
Technology • 60 • 20 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 2 of 2 in the unit "Design and Innovate Solutions". Lesson Title: Prototyping Innovative Solutions Lesson Description: Building on the design thinking process, students will create prototypes using materials of their choice. They will apply their knowledge of user needs to refine their designs, test their prototypes, and present their solutions to the class, emphasizing the impact of their choices on people and the environment.
This is Lesson 2 of 2 in “Design and Innovate Solutions”. Students build and test prototypes that meet user needs, then refine their designs by making deliberate content and material choices that consider the impact on people and the environment.
0–5 min · Settle and recall. Teacher revisits last lesson’s design brief and requirements (who the user is, what success looks like, and constraints). Students reread their own requirements and highlight 2–3 “must-haves”.
5–10 min · Prototype plan check (quick). Teacher models a “requirements-to-prototype” checklist: materials needed, features included, and where changes might be needed. Students confirm what they will build today and tick off the must-haves.
10–25 min · Build prototype (materials out). Teacher circulates, encouraging safe tool use, careful assembly, and respectful collaboration. Students create a prototype using chosen materials, labelling parts where helpful (e.g., “button”, “sensor”, “holder”).
25–30 min · Mid-build reflection: what might fail? Teacher prompts: “Which part will be tested first?” and “What problem do you predict?” Students write a brief prediction and identify one improvement they could make after testing.
30–45 min · Prototype testing (fair trials). Teacher sets up testing stations with clear instructions and timing so trials are consistent. Students test their own prototype (or trade with another group), recording observations: what worked, what didn’t, where it broke or underperformed, and why they think that happened.
45–52 min · Improve with justification. Teacher models making one specific change and linking it to evidence (e.g., “It slipped because…” → “I will add…”). Students revise their prototype and write:
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