Technology • Year 8 • 60 • 22 students • Created with AI following Aligned with New Zealand Curriculum
Year 8 as per current NZC Create 4-5 lesson plans in power point Introducing CS unplugged (classroom activites,some note taking in bullet points,include a video ,give examples of real world ),Introduce and explain Binary Digit (include class room activities) ,Algorithms ,Include real world examples,note taking,definitions,class room algorithms card games.Introduce algoritm why its important to learn cs unplugged ,binary digit and algorithm.Outline leanring outcome,key competencies ,unit stabndard Level, next steps .The last class would be developing into Adobe Illustrator, which they will do for the whole term followed by a project using design process producing a digital outcome...Design some class room activities etc
Subject Area: Technology
Strand: Computational Thinking for Digital Technologies
Level: Level 4 (NZC Progress Outcome 2 aligned for Year 8)
Focus Areas:
This unit promotes the following NZC key competencies:
By the end of this lesson students will:
Time: 60 minutes
Class Size: 22 students
Activity:
Video Info (Teacher to have pre-loaded):
Discussion Prompt After Video (3–4 mins):
Format: Quick teacher-led discussion, with bullet point notes on board (students copy into books or digital journals)
Concepts Covered:
Real-World Applications (write on whiteboard/list digitally):
Note-Taking Prompt for Students:
Use bullets. Write the definitions of Binary and Algorithm plus one real-life example of each.
Goal: Introduce Binary Digits through personal wristbands
Materials Needed:
Instructions:
Each student chooses 2 initials (e.g. “AB”) and encodes them in binary using supplied chart.
They make a simple bracelet with white beads = 1 and black = 0.
Reflection:
“How was this like programming a computer?”
Quick pair-share.
Name: "Move Your Classmate Algorithm"
Setup:
Pairs of students. One student is blindfolded (or eyes closed) and the other writes a set of exact instructions to guide them from one side of the room to a chair at the centre.
Rules:
Can only use instructions like:
Challenge:
Another group will test if the instructions work – must be specific!
Debrief Questions:
Student Activity:
Open their learning journals or digital doc to answer:
Share Back with Class (Volunteers):
Allow 2–3 students to share on class board.
Formative assessment through:
In Lesson 2:
By end of Unit:
🎓 Use inclusive teaching practices – allow students to work visual/tactile or verbal
📖 Provide printed binary charts and algorithm definition handouts for different learning preferences
🎲 Laminate instruction cards for algorithm games for easy re-use
🎒 Assign CS roles (e.g. Coder, Debugger, Tester) to support team-based learning
Lesson | Focus | Key Concept |
---|---|---|
Lesson 1 | CS Intro & Binary | Binary digits & human-computer thinking |
Lesson 2 | Deeper into Binary | Images/Letters encoding |
Lesson 3 | Algorithms in Action | Card games, sorting activities |
Lesson 4 | Real-World Algorithms | Real-life problem scenarios |
Lesson 5 | Adobe Illustrator Begins | Start on design process & layout |
This lesson energises ākonga with tactile exploration of coding concepts, grounding the learning in the Aotearoa New Zealand Curriculum while preparing them for digital design outcomes later in the term. With rich unplugged materials and hands-on activities, students experience the how and why behind algorithms and binary – the foundations of modern computing.
Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with New Zealand Curriculum in minutes, not hours.
Created with Kuraplan AI
🌟 Trusted by 1000+ Schools
Join educators across New Zealand