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Understanding Motion

Technology • Year Year 5 • 60 • 30 students • Created with AI following Aligned with National Curriculum for England

Technology
5Year Year 5
60
30 students
11 January 2025

Teaching Instructions

This is lesson 3 of 14 in the unit "Scratch Coding Basics". Lesson Title: Understanding Motion Blocks Lesson Description: This lesson focuses on motion blocks. Students will experiment with moving their sprites using different motion commands and understand how coordinates work.

Understanding Motion

Lesson Overview

  • Unit: Scratch Coding Basics (Lesson 3 of 14)
  • Topic: Understanding Motion Blocks
  • Year Group: Year 5 (Ages 9–10)
  • National Curriculum Link: Computing – "Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts."
  • Specific Level: Key Stage 2, focusing on understanding basic computational concepts around programming and geometry (coordinate systems).
  • Duration: 60 minutes
  • Key Focus: Mastering Scratch motion blocks, understanding X and Y coordinates, and promoting accessibility for dyslexic learners.

Learning Objectives

By the end of the lesson, students will:

  • Understand how to use motion blocks in Scratch to move a sprite.
  • Be able to describe how the X and Y coordinate plane works.
  • Apply their knowledge of motion blocks to complete fun challenges involving sprite movement.
  • Build confidence working with Scratch coding in an inclusive and engaging environment.

Resources Needed

For the Teacher:

  • IWB (Interactive Whiteboard)
  • Scratch account prepared with examples for the class
  • Large print posters with motion block commands and coordinate grid visuals

For Students:

  • Individual devices (Laptops/PCs or Tablets with Scratch access)
  • Grid templates printed and laminated to help with visualising coordinates (dyslexia-friendly font and formatting applied)
  • A colour-coded "Scratch Motion Cheat Sheet" printed with bold clear fonts and symbols
  • Noise-cancelling headphones (for students who find it hard to focus)

Lesson Breakdown

1. Introduction (10 minutes)

Teacher Input:

  1. Set the Scene:

    • Start by recapping what students learned in the first two lessons: creating sprites and understanding the Scratch interface.
    • Explain that today they are “programming choreographers,” moving their sprites across a stage like dancers!
  2. Big Question: Pose this question to the class:
    "How do we tell a character exactly where to go on a stage?"

  3. Introducing Coordinates:

    • Use the IWB to show a blank Scratch stage grid with X (horizontal axis) and Y (vertical axis) clearly labelled.
    • Highlight the centre (X: 0, Y: 0) and move your cursor around to demonstrate how coordinates change.
  4. Engage with Movement:

    • Get students physically involved by playing a quick human grid game. Imagine the classroom floor as the Scratch grid.
    • Call out coordinates (e.g., X: -5, Y: 3), and students step to the correct position in the room grid.

Accessibility Notes:

  • Use bold text and colour coding on IWB for X and Y labels.
  • Always provide oral instructions alongside visual content.

2. Explore Motion Blocks (15 minutes)

Hands-On Discovery:

  1. Guided Exploration:

    • Project Scratch onto the IWB and demonstrate using a few basic motion blocks:
      • Move 10 steps
      • Go to X: _ Y: _
      • Glide 1 sec to X: _ Y: _
    • Narrate and model how each block behaves differently. Use plain and clear language at all times.
  2. Playful Experimentation:

    • Students open Scratch on their devices and load a starter project provided by the teacher. The starter project includes a sprite on a blank stage and a handful of basic pre-added motion blocks.
    • Task: Try out the motion blocks from the starter project and describe what happens to their sprite.
    • Encourage students to “mess around” freely to build confidence.

Accessibility Notes:

  • Provide large-print guides for navigating Scratch’s interface.
  • Pair dyslexic students with a buddy or give them extra time to try commands at their pace.

3. Challenge: The Sprite Maze (20 minutes)

Main Activity:

  1. Challenge Description:

    • Display a pre-made Scratch project with a simple maze drawn on the stage (teacher-created).
    • Challenge the students to code their sprite using motion blocks to navigate from the starting point to the finish line.
    • Rules: Students must use AT LEAST three different motion commands in their solution.
  2. Scaffolding Options (Differentiation):

    • Difficult version: Complete the maze along a diagonal path.
    • Simple version: Use only horizontal and vertical moves, one step at a time, to get to the finish.
  3. Think Alouds:

    • Model the problem-solving process by breaking the maze challenge into small steps verbally.
    • Encourage students to do the same by narrating their thoughts while they code.

4. Reflection and Wrap-Up (15 minutes)

Share & Celebrate:

  1. Showcase Creative Solutions: Invite a few students to share their sprite’s journey across the maze. Celebrate all efforts made – even partial solutions!
  2. "What Did We Learn Today?" Discussion:
    • Use sentence starters to guide dyslexic learners: “Today I learned that motion blocks…”

Exit Ticket (Quick Quiz):

Ask students to answer three simple questions:

  1. What is the X coordinate at the very centre of the Scratch stage?
  2. What motion block moves a sprite directly to a specific point?
  3. Write one new motion block command you learned today.

Differentiation & Accessibility

For Dyslexic Students:

  • Use the Open Dyslexic font in all printed material and the projected screen visuals.
  • Keep instructions concise and ensure oral reinforcement is offered for each step.
  • Provide additional time for reading or written tasks if needed.
  • Allow these students to dictate their answers for the exit ticket.

For Advanced Learners:

  • Offer a “stretch challenge” where they create their own maze in Scratch and then solve it using their motion blocks.
  • Introduce the concept of angles for diagonal movement to push their learning further.

Assessment Opportunities

  1. Observation: Watch how students experiment with and apply motion blocks during the exploration phase.
  2. Discussion: Gauge understanding of the coordinate system based on their verbal responses.
  3. Exit Ticket: Review answers to the three questions as a quick formative assessment to check for comprehension.

Extension Activities

  • Encourage students to design a mini game where a sprite collects items on a stage using motion commands.
  • Introduce loops in Scratch so students can create repeating movements next week.

Homework Idea

Ask students to think of their favourite character (e.g., Harry Potter, Pikachu) and imagine how they might move through a scene.
Homework Task: Draw a simple sequence of X and Y moves for that character on a grid worksheet and bring it to the next class.


This lesson is designed to be fun, hands-on, and highly visual to meet the needs of all learners, especially dyslexic students. The aim is to create an engaging, low-stakes environment where all students feel empowered to explore coding concepts with Scratch.

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