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Algebra Game Design

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Algebra Game Design

Explore how algebra can describe movement and scoring in a game. Show your working where asked. For design questions, answers will vary; use the sample answers as models.

Game rules and algebra

Read each question carefully and choose the best answer or select every answer that applies.

1.A player rolls a die before moving. The board-game rule for the number of spaces moved is 3r + 1. What does r represent?
  • The number rolled on the die
  • The player's total score
  • The number of players
2.A player rolls 5. Using the movement rule 3r + 1, how many spaces do they move?
  • 16 spaces
  • 15 spaces
  • 11 spaces
3.Select every linear expression that could describe a simple game score.
  • 4a − 3
  • a² + 2
  • 9 + 2b
  • c × c
4.In a game plan, which element states the condition players must meet to win?
  • The objective
  • The feedback
  • The colour scheme

Calculate and explain

Use algebra to describe how the rules of a game work.

5.In one sentence, explain how increasing the value of a variable in a game's rule could affect a player's choices.
6.Write a linear scoring rule using one variable, then state what the variable represents. For example, your variable could stand for tokens collected.
7.A player's score is calculated using S = 2p − 3. Find S when p = 8. Show your substitution and calculation.
8.Write one thing you understand about using algebra in games, and one algebra-based game idea you would like to explore.

Design a game feature

Plan a simple game feature that uses a variable in its rule.

9.Sketch a small board or game tile. Label one place where a variable affects movement, resources or score. Then write a rule using a letter, and explain what that letter stands for.

2 printable pages

  • Algebra Game Design, page 1 of 2: Game rules and algebra, Calculate and explain

    Page 1

  • Algebra Game Design, page 2 of 2: Design a game feature

    Page 2

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