
PE • 50 • 30 students • Created with AI following Aligned with New Zealand Curriculum
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Practical session in the Top Gym focussing on Dodgeball. (the top gym is a small approx 20x20 space).
Set up 2 benches directly behind the basketball hoops. Two teams , 8 dodge balls. Each team has a half that they throw in
Hit below shoulder height on the full and ball hit the ground you are out. If your throw is caught on the full you are out. When out go stand on the bench at the opposite end
To get back in everytime your team hits the backboard one player comes back into play in the order they got out. Ball goes through the hoop everyone on the bench at that time comes back
Once one team is eliminated the game is over
Today’s class uses a modified dodgeball game in a small court to practise accurate, controlled throwing under pressure. Students will also make quick decisions about when to feint, aim, and pass options to outplay opponents.
0–5 min · Warm-up + safety check. Teacher briefs game boundaries in the 20x20 space and checks throwing lanes, ball retrieval, and “out” behaviour; students do dynamic warm-up (arm circles, light jog, then short side-steps).
5–12 min · Skill stations: throw accuracy + feints. Teacher sets two mini lines facing a wall/target area for low-accuracy practice and demonstrates “feint then throw” (pretend low throw, quickly change, then release); students practise 3–4 throws each: aim for a marked low zone and practise a change of direction to create space.
12–15 min · Group set-up and rule walkthrough. Teacher explains the exact rules: hit below shoulder height on the full or if the ball hits the ground you’re out; if your throw is caught on the full you’re out; “out” players go to the bench at the opposite end. Students repeat the rules back to a partner, using a simple call-and-response.
15–35 min · Main game: full modified dodgeball (2 x 10 min). Teacher runs the game with clear start/stop and counts eliminations; students play in two teams with 8 dodge balls (each team throws from its own half).
35–40 min · Reset + quick tactical pause. Teacher pauses the game and asks: “What did your team do when under pressure—did you feint, change direction, or choose a safer throw option?” Students share 1 idea per team, then prepare for a short second round.
40–48 min · Main game: second round (8 min) with a challenge. Teacher adds a challenge: each team must attempt at least 2 backboard-target throws before they can score a re-entry through hoop (or equivalent class-based target call); students apply feints, shielding, and safe low throws while managing who is “out.”
48–50 min · Cool-down + exit check. Teacher leads static stretching and collects a quick exit ticket orally or on paper: “Name one decision you made under pressure and one rule you followed to stay safe.”
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