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Introduction to Scratch Coding

Technology • Year Year 5 • 45 • 20 students • Created with AI following Aligned with New Zealand Curriculum

Technology
5Year Year 5
45
20 students
23 April 2024

Teaching Instructions

I want the plan to focus on scratch coding

Year 5 Technology Lesson Plan: Scratch Coding

Curriculum Area and Level:

  • This lesson plan aligns with the Digital Technologies Curriculum for Year 5 students in New Zealand.

Learning Outcomes:

  1. Students will understand the basic concepts of coding.
  2. Students will be able to use Scratch software to create a simple animation.

Resources Required:

  • Computers or laptops with internet access to access Scratch online platform.
  • Scratch accounts set up for each student.
  • Projector/screen for teacher demonstration.

Lesson Duration:

45 minutes

Lesson Plan:

Introduction (5 minutes)

  • Greet the students and explain the purpose of the lesson.
  • Discuss the importance of coding and its applications in the real world.
  • Introduce Scratch as a tool for creating animations and games.

Guided Instruction (10 minutes)

  • Demonstrate the basics of Scratch software on the projector.
  • Explain the interface, including the stage, blocks, and sprites.
  • Show students how to select sprites and backgrounds for their projects.
  • Introduce students to basic coding blocks like motion, looks, and sound.

Hands-On Activity (20 minutes)

  • Have students log in to their Scratch accounts on their computers.
  • Guide students through creating a simple animation using Scratch.
  • Encourage students to experiment with different motion and sound blocks.
  • Assist students individually as they work on their projects.

Sharing and Reflection (7 minutes)

  • Invite students to share their animations with the class.
  • Encourage students to explain their coding choices.
  • Facilitate a discussion on what they found challenging and interesting about the activity.

Conclusion (3 minutes)

  • Summarize the key concepts learned during the lesson.
  • Remind students to practice coding at home using Scratch.
  • Thank the students for their participation.

Assessment:

  • Assess student understanding through observation during the hands-on activity.
  • Use a rubric to evaluate the complexity and creativity of students' Scratch projects.

Extension Activity (for Homework):

  • Ask students to create a more complex animation or game using Scratch.
  • Encourage students to share their projects with their classmates online.

Additional Resources:

This lesson plan is designed to introduce Year 5 students to the fundamentals of coding through engaging Scratch activities, aligning with the New Zealand Digital Technologies Curriculum.

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