
PE • 30 • 21 students • Created with AI following Aligned with New Zealand Curriculum
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Can you please make me a 10 week lesson plan in PE using this Term 3 Overview I have attached. Make sure the activities are appropriate for Year 2 students, and the lesson will run for 30 minutes only. Make it engaging, fun, and cool. Include Warm up activities related to the skill focus for the week.
In this 10-week Term 3 PE sequence, Year 2 students practise fundamental movement skills for relays, running, jumping (including one foot/two feet distance), and throwing for distance with control (underarm and overarm). Each 30-minute lesson includes a warm-up linked to the week’s skill focus and a fun game that combines movement for a goal.
1) 0–5 min · Warm-up (skill focus). Teacher leads short, active movements matching the week’s run/jump/throw goal. Students copy and practise with quick feedback. 2) 5–12 min · Skill practise stations. Two stations (rotate once) focusing on one movement skill at a time with teacher modelling. 3) 12–20 min · Target or relay game. Students play a simple game to a goal, using the skill (run, jump, or throw) to score points or reach a marker. 4) 20–27 min · Combined challenge (linking). A short “mission” that requires 2–3 skills in order (e.g., run → jump → throw). 5) 27–30 min · Cool-down & reflection. Students walk, breathe, and share one thing they improved (teacher records quick comments).
Warm-up: “Fast Feet Flags” (3 short sprints to a line, then walk back). Station A (run): Follow-the-leader sprints; stop on teacher signal (safe slowing). Station B (relay): Baton-less relay touch (hand-to-hand tag) around cones; no pushing. Game: “Target Relay Runner” — each team runs to a cone, returns, tags next runner. Combined mission: “Run to jump marker” (run to landing spot, step/jump to landing mat, run back). Cool-down: Stretch calves/ankles; 1 question: “How did you slow safely?”
Warm-up: “Jump-Jump-Jet” — practise one foot hop then two-foot landing (freeze in balance). Station A: Hula hoop “distance” jumps: one foot → two feet across hoops (bent knees). Station B: Arm-support jumping: jump with arms forward to help propel; land stable. Game: “Frogs & Lily pad” (lily pads = cones/mats). Jump like a frog to reach the end. Combined mission: Run to a row of hoops → hop/jump through → walk back. Cool-down: Shake out legs; reflection: “What did bent knees help?”
Warm-up: “Rocket Legs” — quick feet for 20 seconds, then 2 practice jumps over a low line. Station A: Marked “stepping gaps” (safe distance) using bent knees landings. Station B: Jump with best balance: land and hold 2 seconds (partner checks “still body”). Game: “Stepping Stone Race” — teams complete a short course jumping over markings and tagging. Combined mission: Run → jump over 3 markers → tag relay partner. Cool-down: Slow breathing; teacher highlights safe landings.
Warm-up: “Arms Ready” — arm swings, then 5 underarm throws from close to mid distance. Station A: Underarm throw for distance with “step-forward” cue (front foot points to target). Station B: Field skills: pick up, reset, and wait behind the line safely. Game: “Distance Champs” — each student throws 2 times; team counts total metres/points using distance markers. Combined mission: “Run-up and throw” (short jog to throw line → underarm throw → run back). Cool-down: Shoulder/arm stretch; reflect on “where did it go best?”
Warm-up: “Overarm Windmill” — practise arm path above shoulder, then 3 stationary throws. Station A: Overarm throw technique: stride + arm forward + follow-through (no side pushing). Station B: Adjust force: short throw vs strong throw using distance cues (near vs far target dots). Game: “Treasure Throw” — teams throw foam balls at zones to earn points (near/middle/far). Combined mission: Run → jump a short box line (safe landing) → overarm throw. Cool-down: Count 3 slow breaths; teacher comment on control.
Warm-up: “Aim & Swing” — practise throwing with a big target on the wall/ground from a close line. Station A: Underarm to targets (buckets/hoops) — 3 attempts, aim for highest point zone. Station B: Overarm to targets — 3 attempts; focus on accuracy, not max power. Game: “Bulls eye” — students earn points by hitting ring zones. Combined mission: “Target Relay” — run to ball pile, choose 1 ball, throw at target, then tag next player. Cool-down: Gentle wrist/arm shake; students name the throwing cue they used.
Warm-up: “Sprint & Stop” — short runs to a line, stop on signal, then practise 1 throw. Station A: Relay running: zig-zag between cones to reach the throw line. Station B: Throwing: underarm to a specified target height/zone (teacher calls which zone). Game: “Target Relay” — first team to complete turns and score wins. Combined mission: Run → throw → return to tag (no more than 1 throw per turn). Cool-down: Stretch quads/calves; class reflection: “How did you help your team?”
Warm-up: “Toe Tap Travel” — stay on toes moving forward/back/side (teacher signals direction). Station A: Agility to a “throw moment” (arrive on toes → stop → underarm throw). Station B: Agility to a “jump moment” (arrive and set for one-foot/two-feet jump). Game: “Frogs & Lily pad: Slide Edition” — teams travel by side steps on cones, then jump to pads. Combined mission: Side-step to cone → hop/jump to pad → overarm throw at a small target. Cool-down: Walking breath counts; discuss balance.
Warm-up: “Skill Builder Chain” — 1 run, 1 jump, 1 throw practise (light reps). Station A: Mini-course: run through line gates → jump landing zone. Station B: Throw adjustment: same throwing action, change distance force based on far/near markers. Game: “Goal Mission” — teams complete the course to deliver “goal tokens” into a bucket. Combined mission: Full class circuit: run → jump → throw → tag. Cool-down: Reflect: “Which link (run/jump/throw) improved most?”
Warm-up: “Finals Warm-up” — choice: 1 sprint + 1 jump practice + 1 throw practice. Station A: Run fast for short distance (timed by teacher counts of seconds). Station B: Throw for distance OR hit the target (student choice with support). Station C (if space allows): One-foot/two-feet distance hoops challenge. Game: “Athletics Circuit Relay” — rotate through stations; points for participation + best attempts. Combined mission: Quick challenge: best try at one station, then help a partner. Cool-down: Celebration circle: “One skill I’m proud of.”
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