
English • 40 • 14 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 4 of 8 in the unit "Little Stories, Big Laughs". Lesson Title: Plan a Story Problem Lesson Description: Students learn that entertaining stories need a problem or challenge. I do: model a simple problem-and-solution story plan. We do: generate playful problems, such as a taniwha losing its sneeze or a robot stuck in jelly. You do: complete a beginning–problem–solution planning map. Support with picture choices and sentence frames; extend by suggesting two possible solutions and selecting the funniest one. (40 minutes)
This is lesson 4 of 8 in Little Stories, Big Laughs. Students explore how a problem or challenge helps make a story entertaining, then plan a beginning, problem and solution for a playful narrative.
0–5 minutes – Hook: What goes wrong? Show the opening visual and question on the introduction slides: “What would happen if a taniwha suddenly lost its sneeze?” Invite several quick responses. Explain that funny stories often begin when something goes wrong for a character.
5–12 minutes – I do: model a story plan Use the model story slides to model a simple plan: “At the beach, Pip the penguin wanted to surf. Problem: his surfboard floated away. Solution: he rode on a friendly seal.” Think aloud about how the problem makes the story interesting and how the solution fixes, changes or responds to it. Point out the three parts: beginning, problem and solution.
12–19 minutes – We do: invent playful problems Display the problem-making prompts on the playful problems slides. As a class, generate ideas such as a taniwha losing its sneeze, a robot stuck in jelly, or a pirate whose map keeps changing. Ask: “Who has the problem? What goes wrong? Why might it be funny?” Record students’ ideas where everyone can see them. Encourage kind, imaginary humour rather than humour that targets a classmate.
19–24 minutes – We do: test possible solutions Choose one class problem, such as “The robot is stuck in jelly.” Invite pairs to suggest a solution. Share two or three possibilities and discuss which is funniest, most surprising or most helpful. Model choosing one and explain that writers can try more than one idea before deciding.
24–35 minutes – You do: complete a story plan Distribute the beginning–problem–solution story planning map. Students choose or invent a character and complete the three sections with drawings, labels or short sentences. Provide the sentence frames: “At the beginning…”, “But then…”, and “In the end…”. Circulate and ask individuals to explain their plan orally. Students ready for a challenge should draw or write two possible solutions, then circle the funniest one.
35–40 minutes – Share and reflect Invite three or four students to share their plan with a partner, then take two examples for the class. Use the sharing and reflection slide to revisit: “What was the problem?” and “How did the solution make the story entertaining?” Students show thumbs up, sideways or down to indicate how confidently they can plan a story problem. Collect plans for formative assessment.
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