
Maths • 60 • 25 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 3 of 28 in the unit "Year 4 Maths Across Aotearoa". Lesson Title: Term 1 Week 3: Angles and Turns Lesson Description: Learners recognise right angles and describe quarter-, half- and three-quarter-turns as clockwise or anticlockwise. Model with a corner template, rotating arrows and body movement before learners complete a Turn and Angle Trail; offer large arrows, partner rehearsal, reduced visual clutter and extra processing time. A quarter-turn is 90°, a half-turn is 180° and a three-quarter-turn is 270°. Must Do: identify a right angle; Can Do: show a half-turn; Try: sort angles as acute, right or obtuse.
This 60-minute lesson is the third in the unit Year 4 Maths Across Aotearoa. Learners build on their understanding of direction and movement by recognising right angles and describing quarter-, half- and three-quarter-turns as clockwise or anticlockwise. They use body movement, rotating arrows and a corner template before applying their learning in a Turn and Angle Trail.
0–7 min · Hook and movement warm-up. Teacher displays a compass-like arrow and asks, “If the arrow turns to face the opposite direction, how far has it turned?” using the opening movement challenge; students stand beside their desks and follow quarter-, half- and three-quarter-turn instructions, first without labels and then with a partner.
7–17 min · Model angles and turns. Teacher uses a square corner template and the angle and turn explanation slides to model that a right angle is a square corner, a quarter-turn is 90°, a half-turn is 180° and a three-quarter-turn is 270°. Demonstrate clockwise as turning the same way as the hands of a clock and anticlockwise as turning the other way. Students make each turn with their bodies, hands or a rotating arrow, then tell a partner the size and direction of the turn.
17–25 min · Guided checking. Teacher shows arrows in different starting positions and asks, “What turn has happened? How do you know?” Pause after each example in the guided arrow questions and address the misconception that a turn’s name depends on where the arrow finishes. Students hold up fingers for quarter, half or three-quarter-turn, indicate clockwise or anticlockwise with a hand signal, and justify one answer.
25–43 min · Turn and Angle Trail. Teacher places or displays a sequence of arrow and angle stations around the room, gives each pair a recording sheet from the Turn and Angle Trail worksheet, and models completing the first station. Students work in pairs, taking turns as “turner” and “checker”: they follow or demonstrate each direction, record the turn size and direction, identify right angles, and sort pictured angles as acute, right or obtuse. Encourage learners to rehearse physically before writing.
43–52 min · Must Do, Can Do, Try. Teacher pauses the class for a three-level check: Must Do—identify a right angle; Can Do—show a half-turn; Try—sort angles as acute, right or obtuse. Use the Must Do, Can Do and Try prompts and select several learners to demonstrate. Students complete the level that matches their confidence, then explain one answer to a partner using “I know because…”.
52–60 min · Plenary and exit check. Teacher revisits the opening arrow challenge with the final reflection prompts and asks learners to compare two possible descriptions of the same movement. Students complete the final three questions on the Turn and Angle Trail worksheet: draw a right angle, describe a 180° turn, and label one angle acute, right or obtuse. Invite two learners to share different strategies.
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