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The Gingerbread Adventure

Other • Year Year 2 • 30 • 24 students • Created with AI following Aligned with National Curriculum for England

Other
2Year Year 2
30
24 students
10 January 2025

Teaching Instructions

Gingerbread man

The Gingerbread Adventure

Overview

This engaging and interactive lesson ties into the Key Stage 1 National Curriculum for England within the Area of Learning: English. It focuses on Speaking and Listening (Comprehension), Creative Writing, and links to Design and Technology (exploration of materials). This lesson has been designed to excite and challenge Year 2 students while being differentiated and packed with practical hands-on fun.

Learning Objectives

By the end of the session, students will:

  1. Recall the key events and characters from The Gingerbread Man story.
  2. Collaborate to design and create a structure to "rescue" the gingerbread man.
  3. Demonstrate creative thinking and use materials effectively to solve a challenge.

National Curriculum Links

English:

  • Listen and respond appropriately to others.
  • Develop positive attitudes toward and stamina for writing, including retelling and creating imaginative variations of familiar tales.
  • Use expanded noun phrases to describe objects and characters.

Design and Technology:

  • Design purposeful, functional, and appealing structures based on a design brief.
  • Select from a range of tools and materials to perform practical tasks.
  • Work collaboratively to create and test solutions.

Materials Needed

  1. A3 paper and coloured pencils.
  2. Wooden lollipop sticks, paper straws, string, tape, glue, and thin card.
  3. Plastic tubs, small pebbles, and blue fabric/plain paper (to resemble a river).
  4. A cut-out gingerbread man (one per group).
  5. A laminated "danger card" (e.g., a fox or other obstacle).
  6. Visual cue cards with key story events for retelling.

Lesson Plan

1. Welcome and Setup (5 mins)

  1. Gather students on the carpet in a semi-circle.
  2. Provide a brief oral retelling of The Gingerbread Man, using visual cue cards to engage students (e.g., “And what did he shout? That’s right—‘Run, run as fast as you can!’”).
  3. Introduce an exciting challenge:
    “The gingerbread man has a BIG problem! He needs to cross the river without the fox. Can YOU help him?”

Differentiation:

  • Use visual cards for EAL (English as an Additional Language) learners.
  • Simplify story elements for children struggling with comprehension.

2. Design Challenge (10 mins)

  1. Divide the class into groups of 4 (6 groups in total). Ensure balanced teams by pairing students strategically.
  2. Task: Design a bridge or raft to help the gingerbread man cross the river (the "river" is represented by blue fabric on the desks).
  3. Provide each group with materials and display a laminated “design brief” on the board:
    • Can your structure hold the gingerbread man safely?
    • Can the gingerbread man cross without falling in?

Encourage use of expanded noun phrases as they describe their ideas (e.g., “We’re making a strong, stable raft!”).

Differentiation:

  • Scaffolding for less confident groups (provide images of bridge examples).
  • Challenge early finishers to include an additional design feature, e.g., a roof or a pulley mechanism.

3. Build and Test (10 mins)

  1. Groups build their structures using the provided materials.
  2. Rotate between tables, prompting analytical thinking with open-ended questions: “Why did you use the string? Do you think your bridge is strong enough? How can you improve it?”
  3. Groups test their designs by placing the gingerbread man on their structure to see if it holds and if he can cross safely.
  4. OPTIONAL: Introduce a laminated “danger card” (the fox might be near)—ask groups to think about what extra safety features they can add.

Differentiation:

  • For those struggling, guide them step-by-step (“What material will make this stronger?”).
  • Allow early finishers to trial creative ways to move the gingerbread man across (e.g., using string as a zip line).

4. Reflection and Retelling (5 mins)

  1. Gather students together for a quick "show-and-tell" where representatives from each group explain their design:
    • “How does your structure work?”
    • “What challenges did you face?”
    • “What did you improve?”
  2. Praise creativity and effort, linking the activity back to the story. For example: “You saved the gingerbread man! Who thinks their bridge was better than using the fox?”
  3. Wrap up with a whole-class retelling of the story, incorporating the students’ ideas (e.g., “Instead of the fox, the gingerbread man crossed the sturdy, stable bridge made by group 3!”).

Differentiation:

  • Use questioning techniques tailored to ability levels (e.g., “What material would you change next time?” versus “How did you make it strong?”).
  • Offer stickers or certificates for participation to foster inclusivity and confidence.

Assessment Opportunities

  • Observe group collaboration skills and participation.
  • Assess whether students use descriptive language when describing their design (expanded noun phrases).
  • Evaluate understanding of the story and the problem-solving process during discussions.

Extension Activities

Students who finish early or need additional challenges can:

  • Write a diary entry from the perspective of the gingerbread man.
  • Draw and label their structure in their books, describing the features.
  • Recreate the story with new challenges (e.g., a tall mountain instead of a river).

Conclusion

This lesson combines critical storytelling skills, collaborative problem-solving, and hands-on creativity to spark the imaginations of Year 2 students. It provides a meaningful, thematic way to bridge English and Design and Technology while keeping young learners engaged and motivated. Adjust as necessary for individual classrooms, but prepare to hear lots of laughter and “Wow!” moments!

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