Team Dynamics
Lesson Overview
Year Level: Year 9
Duration: 50 minutes
Unit: Empowered Movement Journey (Lesson 3 of 10)
Curriculum Area: Health and Physical Education (NZ Curriculum – Level 4)
Big Ideas: Interpersonal skills, teamwork, and effective communication in physical activities
Whakataukī: He oranga ngākau, he pikinga waiora – "Positive feelings in your heart will raise your sense of self-worth"
Learning Intentions
By the end of this lesson, students will be able to:
- Work collaboratively in a team setting to strategise and execute a game plan.
- Demonstrate effective communication skills during a fast-paced physical activity.
- Reflect on personal contributions to team success and decision-making in a group.
Success Criteria
- Students actively participate and communicate in the game.
- Teams successfully adapt their strategies based on game dynamics.
- Each student shares at least one reflection on their role within their group.
Resources & Equipment
- 6 Soft Flags or Bands (in two different colours)
- 10 Cones (to indicate zones)
- 3 Large Hoops (for "jail" areas)
- Whistle (to start, pause, and end the game)
Lesson Structure
1. Whakawhanaungatanga – Warm-up & Connection (10 mins)
Activity: "Pass the Energy"
- Students stand in a large circle. One student starts by making eye contact with someone and passing an imaginary energy ball in a unique way (throw, roll, bounce, push). The receiver copies the movement and sends it to another person, and so on.
- Objective: Promotes connection, active engagement, and non-verbal communication – key elements for teamwork in Capture the Flag.
Debrief Question:
- “What strategies did you use to know where the energy was going next?”
2. Game Explanation & Rule Adjustments (8 mins)
Modified Capture the Flag Rules:
- 2 teams (12-13 players each).
- Each team has 3 flags placed inside their territory.
- Players must work together to stealthily retrieve the opposing team’s flags while protecting their own.
- If a player is tagged on enemy territory, they must go to "jail" (marked hoop).
- A teammate can free them by tagging them back to their side.
- The game resets when all flags from one team are captured.
NZ-Specific Focus:
- Encouraging whanaungatanga (building relationships) and mahi ngātahi (working together).
Game Enhancement:
- Teams have 30 seconds at the start of each round to strategise.
- After each round, captains will briefly share what worked and what needs adapting.
3. Game Play (20 mins)
- Round 1: Introduction phase – Teams apply an initial strategy.
- Quick Debrief (1 min): Teams discuss one improvement.
- Round 2: Teams adjust and play with the new strategy.
- Quick Debrief (1 min): Team captains share a key challenge.
- Round 3 (Final Round): Integration of key learnings from previous rounds.
4. Reflections & Wrap-up (10 mins)
Debrief Questions: (Students share responses in small groups before whole-class discussion)
- What was your role in the team, and how did you contribute?
- How did communication impact the game?
- If we played again, what would you do differently?
Connection to Daily Life:
- “Teamwork isn’t just for sport. Can you think of another time when communication and teamwork helped you succeed?”
Assessment & Reflection
- Teacher Observation: Engagement, collaboration, and communication skills.
- Student Self-Assessment: Thumbs Up / Sideways / Down on their communication contribution during the game.
- Exit Ticket: One word to describe the most important team skill learned today.
Adaptations & Extensions
- For students needing extra support: Assign a buddy to help navigate the game roles.
- For highly active students: Introduce a rule where only specific players can be "flag runners," requiring more strategic involvement.
- Cultural Inclusion: Māori Concepts of Leadership & Teamwork – Highlight examples of manaakitanga (kindness, respect) within the game.
Final Thought for Students:
"A great team isn’t just about having the fastest players, but about having the best communicators."
Teacher Notes: This lesson is structured to align with New Zealand’s Health and Physical Education Learning Matrix, fostering decision-making, participation, and leadership. By incorporating strategies, communication, and reflection, students develop transferable life skills beyond PE.