclusion

  • Provide printed handouts with glossary of software terms
  • Visual aids support EAL learners
  • Group roles allow for differentiated peer support
  • Adapt pace for learners needing extra time during group work

Resources Needed

  • Computer + Projector/Smartboard
  • PowerPoint slides prepared as per above structure
  • Handouts: glossary, SDLC stages chart
  • Whiteboard or virtual board for brainstorming
  • Access to IDE demo (optional)

Teacher Reflection Notes

  • Monitor engagement during the group mini-project to ensure participation
  • Check understanding in formative quizzes, revisit complex points where necessary
  • Encourage students to relate SDLC knowledge to any software development experiences they have had

This lesson plan is designed to align with Cambridge International AS & A Level Computer Science syllabus content, ensuring students develop foundational knowledge of software and its development processes with practical and collaborative elements to deepen understanding.

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