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Exploring Adobe Animate

Technology • Year 9 • 30 • 20 students • Created with AI following Aligned with New Zealand Curriculum

Technology
9Year 9
30
20 students
27 April 2025

Teaching Instructions

This is lesson 1 of 15 in the unit "Animating with Adobe". Lesson Title: Introduction to Adobe Animate Lesson Description: Students will be introduced to Adobe Animate, exploring its interface, tools, and basic functionalities. They will learn how to create a new project and navigate the workspace.

Exploring Adobe Animate

Curriculum Links

  • Learning Area: Technology — Digital Technologies
  • Curriculum Level: Level 4 (Year 9)
  • Strands:
    • Technological Practice (Planning for Practice; Brief Development; Outcome Development and Evaluation)
    • Technological Knowledge (Technological Modelling)
    • Nature of Technology (Characteristics of Technological Outcomes)

This lesson aligns with the updated Technology Learning Areas from The New Zealand Curriculum and integrates digital tool proficiency development critical to 21st-century learning.


Lesson Plan Overview

Unit Title: Animating with Adobe
Lesson Title: Introduction to Adobe Animate
Duration: 30 minutes
Class Size: 20 students (Year 9)
Software: Adobe Animate


WALT (We Are Learning To)

  • Navigate and personalise the Adobe Animate interface.
  • Start a new animation project.
  • Identify and use key basic animation tools.

Success Criteria

By the end of the lesson, students will:

  • Open Adobe Animate and create a new project correctly.
  • Locate and identify the stage, timeline, and tool panel.
  • Demonstrate basic personalisation of their workspace (changing the workspace layout or theme).
  • Draw one simple object (e.g., a circle, square) using the brush or shape tool on the stage.

Resources & Materials

  • Computers with Adobe Animate pre-installed
  • Printed quick-reference cards (dyslexia-friendly font e.g., OpenDyslexic or Lexend) showing important shortcuts and tool names
  • Teacher demonstration computer connected to a large screen
  • A simple printable map of the Animate interface (key areas highlighted)

Lesson Structure

1. Warm-up & Engagement (5 minutes)

  • Activity: Quick Karakia or Whakawhanaungatanga (relationship building) to centre the class.
  • Prompt: "What do you already know about making cartoons or animations?" Quick 2-minute think, pair, share.
  • Hook: Show a 20-second clip of a well-known New Zealand-made animation (e.g., a simple animated logo or clip related to Kiwi culture).

2. Introduction & Guided Demonstration (10 minutes)

  • Teacher-led demonstration using the screen at the front:
    • Open Adobe Animate.
    • Briefly show the workspace: Stage, Timeline, Tool Panel, Properties Panel.
    • Create a new file (File > New > HTML5 Canvas).
    • Customise workspace (Window > Workspace > Choose Classic).
    • Name and save the new project in the correct folder titled "Animating with Adobe - YourName".

3. Student Hands-on Exploration (10 minutes)

  • Task:

    • Students open Adobe Animate.
    • Create a new project following the guided instructions.
    • Customise their workspaces.
    • Use one shape tool (rectangle, oval) or the paintbrush to draw a simple object on the stage.
  • Teacher Role:

    • Circulate the room, providing positive reinforcement and troubleshooting where needed.
    • Use questioning like: "Where can you find your timeline?" "What tool might you use to draw a star?"

4. Mini Reflection & Closing (5 minutes)

  • Reflection Rubric (students self-assess using thumbs up/side/down for each):

    • I created a new project successfully.
    • I customised my workspace.
    • I located the key interface areas (Timeline, Stage, Tools).
    • I created a shape or object using a basic tool.
  • Exit Ticket: Before leaving, students must show their screen to the teacher with their saved file and drawn object.


Differentiation Strategies

  • For Diverse Learners:

    • Dyslexia-friendly printed instruction cards with simplified wording.
    • Visual-only demonstration walkthroughs (Photographic steps printed).
    • Pair students for peer support.
  • Extension Activities for Advanced Learners:

    • Students who complete early can:
      • Explore the colour fill and stroke settings.
      • Create a second object with a different tool (e.g., Pencil vs. Paint Brush).

Support for Dyslexia-Friendly Learning

  • Use of OpenDyslexic or Lexend font in all printed materials.
  • Clear, minimalistic slides with images, not heavy text.
  • Provide printed "step-by-step" pictorial guides rather than paragraphs.

Assessment & Reflection

Formative Assessment

  • Observation of students completing the hands-on exploration.
  • Verbal questioning to check for understanding during activities.

Student Reflection (End of Lesson)

Students can quickly complete the following sentence starters:

  • "Today I learnt..."
  • "Something I found easy was..."
  • "Something I want to get better at is..."

Additional Teacher Notes

  • Use Māori concepts – Emphasise kaitiakitanga (guardianship) in how we look after digital files and honour the work we create.
  • Maintain a supportive environment – Students may feel vulnerable experimenting with new software. Encourage risk-taking and celebrate mistakes as part of the learning journey.

Looking Ahead

In Lesson 2, students will dive deeper into creating frame-by-frame animation!


Would you like me also to generate custom printable resources (e.g., dyslexia-friendly interface map, extension task handouts) for this lesson? 🚀

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