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Term Three PE Cool

PE • 30 • 21 students • Created with AI following Aligned with New Zealand Curriculum

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PE
30
21 students
5 July 2026

Teaching Instructions

Can you please make me a 10 week lesson plan in PE using this Term 3 Overview I have attached. Make sure the activities are appropriate for Year 2 students, and the lesson will run for 30 minutes only. Make it engaging, fun, and cool. Include Warm up activities related to the skill focus for the week.

Overview

In this 10-week Term 3 PE sequence, Year 2 students practise fundamental movement skills for relays, running, jumping (including one foot/two feet distance), and throwing for distance with control (underarm and overarm). Each 30-minute lesson includes a warm-up linked to the week’s skill focus and a fun game that combines movement for a goal.

Learning intentions

  • WALT run, jump, and throw with increasing control in short activities and simple relays.
  • WALT change actions (speed, distance, and force) to keep improving results and safety.
  • WALT link jumping and running movements to move forward towards a goal.
  • WALT practise overarm and underarm throwing at targets and for distance.

Success criteria

  • I can run fast for short distances and slow safely for stopping.
  • I can jump (one foot to two feet) and land with bent knees for balance.
  • I can throw underarm or overarm to reach a target or travel for distance.
  • I can participate safely, follow game rules, and take turns in a relay.

Curriculum links

  • Movement skills (Relays, games and invasion games): linking movement skills to move forward towards a goal, simple relays.
  • Movement skills (relays/games): shooting/throwing with control and accuracy (target focus).
  • Adjusting pass strength/distance: adapting force when throwing for distance based on where the target is.
  • Te Mātaiaho Health and PE (Year 2): vocabulary and understanding balance/coordination linked to running, jumping, and throwing.

Lesson structure (30 minutes) for each week

1) 0–5 min · Warm-up (skill focus). Teacher leads short, active movements matching the week’s run/jump/throw goal. Students copy and practise with quick feedback. 2) 5–12 min · Skill practise stations. Two stations (rotate once) focusing on one movement skill at a time with teacher modelling. 3) 12–20 min · Target or relay game. Students play a simple game to a goal, using the skill (run, jump, or throw) to score points or reach a marker. 4) 20–27 min · Combined challenge (linking). A short “mission” that requires 2–3 skills in order (e.g., run → jump → throw). 5) 27–30 min · Cool-down & reflection. Students walk, breathe, and share one thing they improved (teacher records quick comments).


10-week PE Term 3 plan (30 minutes each)

Week 1: Run + simple relays

Warm-up: “Fast Feet Flags” (3 short sprints to a line, then walk back). Station A (run): Follow-the-leader sprints; stop on teacher signal (safe slowing). Station B (relay): Baton-less relay touch (hand-to-hand tag) around cones; no pushing. Game: “Target Relay Runner” — each team runs to a cone, returns, tags next runner. Combined mission: “Run to jump marker” (run to landing spot, step/jump to landing mat, run back). Cool-down: Stretch calves/ankles; 1 question: “How did you slow safely?”

Week 2: Jump one foot to two feet

Warm-up: “Jump-Jump-Jet” — practise one foot hop then two-foot landing (freeze in balance). Station A: Hula hoop “distance” jumps: one foot → two feet across hoops (bent knees). Station B: Arm-support jumping: jump with arms forward to help propel; land stable. Game: “Frogs & Lily pad” (lily pads = cones/mats). Jump like a frog to reach the end. Combined mission: Run to a row of hoops → hop/jump through → walk back. Cool-down: Shake out legs; reflection: “What did bent knees help?”

Week 3: Jumping over ground markings

Warm-up: “Rocket Legs” — quick feet for 20 seconds, then 2 practice jumps over a low line. Station A: Marked “stepping gaps” (safe distance) using bent knees landings. Station B: Jump with best balance: land and hold 2 seconds (partner checks “still body”). Game: “Stepping Stone Race” — teams complete a short course jumping over markings and tagging. Combined mission: Run → jump over 3 markers → tag relay partner. Cool-down: Slow breathing; teacher highlights safe landings.

Week 4: Throw for distance (underarm start)

Warm-up: “Arms Ready” — arm swings, then 5 underarm throws from close to mid distance. Station A: Underarm throw for distance with “step-forward” cue (front foot points to target). Station B: Field skills: pick up, reset, and wait behind the line safely. Game: “Distance Champs” — each student throws 2 times; team counts total metres/points using distance markers. Combined mission: “Run-up and throw” (short jog to throw line → underarm throw → run back). Cool-down: Shoulder/arm stretch; reflect on “where did it go best?”

