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Active Movement Games

PE • 50 • 28 students • Created with AI following Aligned with National Curriculum for England

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PE
50
28 students
30 March 2025

Teaching Instructions

I want this PE lesson to focus on games with two warm up games, a main development activity of an obstacle relay race and a concluding game/activity.

Active Movement Games


Overview

Subject: Physical Education
Year Group: Year 5 (Ages 9–10)
Time Duration: 50 minutes
Class Size: 28 pupils
Curriculum Focus:

  • National Curriculum for PE in Key Stage 2 (England)
    • Pupils should:
      • Use running, jumping, throwing and catching in isolation and in combination
      • Develop flexibility, strength, technique, control and balance
      • Take part in outdoor and adventurous activity challenges
      • Compare their performances with previous ones and demonstrate improvement

Learning Objectives

By the end of the lesson, pupils will be able to:

  • Demonstrate improved agility, coordination and teamwork through active games
  • Use problem-solving skills in a team context
  • Work collaboratively in competitive and non-competitive relay-based challenges
  • Reflect and evaluate their performance and others' to enhance future participation

Success Criteria

Pupils will:

  • Participate safely and enthusiastically in all activities
  • Support teammates in team-based relay challenges
  • Demonstrate agility, balance and coordination through negotiated space
  • Understand and apply rules of each activity

Resources & Setup

Equipment Needed:

  • 8 rubber spots
  • 6 cones
  • 6 hoops
  • 4 soft balls
  • Mini hurdles (8–10)
  • Beanbags (approx. 20)
  • Stopwatch or timer
  • Whistle

Setup Notes:

  • Hall or large open space marked with cones
  • Divide space into 4 areas: warm-up zone, relay track, reflection circle area, cool-down space
  • Form 4 teams of 7 pupils ahead of main activity

Lesson Breakdown


⏱️ 0–5 mins: Introduction & Safety Brief

  • Welcome pupils and recap prior PE focus
  • Brief class on today’s focus: Games, coordination, and teamwork
  • Quick 30-second space awareness game ("Freeze and Go") to assess understanding of personal space
  • Emphasise safety with equipment and during team participation

🟠 5–15 mins: Warm-Up Games (2 Games)

Game 1: Treasure Grab

  • Split into 4 teams in corners of the hall
  • Place beanbags ("treasures") in centre circle
  • One runner at a time from each team runs to grab one treasure and returns
  • Game ends when treasure is all gone — count your team's haul
  • Focus: Cardiovascular warm-up, directional running, decision-making

Game 2: Shadow Tag

  • Pupils work in pairs: one is the “shadow”, other is the “lead”
  • The lead tries to lose their shadow in a controlled area (no contact)
  • After 1 min, they switch roles
  • Start slowly, add light movements to increase challenge
  • Focus: Agility, change of direction, observation skills

🟡 15–35 mins: Main Activity – Obstacle Relay Race

Equipment Setup:

  • Relay stations in lane format with 4 identical lanes
    • Cone weave
    • Mini hurdles
    • Crawl under hoop
    • Beanbag balance walk
    • Ball carry sprint back

Instructions:

  • Teams of 7 line up behind each lane
  • Pupils complete the course one at a time
  • Tag next team member to go
  • Rotate clockwise after two full rotations so teams get new starting positions

Extension & Differentiation:

  • Vary the challenge:
    • Walk backwards in one section
    • Add time limit for each attempt
    • Introduce penalty (5-star jumps) for dropped beanbags

Focus: Practical problem solving, resilience, supporting teammates, using a variety of physical skills


🔵 35–45 mins: Concluding Game – "Capture the Cones"

  • Two teams (combine two from previous relay)
  • Each team has a base with 5 cones
  • Objective: Steal cones from the other team without being tagged in 'no man's land'
  • Cone runners must return cone safely to their base to score
  • If tagged, return to base and do 5 jumping jacks before rejoining
  • Ends after 5-minute time limit or once all cones are at one base

Focus:

  • Strategy, controlled movement, reaction time, and team tactics

🟢 45–50 mins: Cool Down & Reflection

Cool Down Game:

  • "Rainfall Stretching" — pupils copy leader's sounds and stretches (finger taps for rain, arms wide for wind etc.)
  • Transition into full-body stretches focusing on this session's main muscle groups (calves, quads, shoulders)

Reflection Questions (Think-Pair-Share):

  • What strategies worked well in the relay or capture games?
  • How did you support your team today?
  • Can you think of a new station to add next time?

Encourage pupils to share their ideas and reflect on how they improved control, speed or teamwork.


Assessment

Formative (During Lesson):

  • Observe pupil participation, enthusiasm, and interactions
  • Make note of pupils who demonstrate leadership or resilience

Summative (End Reflection):

  • Pupil ability to articulate skills used and give examples from play
  • Group discussion to assess understanding of tactics and rules

Differentiation

Lower Ability Support:

  • Allow simplified obstacles (e.g. walking instead of running)
  • Pair with encouraging, supportive teammates
  • Active adult support at certain stations

Higher Ability Challenge:

  • Add complexity to obstacles (e.g. one-legged hop)
  • Lead team strategy discussions before games
  • Time their team's performance and set improvement goals

Cross-Curricular Links

  • Mathematics: Counting points, timing, basic averages for relay races
  • PSHE: Emotional regulation, team building, and cooperation skills

Final Notes

This dynamic, game-based PE lesson delivers a fresh and exciting take on teamwork and physical challenge for Year 5 pupils. By weaving high-energy warm ups, creative obstacle design, and purposeful reflection, the session strongly aligns with the National Curriculum while ensuring active, joyful participation for all.

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