
Technology • 40 • 25 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 1 of 8 in the unit "Fidget Toy Design Project". Lesson Title: Introduction to Fidget Toys Lesson Description: Explore types of fidget toys and their benefits. Discuss problem statements for the classroom environment.
By the end of this lesson, students will be able to:
| Time | Activity |
|---|---|
| 0-5 mins | Engagement & Introduction: Activate prior knowledge by discussing what students know about fidget toys. |
| 5-15 mins | Exploration and Discussion: Show and discuss a variety of fidget toys (images, real examples if available). Identify types & benefits. |
| 15-25 mins | Classroom Problem Statement Brainstorm: Whole class activity to identify problems related to focus, concentration or anxiety in the classroom that a fidget toy might help solve. |
| 25-35 mins | Group Discussion & Sharing: In small groups, students share ideas and select one problem to share with the class. |
| 35-40 mins | Summarise and Reflect: Summarise key learnings and explain next steps for the unit. Reflect briefly on how technology can support wellbeing and learning. |
Formative assessment will occur through:
This lesson plan aligns with the New Zealand Curriculum Technology learning area strands and key competencies and reflects the needs of a diverse Year 5 and Year 6 Catholic primary school class. It prioritises whole-class instruction with opportunities for group collaboration, critical thinking, and real-world problem solving. The activities promote hands-on learning, respectful communication, and contextual understanding of technology’s role in wellbeing and education.
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Generated using gpt-4.1-mini-2025-04-14
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