Week 5: Overarm throwing for distance

Warm-up: “Overarm Windmill” — practise arm path above shoulder, then 3 stationary throws. Station A: Overarm throw technique: stride + arm forward + follow-through (no side pushing). Station B: Adjust force: short throw vs strong throw using distance cues (near vs far target dots). Game: “Treasure Throw” — teams throw foam balls at zones to earn points (near/middle/far). Combined mission: Run → jump a short box line (safe landing) → overarm throw. Cool-down: Count 3 slow breaths; teacher comment on control.

Week 6: Hit the target (underarm & overarm control)

Warm-up: “Aim & Swing” — practise throwing with a big target on the wall/ground from a close line. Station A: Underarm to targets (buckets/hoops) — 3 attempts, aim for highest point zone. Station B: Overarm to targets — 3 attempts; focus on accuracy, not max power. Game: “Bulls eye” — students earn points by hitting ring zones. Combined mission: “Target Relay” — run to ball pile, choose 1 ball, throw at target, then tag next player. Cool-down: Gentle wrist/arm shake; students name the throwing cue they used.

Week 7: Target Relay (running + throwing)

Warm-up: “Sprint & Stop” — short runs to a line, stop on signal, then practise 1 throw. Station A: Relay running: zig-zag between cones to reach the throw line. Station B: Throwing: underarm to a specified target height/zone (teacher calls which zone). Game: “Target Relay” — first team to complete turns and score wins. Combined mission: Run → throw → return to tag (no more than 1 throw per turn). Cool-down: Stretch quads/calves; class reflection: “How did you help your team?”

Week 8: Side-to-side movement on toes

Warm-up: “Toe Tap Travel” — stay on toes moving forward/back/side (teacher signals direction). Station A: Agility to a “throw moment” (arrive on toes → stop → underarm throw). Station B: Agility to a “jump moment” (arrive and set for one-foot/two-feet jump). Game: “Frogs & Lily pad: Slide Edition” — teams travel by side steps on cones, then jump to pads. Combined mission: Side-step to cone → hop/jump to pad → overarm throw at a small target. Cool-down: Walking breath counts; discuss balance.

Week 9: Link skills to move forward to a goal

Warm-up: “Skill Builder Chain” — 1 run, 1 jump, 1 throw practise (light reps). Station A: Mini-course: run through line gates → jump landing zone. Station B: Throw adjustment: same throwing action, change distance force based on far/near markers. Game: “Goal Mission” — teams complete the course to deliver “goal tokens” into a bucket. Combined mission: Full class circuit: run → jump → throw → tag. Cool-down: Reflect: “Which link (run/jump/throw) improved most?”

Week 10: Athletics mini-meet (review & choice)

Warm-up: “Finals Warm-up” — choice: 1 sprint + 1 jump practice + 1 throw practice. Station A: Run fast for short distance (timed by teacher counts of seconds). Station B: Throw for distance OR hit the target (student choice with support). Station C (if space allows): One-foot/two-feet distance hoops challenge. Game: “Athletics Circuit Relay” — rotate through stations; points for participation + best attempts. Combined mission: Quick challenge: best try at one station, then help a partner. Cool-down: Celebration circle: “One skill I’m proud of.”


Resources

  • Cones and floor markers (tape lines)
  • Hula hoops (for one foot to two feet distance)
  • Foam balls / soft beanbags (safe throwing)
  • Buckets, hoops, or ring targets for “Bulls eye”
  • Distance markers (small cones or chalk dots)
  • Landing mats (or taped safe zones)
  • Stop/signal cards for easy class management
  • Score sheets or team tally cards (teacher-led)

Assessment

  • During stations, teacher watches for: safe running (start/stop), bent-knee landings, and throwing accuracy/force control.
  • Use a quick checklist per group: “Meets / developing” for run, jump, throw.
  • Exit reflection each week (30 seconds): students state one cue that helped (e.g., “step-forward”, “bent knees”, “follow-through”).

Differentiation

  • Support: demonstrate slowly, use “near target” first, provide sentence starters (“I improved when…”) and clear turn-taking roles.
  • Support for SEN/EAL: consistent stations with pictures/numbered steps; allow extra practise attempts.
  • Extension: more challenging target zones, longer distance hoops, or “switch skills” mission (overarm then underarm).
  • Safety adjustments: fewer cones/gaps, larger landing areas, and shorter throw distances as needed.

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