Technology • Year 13 • 60 • 5 students • Created with AI following Aligned with New Zealand Curriculum
Its AS 91900 Conduct a critical inquiry to propose a digital technologies outcome (6 credits).students have been working on there Inquiry writing on there chosen Topics and almost completed .This activity requires students to: ● Conduct a comprehensive critical inquiry to propose a digital technologies outcome ● Use complex techniques to develop a refined electronics outcome. .From Next term I will introduce abit of Relevent implications and focus on User Number AS91901 Version 1 Page 2 of 3 New Zealand Qualifications Authority 2019 2 Apply user experience methodologies to develop a design for a digital technologies outcome involves: ● explaining the purpose of the digital technologies outcome and the requirements of the end users ● investigating relevant user experience methodologies ● applying user experience methodologies to generate a range of design ideas ● explaining the appropriateness of a chosen design ● modelling and testing the design idea ● explaining relevant implications.
Examples of relevant implications include: ● social ● cultural ● legal ● ethical ● intellectual property ● privacy ● accessibility ● usability ● functionality ● aesthetics ● sustainability and future proofing ● end-user considerations ● health and safety. 4 Examples of user experience methodologies include: ● user research ● usability evaluation ● information architecture ● user interface design ● interaction design ● visual design ● content strategy ● accessibility.
Create a lesson plan on User experience and relevant implications based on the inquiry they did in Term one which they will later be designing as a digital outcome .Divide this topic into 14 lessons .
Designing for Human Needs
Curriculum Area: Technology
Level: NCEA Level 3 (Year 13)
Standard:
This 14-lesson unit is designed to bridge the students' completed inquiry projects (AS 91900) and their transition to design and development using user experience methodologies (AS 91901). This unit scaffold focuses on understanding implications and the real needs of users, culminating in user-centred design proposals for their digital technology outcomes.
By the end of this unit, ākonga (students) will be able to:
Lesson | Focus | Duration |
---|---|---|
1 | Introduction to UX & Implications | 60 mins |
2 | Defining the Purpose & End-Users | 60 mins |
3 | Exploring UX Methodologies | 60 mins |
4 | Conducting User Research | 60 mins |
5 | Persona Creation & Empathy Mapping | 60 mins |
6 | Accessibility & Inclusive Design | 60 mins |
7 | Legal, Ethical & Cultural Implications | 60 mins |
8 | Structuring Information Architecture | 60 mins |
9 | Designing User Interfaces | 60 mins |
10 | Exploring Aesthetics & Functionality | 60 mins |
11 | Usability Testing & Iteration Planning | 60 mins |
12 | Visual Modelling of Concepts | 60 mins |
13 | Implication Analysis & Sustainability | 60 mins |
14 | Synthesis & Design Justification | 60 mins |
Objective:
Activate students’ prior inquiry work and introduce user experience (UX) as a key driver in modern digital technologies outcomes.
Activities:
Assessment for Learning: Informal discussion and mindmapping – formative feedback.
Objective:
Students identify and articulate the purpose and specific end-users for their digital technologies outcome.
Activities:
Output: Individual student-generated Statements of Purpose and User Requirements.
Objective:
Survey a range of user experience methodologies and identify which to use for their project.
Activities:
Output: Annotated selection of 2–3 UX methodologies most suited to their project.
Objective:
Students learn how to ethically and effectively gather user data, considering cultural and privacy implications.
Activities:
Homework:
Conduct user interviews or distribute a survey to target users (5–10 participants).
Objective:
Students translate user research into visual and empathetic understanding of users.
Activities:
Output:
Persona profiles and empathy maps.
Objective:
Students critically analyse how to make their design inclusive and accessible.
Activities:
Output:
Accessibility additions to design requirements.
Objective:
Explore and document the broader implications of their outcome.
Activities:
Output:
Implication Statement Draft 1 — social, ethical, IP, bicultural lens.
Objective:
Outline data flow, content hierarchy, and user navigation paths.
Activities:
Tools:
Lucidchart, Draw.io, whiteboards.
Objective:
Begin drafting early UI concepts.
Activities:
Output:
Draft wireframes.
Objective:
Develop the visual and functional identity of the digital outcome.
Activities:
Output: Moodboard or annotated style guide.
Objective:
Practice basic usability evaluation and plan how to respond to feedback.
Activities:
Objective:
Model system or data flow to inform development later.
Activities:
Objective:
Revisit and finalise implications, with focus on sustainability and long-term impact.
Activities:
Output:
Final implication analysis.
Objective:
Collate, reflect on, and finalise design selection.
Activities:
While this unit largely prepares students for summative assessment in AS 91901, teaching staff will collect formative feedback via:
By allowing students to explore UX from both a human-centred and socially responsible lens, this unit encourages genuine, problem-based innovation deeply rooted in Aotearoa New Zealand’s values. This is not just about creating digital tools—it's about crafting experiences that matter.
Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with New Zealand Curriculum in minutes, not hours.
Created with Kuraplan AI
🌟 Trusted by 1000+ Schools
Join educators across New Zealand