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Rugby Game Day

PE • 60 • 20 students • Created with AI following Aligned with New Zealand Curriculum

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PE
60
20 students
6 July 2026

Teaching Instructions

This is lesson 3 of 3 in the unit "Rugby Ready: Skills & Fun". Lesson Title: Lesson 3: Mini-Rugby Game Day Lesson Description: WALT: Apply rugby skills in a fun, competitive environment. Students will participate in a mini-rugby game where they apply the skills they have learned, including passing, dribbling, and teamwork. We will focus on good sportsmanship and working collaboratively as a team.

Differentiation Strategies: Assign roles based on skill level, ensuring every student is involved. Extension Activities: Advanced learners can take on leadership roles, such as team captain or referee. Success Criteria: Students can engage in a game, applying the skills learned while demonstrating teamwork and fair play.

Overview

This is the final lesson in “Rugby Ready: Skills & Fun”. Today students apply linking passing, dribbling/ball control, and teamwork in a simple mini-rugby game day. The focus is on fair play, staying in the playing space, and using basic tactics like defending by choosing where to stand.

Learning intentions

  • WALT apply rugby passing and ball-carrying skills to move toward a goal in a mini-rugby game.
  • WALT play simple modifiable games by using agreed rules (playing space, possession changes, and “play the ball not the player”).
  • WALT demonstrate teamwork by communicating and working together to support the team.
  • WALT show good sportsmanship and fair play during competitive play.

Success criteria

  • I can pass and move (link passing with running or positioning) to help my team keep possession.
  • I can dribble/keep control of the ball safely while moving forward.
  • I can play by the rules and stop/adjust when the ball goes out of the playing space or possession changes.
  • I can show fair play: safe body positions, respectful communication, and including others on my team.

Curriculum links

  • Movement skills (Relays, games and invasion games): linking, dribbling, and passing movements to move toward a goal.
  • Movement skills (Relays, games and invasion games): using dominant and non-dominant hands/feet to send, receive, and dribble.
  • Introduction to invasion games: choosing different places to stand to defend or prevent the opposition receiving the pass.
  • Basic modifiable game rules: playing within the space, possession changes when the ball leaves the playing space, and playing the ball not the player.
  • Key competencies: Managing self (trying skills, following safety rules), Participating and contributing (team roles and communication), Relating to others (sportsmanship), Thinking (making simple decisions about passing/support/defending).

Lesson structure (60 minutes)

  1. 0–5 min · Welcome & safety check. Teacher gathers students, reminds “play the ball not the player”, and checks safe distance in throwing/passing lanes. Students repeat the rules and show a “safe passing position” with their hands and body.

  2. 5–12 min · Quick skill warm-up: Pass & move. Teacher sets up 4 stations (or 2 zones if space is limited): (a) two-hand pass to a partner, (b) pass then move to a cone, (c) receive with two hands and step forward, (d) “forward wall”: pass to a mini-target then jog to replace. Students rotate, focusing on: receive with two hands, pass from chest/shoulders, and move to support.

  3. 12–20 min · Dribble/ball control basics. Teacher demonstrates safe dribbling/ball control (carry with cradled hands or tap forward then chase) and how to keep balance while scanning. Students practice in small lanes: carry 3–5 metres, stop at a cone, then pass to a partner.

  4. 20–28 min · Mini-tactics: Where to defend. Teacher explains the “one step out / one step in” idea: defenders spread and choose positions to block passing lanes rather than chasing the ball. Students practise in pairs: one attacker passes between two cones; defender shifts to reduce the passing lane.

  5. 28–33 min · Team roles & differentiation briefing. Teacher forms teams of 3–4 and assigns roles: ball carrier/support passer/space defender/scorer-timekeeper. Use skill-based role matching so everyone contributes. Students try their assigned role for one short game round (30–60 seconds).

  6. 33–52 min · Mini-rugby game day (modified). Teacher runs 3 short rounds (about 6–7 minutes each) across two pitches. Rules: play within the allocated space; if ball goes out, possession changes; stop and reset quickly; encourage teamwork and fair play. Students play mini-rugby, aiming to score by moving the ball toward a try line and passing/supporting as they go.

  7. 52–58 min · Sportsmanship pause & improvements. Teacher calls “freeze”, highlights one example of teamwork (good support/communication) and one of fair play (respectful behaviour or safe play). Students discuss with a partner: “What worked for our team? What will we try next?”

  8. 58–60 min · Exit check. Teacher asks two quick questions to the whole group. Students answer: (1) “Show one way to help your team with passing/support,” and (2) “What is fair play in rugby?”

Resources

  • Size-appropriate rugby balls (or similar foam/soft balls for safety)
  • Cones to mark pitches, passing lanes, and try areas
  • Bibs/markers for team colours and roles
  • Whistle or timer
  • Spot markers for reset positions
  • Teacher checklist for observing passing, teamwork, and fair play
  • Score sheets (optional, simplified for Year 2)

Assessment

  • Teacher observation during warm-ups and games: can students link passing with movement/positioning?
  • Quick role-based check: are students communicating and supporting their team in their assigned role?
  • Fair play and rules: students stop/reset appropriately; “play the ball not the player” is demonstrated.
  • Informal exit check: students describe one teamwork strategy and one fair play rule.

Differentiation

  • Assign roles based on skill level: stronger passers may support as “space receivers” while developing players may carry/dribble with simpler cues, ensuring every student touches and contributes.
  • Provide sentence starters for teamwork: “I’m free on ___”, “Pass to me”, “Behind you”, “Nice try!”
  • Use shorter distances and smaller playing areas for students needing more support, then gradually widen once confidence improves.
  • Offer non-verbal cues (cone targets or coloured zones) to help students defend passing lanes rather than chase.

Extension activities (advanced learners)

  • Leadership roles: appoint a team captain to remind teammates of the next passing/support move and a referee/timekeeper to monitor fair play and rule resets.
  • “Coach’s challenge”: in a round, advanced players must also spot one passing lane and verbally guide their defender to shift position.

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