Creative Visual Impact
Overview
Unit Title: PowerPoint Mastery 7
Lesson: 3 of 7 – Incorporating Images and Graphics
Length: 45 minutes
Class Size: 30 students
Key Stage: KS3
Year Group: Year 7
Subject: Technology (Digital Presentation Skills — PowerPoint)
Related Curriculum Area:
- National Curriculum in England – Computing Programmes of Study (KS3):
“Pupils should be taught to: create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability.”
Learning Objectives
By the end of this session, students will be able to:
- Insert and manipulate images, shapes, and SmartArt in PowerPoint presentations.
- Apply formatting techniques to visual elements (e.g., resizing, cropping, borders, colour effects).
- Explain the purpose of different types of graphics within a presentation (communicative vs decorative).
- Enhance slide design with well-placed, purposeful graphics to support content.
Success Criteria
- ✅ Successfully insert at least one image, one shape, and one SmartArt graphic into a slide.
- ✅ Apply formatting to make these visuals clear, balanced, and visually appealing.
- ✅ Verbal or written explanation of the choice and function of at least one visual item.
- ✅ Begin to use consistent visual design aligned with the message of the content.
Resources Needed
- Interactive whiteboard or projector
- Student access to PowerPoint (desktop app preferred)
- Prepared example slides (both poor-quality and high-quality graphics usage)
- Digital image bank folder (wide range of age-appropriate, royalty-free graphics)
- Worksheets: “Graphics Purpose Card Sort”
- Teacher’s memory stick or OneDrive folder with SmartArt selection prompt sheet
Prior Learning
Students have already:
- Created a 3-slide presentation in PowerPoint.
- Entered titles, text boxes, chosen themes.
- Learned how to navigate PowerPoint’s user interface.
Vocabulary
- SmartArt
- Cropping
- Aspect Ratio
- Alignment
- Visual hierarchy
- Vector / Bitmap
- Contextual relevance
Lesson Breakdown (45 mins)
🔹 0–5 mins – Starter: Visuals that Matter
Hook Activity:
On the board, two presentation slides are displayed side-by-side:
- Slide A: Cluttered image, text-heavy, poor alignment.
- Slide B: Minimal text, impactful image, balanced layout.
Discussion Prompt: “Which slide communicates better — and why?”
Teacher-led mini-dialogue:
Encourage observational, not just aesthetic feedback.
✳ Stretch and Challenge: Ask “What is the message of each slide and how is it supported by the visual?”
🔹 5–10 mins – Explicit Modelling: SmartArt and Shape Layering
Teacher Demonstration (via projector/board):
- Quickly go through:
- Inserting an image (Insert > Picture)
- Inserting a shape (with fill and outline options)
- Adding SmartArt (and customising text fields)
- Basic Manipulation: resizing, arranging (bring forward/send to back), consistent spacing
- Use of the Format tab: transparency, borders, reflection, shadows
Teaching Tip: "Show not tell" – visually model creating before narrating the how.
🔹 10–25 mins – Main Task: Slide Makeover Challenge
Paired Activity — (2 students per computer)
Challenge Title: “Design the Impact Slide”
Each pair is given a basic fact-based slide (from their previous lesson), and asked to:
- Add 1 suitable image that supports their information
- Add 1 SmartArt graphic that simplifies or organises their key message
- Add decorative shapes to enhance layout or highlight info
- Use minimum two formatting enhancements (e.g., shadow, reflection, colour wash)
🧠 Think It Through Prompt (written on board):
“Is this graphic helping your message or distracting from it?”
📥 Teacher Monitoring:
Circulate, checkpoint use of:
- Alignment tools
- Cropping tools
- Slide layout and balance
Mini Extension: Add alt text to images, supporting inclusive design (tie-in to digital citizenship).
🔹 25–35 mins – Vocabulary Spotlight: Card Sort Activity
Task: “Graphics with Purpose”
Give each table a set of mixed cards with:
- Graphic types (Image, Icon, Chart, Clipart, Infographic, SmartArt)
- Descriptions of function (e.g., "Shows hierarchy", "Adds emotional impression", "Reinforces instruction")
Objective: Match each graphic to its function.
📣 Pairs report back one example match and rationale:
"We matched 'Infographic' with 'Summarises key ideas quickly' because..."
🔹 35–43 mins – Sharing and Reflecting
2-minute gallery walk:
- Pairs swap work with another pair, leave comments using feedback prompts:
- “I understood this more because of the…”
- “You could improve the impact by…”
Teacher Model:
Show a teacher-created ‘model slide’ and explain choices using student vocabulary.
🔹 43–45 mins – Exit Ticket
Each student fills in a mini-plenary slip with:
- One thing I learned about using visuals today
- One thing I want to try next time
- Score yourself out of 5: How confident are you using SmartArt?
📝 Collected as formative assessment.
Differentiation & Inclusion
- Support: Pre-prepared slides for EAL or SEN learners, scaffolding options (e.g., visual graphic types chart), pair with peer mentor.
- Challenge: High ability students can try layering images or synchronising animations.
- Universal Design: Encourage students to add alt text to images for accessibility awareness.
Homework / Extension
Optional Task:
Choose your favourite slide and redesign it with completely different visuals – make it even more impactful.
Encourage use of their own interests (e.g., sports, animals, gaming) to engage more with visuals.
Assessment for Learning
- Observation during main task
- Exit ticket responses
- Peer feedback from gallery walk
- Card sort engagement and explanation
Teacher Reflection Prompts
- Were students confident making independent choices with visuals?
- Which vocabulary was comfortably used, and which may need revisiting?
- Did visuals enhance or dominate their message?
Next Lesson
Lesson 4: Animation with Purpose
Students will begin using entrance and exit animations and transition effects to enhance storytelling and draw attention — not to distract.
This lesson strikes a balance between creativity, structured learning, and purposeful digital literacy—all underpinned by the UK’s national curriculum focus on creating purposeful digital artefacts.