Hero background

Toss, Spin, Predict!

Maths • 30 • Created with AI following Aligned with New Zealand Curriculum

Maths
30
9 June 2025

Toss, Spin, Predict!

Year 4–5 Mathematics – Probability (Phase 2, New Zealand Curriculum)


Curriculum Focus:

Strand: Statistics
Achievement Objective (Level 2):
Investigate simple situations that involve elements of chance by comparing experimental results with expectations from models of all the outcomes.


WALT:

We Are Learning To:
Use everyday objects to investigate probability, make predictions, and compare results with what we expect.


Success Criteria:

Students can:

  • Use probability language (e.g. likely, unlikely, certain, impossible) to describe outcomes.
  • Make predictions before an event and reflect on the results after experimentation.
  • Recognise that outcomes aren’t always what we expect even when the event is repeated.
  • Work cooperatively to complete a simple hands-on probability experiment.

Duration:

30 minutes
Class Size: 27 students


Resources Needed:

  • Plastic cups or yoghurt pots (1 per trio of students)
  • Paper clips (at least one per group)
  • Coin (1 per group)
  • A4 paper
  • Whiteboard & marker
  • Pencils

Note: All materials are easily found in most classrooms, keeping within the “minimum resources” brief.


Prior Knowledge:

This is Lesson 5 in a sequence on Probability, and students have already been introduced to:

  • Vocabulary: likely, unlikely, certain, impossible
  • Simple chance experiments
  • Graphing results from basic trials
  • Comparing predictions with outcomes in controlled scenarios

Differentiation:

Support for Diverse Learners:

  • Use mixed-ability groups of three to allow for peer support.
  • Sentence starters provided on the board e.g. "I think the spinner will land on... because..."
  • Use visual symbols (tick/cross or colour dots) to support language understanding.

Extension for Advanced Learners:

  • Ask students to design their own variation of the spinner or predict longer-term frequencies (e.g. “If we spin 100 times, how many purples might we expect?”)
  • Record patterns across multiple groups to identify trends or anomalies in class-wide data.

Lesson Flow:

1. Introduction & Tuning In (5 minutes)

Hook the class with this scenario:

“Today we’ll be spinning, tossing, and predicting! Ever tossed a coin and it landed on its edge? Ever spun something and it landed right on the line? Let’s test how chance really works!”

Quick recap of language: Write four sentence starters on the board and have learners chorally complete them:

  • It is impossible for a coin to...
  • It is certain a spinner with only red sections will...
  • It is likely that...
  • It is unlikely that...

Revisit previous prediction outcomes. Ask: “Did everything always go how we expected?”


2. Class Warm-up Activity – Toss It! (5 minutes)

Group Size: Pairs/trios
Each group adds tally marks to record results from tossing a coin 10 times.

Ask before they start:

"What do you predict? Will the number of heads or tails be equal? Why?"

Once tossed, students compare actual results with predictions and discuss “real-world randomness.”

Ask:

  • Were your results what you expected?
  • How could we make this test fairer or more accurate?

3. Main Activity – Spin It! (15 minutes)

Objective:

Create and test a simple spinner model and compare results with prediction.

Instructions:

  1. Each group draws a circle divided into 3 differently-sized coloured sections on A4 paper (not equal sizes – encourage creativity). For those who find dividing challenging, offer templates.
  2. Insert a paperclip spinner using a pencil through the paperclip and centre.
  3. Before starting, students make a prediction:

    "If we spin 15 times, which colour will show up the most? Why?"

  4. Begin spinning and record the colour outcomes (use tallies).

Group Questions:

  • Did your most frequent colour match your prediction?
  • Why or why not?
  • What could affect your spinner’s outcome?

Optional challenge: Compare results between groups who had similar spinner designs.


4. Wrap Up & Reflection (5 minutes)

Come together as a class. Ask:

  • What did we notice when we compared predictions with real trials?
  • Was it fair/fun/surprising?
  • How can chance be used in games, sports, or even weather predictions?

Mini self-check exit ticket:

  • How might you finish this sentence?

"In probability, I learnt that sometimes even when we expect ____, we might actually get ____."

Invite students to leave their "wow" fact or sentence with you orally as they exit or on a sticky note if time permits.


Extension Ideas (if time allows or for follow-up lesson):

  • Create a “Probability Carnival” table where students design their own games based on chance (e.g. coloured cup game or mini dice tournament).
  • Start collecting “real-world” probability stories from newspapers, sports scores or weather predictions to tie in concepts over time.
  • Flip coins or spin the same spinner on another day and compare — was it consistent?

Teacher's Tip 🎯

This lesson works beautifully as a high-energy, one-off maths session with strong recall value due to its use of hands-on materials, prediction, and ownership of outcomes. Perfect for visiting or release teachers looking to engage a class quickly and effectively!


Ngā mihi and kai pai tōu ako — Happy teaching!

Create Your Own AI Lesson Plan

Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with New Zealand Curriculum in minutes, not hours.

AI-powered lesson creation
Curriculum-aligned content
Ready in minutes

Created with Kuraplan AI

🌟 Trusted by 1000+ Schools

Join educators across New Zealand